cvr-props/Assets/automata/gol.shader
2023-06-17 21:12:51 +02:00

79 lines
1.9 KiB
Text

Shader "CrispyPin/gol"
{
Properties
{
_LastFrame ("Texture", 2D) = "white" {}
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
sampler2D _LastFrame;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
return o;
}
int state(float2 uv, float x,float y){
return tex2D(_LastFrame, uv + float2(x, y)).r > 0;
}
fixed4 frag (v2f i) : SV_Target
{
const float d = 1.0/256.0;
int count = state(i.uv, -d, -d)+
state(i.uv, 0, -d)+
state(i.uv, d, -d)+
state(i.uv, -d, 0)+
state(i.uv, d, 0)+
state(i.uv, -d, d)+
state(i.uv, 0, d)+
state(i.uv, d, d);
float4 this =tex2D(_LastFrame, i.uv);
float state;
if (this.r > 0){
state = count > 1 && count < 4;
// col = count > 0 && count < 6; // mazetric
}
else {
state = count == 3;
}
float4 col = float4(i.uv, 0.5, 1);
col *= state;
col.a = 1;
return col;
}
ENDCG
}
}
}