109 lines
No EOL
2.6 KiB
C#
Executable file
109 lines
No EOL
2.6 KiB
C#
Executable file
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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namespace ABI.CCK.Components
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{
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public class GameInstanceController: MonoBehaviour
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{
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public string referenceID;
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public List<Team> teams = new List<Team>();
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public bool balanceTeamJoin = false;
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public bool autoBalanceTeams = false;
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public float readyPercentage = 0.5f;
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public int readyTimer = 60;
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public enum GameControllerType
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{
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Default = 0,
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CombatSystemController = 128
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}
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public GameControllerType gameControllerType = GameControllerType.Default;
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public enum GameType
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{
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Single = 0,
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Rounds = 1,
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}
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public GameType gameType = GameType.Single;
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public int roundsToWin = 1;
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public enum EndCondition
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{
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Score = 0,
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Time = 1,
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TimeAndScore = 2,
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}
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public EndCondition endCondition = EndCondition.Score;
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public int endScore = 0;
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public int endTime = 0;
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public UnityEvent gameStarted = new UnityEvent();
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public UnityEvent roundStarted = new UnityEvent();
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public UnityEvent gameEnded = new UnityEvent();
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public UnityEvent roundEnded = new UnityEvent();
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private void Reset()
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{
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referenceID = Guid.NewGuid().ToString();
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}
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public void TryJoinTeam(int teamIndex)
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{
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}
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public void JoinTeamAutoBalance()
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{
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}
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public void LeaveTeam()
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{
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}
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public void StartGame()
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{
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}
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public void ToggleReady()
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{
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}
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public void OwnScore(int score)
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{
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}
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public void EnemyScore(int score)
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{
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}
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}
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[System.Serializable]
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public class Team
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{
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public int index = 0;
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public string name;
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public Color color;
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public int playerLimit = 0;
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public int startingScore = 0;
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public UnityEvent teamJoinedEvent = new UnityEvent();
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public UnityEvent teamLeaveEvent = new UnityEvent();
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public UnityEvent teamWinRoundEvent = new UnityEvent();
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public UnityEvent teamWinGameEvent = new UnityEvent();
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public UnityEvent teamMemberReadyEvent = new UnityEvent();
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public UnityEvent teamMemberUnReadyEvent = new UnityEvent();
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}
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} |