cvr-props/Assets/ABI.CCK/Scripts/Health.cs
2023-01-22 16:38:23 +01:00

33 lines
No EOL
1.1 KiB
C#
Executable file

using UnityEngine;
namespace ABI.CCK.Scripts
{
public class Health : MonoBehaviour
{
public string referenceID = string.Empty;
[Header("Health")]
public float healthBaseAmount = 100f;
public float healthMaxAmount = 100f;
[Header("Health Regeneration")]
public float healthRegenerationDelay = 0f;
public float healthRegenerationRate = 0f;
public float healthRegenerationCap = 0f;
[Header("Armor")]
public float armorBaseAmount = 0f;
public float armorMaxAmount = 0f;
[Header("Armor Regeneration")]
public float armorRegenerationDelay = 0f;
public float armorRegenerationRate = 0f;
public float armorRegenerationCap = 0f;
[Header("Shield")]
public float shieldBaseAmount = 0f;
public float shieldMaxAmount = 0f;
[Header("Shield Regeneration")]
public float shieldRegenerationDelay = 0f;
public float shieldRegenerationRate = 0f;
public float shieldRegenerationCap = 0f;
}
}