cvr-props/Assets/ABI.CCK/Scripts/Editor/CCK_CVRObjectLibraryEditor.cs
2023-01-22 16:38:23 +01:00

367 lines
No EOL
17 KiB
C#
Executable file

using System;
using System.Collections.Generic;
using ABI.CCK.Components;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
namespace ABI.CCK.Scripts.Editor
{
[CustomEditor(typeof(ABI.CCK.Components.CVRObjectLibrary)), CanEditMultipleObjects]
public class CCK_CVRObjectLibraryEditor : UnityEditor.Editor
{
private CVRObjectLibrary _library;
private ReorderableList CategoryList = null;
private CVRObjectCatalogCategory objectCatalogCategory = null;
private List<string> popupListName = new List<string>();
private List<string> popupListID = new List<string>();
private ReorderableList objectCatalogList = null;
private CVRObjectCatalogEntry objectCatalogEntry = null;
public override void OnInspectorGUI()
{
if (_library == null) _library = (CVRObjectLibrary) target;
EditorGUILayout.LabelField("Object Library");
InitializeCategoryList();
CategoryList.DoLayoutList();
popupListName.Clear();
popupListID.Clear();
foreach (var category in _library.objectCatalogCategories)
{
if (string.IsNullOrEmpty(category.id)) category.id = "b~" + System.Guid.NewGuid().ToString();
popupListName.Add(string.IsNullOrEmpty(category.name) ? "-" : category.name);
popupListID.Add(category.id);
}
EditorGUILayout.Space();
InitializeObjectCatalogList();
objectCatalogList.displayAdd = _library.objectCatalogCategories.Count > 0;
objectCatalogList.DoLayoutList();
}
private void InitializeCategoryList()
{
if (CategoryList != null) return;
CategoryList = new ReorderableList(_library.objectCatalogCategories, typeof(CVRObjectCatalogCategory),
false, true, true, true);
CategoryList.drawHeaderCallback = OnDrawHeaderCategory;
CategoryList.drawElementCallback = OnDrawElementCategory;
CategoryList.elementHeightCallback = OnHeightElementCategory;
CategoryList.onChangedCallback = OnChangedCategory;
}
private void OnDrawHeaderCategory(Rect rect)
{
Rect _rect = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight);
GUI.Label(_rect, "Categories");
}
private void OnDrawElementCategory(Rect rect, int index, bool isactive, bool isfocused)
{
if (index > _library.objectCatalogCategories.Count) return;
objectCatalogCategory = _library.objectCatalogCategories[index];
Rect _rect = new Rect(rect.x + 50, rect.y, 50, EditorGUIUtility.singleLineHeight);
Rect initialRect = rect;
EditorGUI.LabelField(_rect, "Name");
_rect.x += 50;
_rect.width = rect.width - 50 - 50;
objectCatalogCategory.name = EditorGUI.TextField(_rect, objectCatalogCategory.name);
rect.y += EditorGUIUtility.singleLineHeight * 1.25f;
_rect = new Rect(rect.x + 50, rect.y, 50, EditorGUIUtility.singleLineHeight);
EditorGUI.LabelField(_rect, "Image");
_rect.x += 50;
_rect.width = rect.width - 50 - 50;
objectCatalogCategory.image = (Texture2D) EditorGUI.ObjectField(_rect, objectCatalogCategory.image, typeof(Texture2D));
if (objectCatalogCategory.image != null)
{
GUI.DrawTexture(new Rect(initialRect.x, initialRect.y, 42, 42), objectCatalogCategory.image);
}
}
private float OnHeightElementCategory(int index)
{
return EditorGUIUtility.singleLineHeight * 2.5f;
}
private void OnChangedCategory(ReorderableList list)
