cvr-props/Assets/ABI.CCK/Scripts/Editor/CCK_ComponentRegistry.cs

53 lines
No EOL
2 KiB
C#
Executable file

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using ABI.CCK.Components;
using UnityEngine;
namespace ABI.CCK.Scripts.Editor
{
public static class CCK_ComponentRegistry
{
private static readonly HashSet<Type> _monoBehaviourComponentTypes = new HashSet<Type>();
private static readonly HashSet<Type> _stateMachineBehaviourComponentTypes = new HashSet<Type>();
static CCK_ComponentRegistry()
{
PopulateCCKComponentTypes();
}
private static void PopulateCCKComponentTypes()
{
// Getting all types that are assignable to ICCK_Component
Assembly targetAssembly = typeof(ICCK_Component).Assembly;
var componentTypes = targetAssembly.GetTypes()
.Where(t => typeof(ICCK_Component).IsAssignableFrom(t) && !t.IsAbstract && t.IsClass);
foreach (Type type in componentTypes)
{
if (typeof(MonoBehaviour).IsAssignableFrom(type))
{
_monoBehaviourComponentTypes.Add(type);
} // StateMachineBehaviour is not a "component", but its used by the CCK
else if (typeof(StateMachineBehaviour).IsAssignableFrom(type))
{
_stateMachineBehaviourComponentTypes.Add(type);
}
}
//Debug.Log($"Populated MonoBehaviour Component Types: {_monoBehaviourComponentTypes.Count}");
//Debug.Log($"Populated StateMachineBehaviour Component Types: {_stateMachineBehaviourComponentTypes.Count}");
}
public static IEnumerable<Type> GetMonoBehaviourComponentTypes()
{
return _monoBehaviourComponentTypes;
}
public static IEnumerable<Type> GetStateMachineBehaviourComponentTypes()
{
return _stateMachineBehaviourComponentTypes;
}
}
}