cvr-props/Assets/ABI.CCK/Components/CVRParameterStream.cs

150 lines
No EOL
4.6 KiB
C#
Executable file

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Animations;
namespace ABI.CCK.Components
{
[AddComponentMenu("ChilloutVR/CVR Parameter Stream")]
[HelpURL("https://developers.abinteractive.net/cck/")]
public class CVRParameterStream : MonoBehaviour, ICCK_Component
{
public enum ReferenceType
{
World = 0,
Avatar = 1,
Spawnable = 2
}
[NotKeyable]
public ReferenceType referenceType = ReferenceType.World;
public List<CVRParameterStreamEntry> entries = new();
public bool onlyUpdateWhenHeld;
public bool onlyUpdateWhenAttached;
public bool onlyUpdateWhenControlled;
private void OnEnable()
{
// ignored, required to make the enabled checkbox display
}
}
#region CVRParameterStreamEntry Class
[Serializable]
public class CVRParameterStreamEntry
{
public enum Type
{
TimeSeconds = 0,
TimeSecondsUtc = 10,
DeviceMode = 20,
HeadsetOnHead = 30,
ZoomFactor = 40,
ZoomFactorCurve = 50,
EyeMovementLeftX = 60,
EyeMovementLeftY = 70,
EyeMovementRightX = 80,
EyeMovementRightY = 90,
EyeBlinkingLeft = 100,
EyeBlinkingRight = 110,
VisemeLevel = 120,
TimeSinceHeadsetRemoved = 130,
TimeSinceLocalAvatarLoaded = 140,
LocalWorldDownloadPercentage = 150,
LocalFPS = 160,
LocalPing = 170,
LocalPlayerCount = 180,
LocalTimeSinceFirstWorldJoin = 190,
LocalTimeSinceWorldJoin = 200,
LocalPlayerMuted = 210,
LocalPlayerHudEnabled = 220,
LocalPlayerNameplatesEnabled = 230,
LocalPlayerHeight = 240,
LocalPlayerLeftControllerType = 250,
LocalPlayerRightControllerType = 251,
LocalPlayerFullBodyEnabled = 260,
TriggerLeftValue = 270,
TriggerRightValue = 280,
GripLeftValue = 290,
GripRightValue = 300,
GrippedObjectLeft = 310,
GrippedObjectRight = 320,
AvatarHeight = 400,
AvatarUpright = 401,
TransformGlobalPositionX = 500,
TransformGlobalPositionY = 501,
TransformGlobalPositionZ = 502,
TransformGlobalRotationX = 510,
TransformGlobalRotationY = 511,
TransformGlobalRotationZ = 512,
TransformLocalPositionX = 520,
TransformLocalPositionY = 521,
TransformLocalPositionZ = 522,
TransformLocalRotationX = 530,
TransformLocalRotationY = 531,
TransformLocalRotationZ = 532,
FluidVolumeSubmerged = 600,
FluidVolumeDepth = 601,
FluidVolumeTimeSinceEntered = 602,
FluidVolumeTimeSinceExit = 603,
InputCarSteering = 1000,
InputCarAccelerate = 1001,
InputCarBrake = 1002,
InputCarHandbrake = 1003,
InputCarBoost = 1004,
InputMovementX = 1100,
InputMovementY = 1101,
InputLookX = 1110,
InputLookY = 1111,
InputJump = 1120,
SeedOwner = 90000,
SeedInstance = 90001,
}
public Type type = Type.TimeSeconds;
public enum TargetType
{
Animator = 0,
VariableBuffer = 1,
AvatarAnimator = 2,
CustomFloat = 3
}
public TargetType targetType = TargetType.Animator;
public enum ApplicationType
{
Override = 0,
AddToCurrent = 10,
AddToStatic = 21,
SubtractFromCurrent = 30,
SubtractFromStatic = 41,
SubtractWithCurrent = 50,
SubtractWithStatic = 61,
MultiplyWithCurrent = 70,
MultiplyWithStatic = 81,
CompareLessThen = 91,
CompareLessThenEquals = 101,
CompareEquals = 111,
CompareMoreThenEquals = 121,
CompareMoreThen = 131,
Mod = 141,
Pow = 151
}
public ApplicationType applicationType = ApplicationType.Override;
public float staticValue;
public GameObject target;
public string parameterName;
}
#endregion
}