95 lines
2.8 KiB
C#
Executable file
95 lines
2.8 KiB
C#
Executable file
using System.Collections.Generic;
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using ABI.CCK.Scripts;
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using UnityEngine;
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namespace ABI.CCK.Components
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{
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[RequireComponent(typeof(CVRAssetInfo))]
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[RequireComponent(typeof(Animator))]
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[ExecuteInEditMode]
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public class CVRAvatar : MonoBehaviour
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{
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public enum CVRAvatarVoiceParent
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{
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Head = 0,
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LeftHand = 2,
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RightHand = 3,
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Hips = 4
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}
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[Space] [Header("General avatar settings")] [Space]
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public Vector3 viewPosition = new Vector3(0, 0.1f, 0);
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public Vector3 voicePosition = new Vector3(0, 0.1f, 0);
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public CVRAvatarVoiceParent voiceParent = CVRAvatarVoiceParent.Head;
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public bool useEyeMovement = true;
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public bool useBlinkBlendshapes;
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public bool useVisemeLipsync;
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public SkinnedMeshRenderer bodyMesh;
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public string[] blinkBlendshape = new string[4];
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public enum CVRAvatarVisemeMode
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{
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Visemes = 0,
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SingleBlendshape = 1,
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JawBone = 2
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}
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public CVRAvatarVisemeMode visemeMode = CVRAvatarVisemeMode.Visemes;
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public string[] visemeBlendshapes = new string[15];
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[Space] [Header("Avatar customization")] [Space]
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public AnimatorOverrideController overrides;
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public bool enableAdvancedTagging = false;
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public List<CVRAvatarAdvancedTaggingEntry> advancedTaggingList = new List<CVRAvatarAdvancedTaggingEntry>();
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public bool avatarUsesAdvancedSettings = false;
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public CVRAdvancedAvatarSettings avatarSettings = null;
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void OnDrawGizmosSelected()
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{
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var scale = transform.localScale;
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scale.x = 1 / scale.x;
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scale.y = 1 / scale.y;
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scale.z = 1 / scale.z;
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Gizmos.color = Color.green;
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Gizmos.DrawSphere(transform.TransformPoint(Vector3.Scale(viewPosition, scale)), 0.01f);
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Gizmos.color = Color.red;
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Gizmos.DrawSphere(transform.TransformPoint(Vector3.Scale(voicePosition, scale)), 0.01f);
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}
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private void OnEnable()
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{
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CVRAssetInfo info = gameObject.GetComponent<CVRAssetInfo>();
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info.type = CVRAssetInfo.AssetType.Avatar;
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}
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}
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[System.Serializable]
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public class CVRAvatarAdvancedTaggingEntry
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{
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public enum Tags
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{
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LoudAudio = 1,
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LongRangeAudio = 2,
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ScreenFx = 4,
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FlashingColors = 8,
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FlashingLights = 16,
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Violence = 32,
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Gore = 64,
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//Suggestive = 128,
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//Nudity = 256,
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Horror = 512
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}
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public Tags tags = 0;
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public GameObject gameObject;
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public GameObject fallbackGameObject;
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}
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}
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