{
EditorUtility.SetDirty(target);
}
private void InitializeObjectCatalogList()
{
if (objectCatalogList != null) return;
objectCatalogList = new ReorderableList(_library.objectCatalogEntries, typeof(CVRObjectCatalogEntry),
true, true, true, true);
objectCatalogList.drawHeaderCallback = OnDrawHeaderEntry;
objectCatalogList.drawElementCallback = OnDrawElementEntry;
objectCatalogList.elementHeightCallback = OnHeightElementEntry;
objectCatalogList.onChangedCallback = OnChangedEntry;
}
private void OnDrawHeaderEntry(Rect rect)
{
Rect _rect = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight);
GUI.Label(_rect, "Objects");
}
private void OnDrawElementEntry(Rect rect, int index, bool isactive, bool isfocused)
{
if (index > _library.objectCatalogEntries.Count) return;
objectCatalogEntry = _library.objectCatalogEntries[index];
while (objectCatalogEntry.guid == "")
{
var guid = "b~" + System.Guid.NewGuid().ToString();
var guidValid = true;
foreach (var entry in _library.objectCatalogEntries)
{
if (entry.guid == guid) guidValid = false;
}
if (!guidValid) continue;
objectCatalogEntry.guid = guid;
}
Rect _rect = new Rect(rect.x + 100, rect.y, 100, EditorGUIUtility.singleLineHeight);
Rect initialRect = rect;
EditorGUI.LabelField(_rect, "Name");
_rect.x += 60;
_rect.width = rect.width - 160;
objectCatalogEntry.name = EditorGUI.TextField(_rect, objectCatalogEntry.name);
rect.y += EditorGUIUtility.singleLineHeight * 1.25f;
_rect = new Rect(rect.x + 100, rect.y, 100, EditorGUIUtility.singleLineHeight);
EditorGUI.LabelField(_rect, "Prefab");
_rect.x += 60;
_rect.width = rect.width - 160;
objectCatalogEntry.prefab = (GameObject) EditorGUI.ObjectField(_rect, objectCatalogEntry.prefab, typeof(GameObject));
if (objectCatalogEntry.prefab != null)
{
var spawnable = objectCatalogEntry.prefab.GetComponent<CVRSpawnable>();
var builder = objectCatalogEntry.prefab.GetComponent<CVRBuilderSpawnable>();
if (spawnable == null && builder == null) objectCatalogEntry.prefab = null;
}
rect.y += EditorGUIUtility.singleLineHeight * 1.25f;
_rect = new Rect(rect.x + 100, rect.y, 100, EditorGUIUtility.singleLineHeight);
EditorGUI.LabelField(_rect, "Category");
_rect.x += 60;
_rect.width = rect.width - 160;
var catIndex = popupListID.IndexOf(objectCatalogEntry.categoryId);
catIndex = EditorGUI.Popup(_rect, catIndex, popupListName.ToArray());
if (catIndex >= 0) objectCatalogEntry.categoryId = popupListID[catIndex];
rect.y += EditorGUIUtility.singleLineHeight * 1.25f;
_rect = new Rect(rect.x + 100, rect.y, 100, EditorGUIUtility.singleLineHeight);
EditorGUI.LabelField(_rect, "Preview");
_rect.x += 60;
_rect.width = rect.width - 160;
objectCatalogEntry.preview = (Texture2D) EditorGUI.ObjectField(_rect, objectCatalogEntry.preview, typeof(Texture2D));
rect.y += EditorGUIUtility.singleLineHeight * 1.25f;
_rect = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight);
if (GUI.Button(_rect, "Generate Preview"))
{
GeneratePreviewImage(objectCatalogEntry);
}
if (objectCatalogEntry.preview != null)
{
GUI.DrawTexture(new Rect(initialRect.x, initialRect.y, 88, 88), objectCatalogEntry.preview);
}
}
private void GeneratePreviewImage(CVRObjectCatalogEntry objectCatalogEntry)
{
