30 lines
No EOL
976 B
C#
Executable file
30 lines
No EOL
976 B
C#
Executable file
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using Object = UnityEngine.Object;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace ABI.CCK.Components
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{
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/// <summary>
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/// Manual exclusion component for the TransformHider (FPR) system.
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/// Allows you to manually hide and show renderers that would otherwise be hidden.
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/// Supports SkinnedMeshRenderer and MeshRenderer.
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/// A FPRExclusion is generated on the head bone, hidden by default, if it doesn't already exist.
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/// </summary>
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[DisallowMultipleComponent]
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public class FPRExclusion : MonoBehaviour, ICCK_Component
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{
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public bool isShown = true;
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public Transform target;
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public bool shrinkToZero = true;
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#if UNITY_EDITOR
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[NonSerialized] // for gizmo drawing purposes only
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public readonly List<Transform> influencedTransforms = new();
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#endif
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}
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} |