33 lines
No EOL
1.1 KiB
C#
Executable file
33 lines
No EOL
1.1 KiB
C#
Executable file
using UnityEngine;
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namespace ABI.CCK.Scripts
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{
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public class Health : MonoBehaviour
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{
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public string referenceID = string.Empty;
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[Header("Health")]
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public float healthBaseAmount = 100f;
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public float healthMaxAmount = 100f;
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[Header("Health Regeneration")]
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public float healthRegenerationDelay = 0f;
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public float healthRegenerationRate = 0f;
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public float healthRegenerationCap = 0f;
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[Header("Armor")]
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public float armorBaseAmount = 0f;
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public float armorMaxAmount = 0f;
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[Header("Armor Regeneration")]
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public float armorRegenerationDelay = 0f;
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public float armorRegenerationRate = 0f;
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public float armorRegenerationCap = 0f;
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[Header("Shield")]
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public float shieldBaseAmount = 0f;
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public float shieldMaxAmount = 0f;
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[Header("Shield Regeneration")]
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public float shieldRegenerationDelay = 0f;
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public float shieldRegenerationRate = 0f;
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public float shieldRegenerationCap = 0f;
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}
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} |