if (objectCatalogEntry.prefab == null) return;
var path = "Assets/ABI.CCK/Resources/WorldObjectCatalog";
var objectPosition = Vector3.down * 1000f;
var rt = new RenderTexture(256, 256, 32);
if (!AssetDatabase.IsValidFolder(path))
AssetDatabase.CreateFolder("Assets/ABI.CCK/Resources", "WorldObjectCatalog");
var obj = Instantiate(objectCatalogEntry.prefab, objectPosition, Quaternion.identity);
var renderers = obj.GetComponentsInChildren<Renderer>();
Bounds b = new Bounds(Vector3.zero, Vector3.zero);
foreach (var renderer in renderers)
{
if (b.size.y == 0f)
{
b = renderer.bounds;
}
else
{
b.Encapsulate(renderer.bounds);
}
}
var transforms = obj.GetComponentsInChildren<Transform>();
foreach (var transform in transforms)
{
transform.gameObject.layer = 12;
}
var cam = new GameObject("Preview Capture", new[] {typeof(Camera), typeof(Light)}).GetComponent<Camera>();
var light = cam.gameObject.GetComponent<Light>();
light.type = LightType.Directional;
light.cullingMask = 1 << 12;
cam.aspect = 1f;
cam.targetTexture = rt;
cam.clearFlags = CameraClearFlags.Color;
cam.backgroundColor = Color.black;
cam.cullingMask = 1 << 12;
cam.transform.position = objectPosition + new Vector3(0f, b.extents.y, b.extents.y * 2f);
cam.transform.eulerAngles = new Vector3(0f, 180f, 0f);
Texture2D screenShot1 = new Texture2D(256, 256, TextureFormat.RGB24, false);
cam.Render();
RenderTexture.active = rt;
screenShot1.ReadPixels(new Rect(0, 0, 256, 256), 0, 0);
AssetDatabase.CreateAsset(screenShot1, path + "/ObjectCatalog_temp_1.asset");
AssetDatabase.ImportAsset(path + "/ObjectCatalog_temp_1.asset", ImportAssetOptions.ForceUpdate);
RenderTexture.active = null;
cam.transform.position = objectPosition + new Vector3(b.extents.y * 1.41f, b.extents.y, b.extents.y * 1.41f);
cam.transform.eulerAngles = new Vector3(0f, 225f, 0f);
Texture2D screenShot2 = new Texture2D(256, 256, TextureFormat.RGB24, false);
cam.Render();
RenderTexture.active = rt;
screenShot2.ReadPixels(new Rect(0, 0, 256, 256), 0, 0);
AssetDatabase.CreateAsset(screenShot2, path + "/ObjectCatalog_temp_2.asset");
AssetDatabase.ImportAsset(path + "/ObjectCatalog_temp_2.asset", ImportAssetOptions.ForceUpdate);
RenderTexture.active = null;
cam.transform.position = objectPosition + new Vector3(b.extents.y * 2f, b.extents.y, 0f);
cam.transform.eulerAngles = new Vector3(0f, 270f, 0f);
Texture2D screenShot3 = new Texture2D(256, 256, TextureFormat.RGB24, false);
cam.Render();
RenderTexture.active = rt;
screenShot3.ReadPixels(new Rect(0, 0, 256, 256), 0, 0);
AssetDatabase.CreateAsset(screenShot3, path + "/ObjectCatalog_temp_3.asset");
AssetDatabase.ImportAsset(path + "/ObjectCatalog_temp_3.asset", ImportAssetOptions.ForceUpdate);
RenderTexture.active = null;
cam.transform.position = objectPosition + new Vector3(b.extents.y * 1.41f, b.extents.y, b.extents.y * -1.41f);
cam.transform.eulerAngles = new Vector3(0f, 315f, 0f);
Texture2D screenShot4 = new Texture2D(256, 256, TextureFormat.RGB24, false);
cam.Render();
RenderTexture.active = rt;
screenShot4.ReadPixels(new Rect(0, 0, 256, 256), 0, 0);
AssetDatabase.CreateAsset(screenShot4, path + "/ObjectCatalog_temp_4.asset");
AssetDatabase.ImportAsset(path + "/ObjectCatalog_temp_4.asset", ImportAssetOptions.ForceUpdate);
