cvr-props/Assets/ABI.CCK/Components/PlayerMaterialParser.cs

22 lines
935 B
C#
Executable file

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ABI.CCK.Components
{
[AddComponentMenu("ChilloutVR/Player Material Parser")]
[HelpURL("https://developers.abinteractive.net/cck/")]
public class PlayerMaterialParser : MonoBehaviour, ICCK_Component
{
public Material targetMaterial;
public string playerRootPositions = "_PlayerRootPositions";
public string playerHipPositions = "_PlayerHipPositions";
public string playerHeadPositions = "_PlayerHeadPositions";
public string playerLeftHandPositions = "_PlayerLeftHandPositions";
public string playerRightHandPositions = "_PlayerRightHandPositions";
public string playerChestPositions = "_PlayerChestPositions";
public string playerLeftFootPositions = "_PlayerLeftFootPositions";
public string playerRightFootPositions = "_PlayerRightFootPositions";
}
}