RenderTexture.active = null;
cam.transform.position = objectPosition + new Vector3(0f, b.extents.y, b.extents.y * -2f);
cam.transform.eulerAngles = new Vector3(0f, 0f, 0f);
Texture2D screenShot5 = new Texture2D(256, 256, TextureFormat.RGB24, false);
cam.Render();
RenderTexture.active = rt;
screenShot5.ReadPixels(new Rect(0, 0, 256, 256), 0, 0);
AssetDatabase.CreateAsset(screenShot5, path + "/ObjectCatalog_temp_5.asset");
AssetDatabase.ImportAsset(path + "/ObjectCatalog_temp_5.asset", ImportAssetOptions.ForceUpdate);
RenderTexture.active = null;
cam.transform.position = objectPosition + new Vector3(b.extents.y * -1.41f, b.extents.y, b.extents.y * -1.41f);
cam.transform.eulerAngles = new Vector3(0f, 45f, 0f);
Texture2D screenShot6 = new Texture2D(256, 256, TextureFormat.RGB24, false);
cam.Render();
RenderTexture.active = rt;
screenShot6.ReadPixels(new Rect(0, 0, 256, 256), 0, 0);
AssetDatabase.CreateAsset(screenShot6, path + "/ObjectCatalog_temp_6.asset");
AssetDatabase.ImportAsset(path + "/ObjectCatalog_temp_6.asset", ImportAssetOptions.ForceUpdate);
RenderTexture.active = null;
cam.transform.position = objectPosition + new Vector3(b.extents.y * -2f, b.extents.y, 0f);
cam.transform.eulerAngles = new Vector3(0f, 90f, 0f);
Texture2D screenShot7 = new Texture2D(256, 256, TextureFormat.RGB24, false);
cam.Render();
RenderTexture.active = rt;
screenShot7.ReadPixels(new Rect(0, 0, 256, 256), 0, 0);
AssetDatabase.CreateAsset(screenShot7, path + "/ObjectCatalog_temp_7.asset");
AssetDatabase.ImportAsset(path + "/ObjectCatalog_temp_7.asset", ImportAssetOptions.ForceUpdate);
RenderTexture.active = null;
cam.transform.position = objectPosition + new Vector3(b.extents.y * -1.41f, b.extents.y, b.extents.y * 1.41f);
cam.transform.eulerAngles = new Vector3(0f, 135f, 0f);
Texture2D screenShot8 = new Texture2D(256, 256, TextureFormat.RGB24, false);
cam.Render();
RenderTexture.active = rt;
screenShot8.ReadPixels(new Rect(0, 0, 256, 256), 0, 0);
AssetDatabase.CreateAsset(screenShot8, path + "/ObjectCatalog_temp_8.asset");
AssetDatabase.ImportAsset(path + "/ObjectCatalog_temp_8.asset", ImportAssetOptions.ForceUpdate);
RenderTexture.active = null;
DestroyImmediate(obj);
DestroyImmediate(cam.gameObject);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
WorldObjectCatalogPreviewSelector window = (WorldObjectCatalogPreviewSelector) EditorWindow.GetWindow (
typeof(WorldObjectCatalogPreviewSelector),
true,
"Select Catalog Object Preview"
);
window.objectCatalogEntry = objectCatalogEntry;
window.previewOption1 = screenShot1;
window.previewOption2 = screenShot2;
window.previewOption3 = screenShot3;
window.previewOption4 = screenShot4;
window.previewOption5 = screenShot5;
window.previewOption6 = screenShot6;
window.previewOption7 = screenShot7;
window.previewOption8 = screenShot8;
var scale = WorldObjectCatalogPreviewSelector.previewWindowScale;
window.minSize = new Vector2(1152 * scale, 576 * scale);
window.maxSize = new Vector2(1152 * scale, 576 * scale);
window.Show();
}
private float OnHeightElementEntry(int index)
{
return EditorGUIUtility.singleLineHeight * 6.25f;
}
private void OnChangedEntry(ReorderableList list)
{
EditorUtility.SetDirty(target);
}
}
}