155 lines
6.1 KiB
C#
Executable file
155 lines
6.1 KiB
C#
Executable file
using UnityEngine;
|
|
|
|
namespace ABI.CCK.Components
|
|
{
|
|
[AddComponentMenu("ChilloutVR/Fluid Volume")]
|
|
[HelpURL("https://developers.abinteractive.net/cck/")]
|
|
public class FluidVolume : MonoBehaviour, ICCK_Component
|
|
{
|
|
public enum VolumeType
|
|
{
|
|
Box = 1,
|
|
Sphere = 2
|
|
}
|
|
|
|
public VolumeType volumeType = VolumeType.Box;
|
|
|
|
public Vector2 extend = new Vector2(10f, 10f);
|
|
public float depth = 5f;
|
|
public float density = 1f;
|
|
|
|
public bool placeFromCenter = false;
|
|
|
|
public enum StreamType
|
|
{
|
|
Directional = 1,
|
|
Outwards = 2
|
|
}
|
|
|
|
public StreamType streamType = StreamType.Directional;
|
|
|
|
public float streamAngle = 0f;
|
|
public float streamStrength = 0f;
|
|
|
|
public ParticleSystem splashParticleSystem;
|
|
|
|
private BoxCollider _boxCollider;
|
|
private SphereCollider _sphereCollider;
|
|
private Vector3 _streamDirection = Vector3.zero;
|
|
private Vector3 _streamDirectionSide = Vector3.zero;
|
|
private float _streamTime = 0f;
|
|
private Renderer _renderer;
|
|
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
GameObject colliderObject = new GameObject("FluidTrigger");
|
|
|
|
colliderObject.layer = 4;
|
|
|
|
if (volumeType == VolumeType.Box)
|
|
{
|
|
colliderObject.transform.SetParent(transform);
|
|
colliderObject.transform.localPosition = Vector3.zero;
|
|
colliderObject.transform.localRotation = Quaternion.identity;
|
|
colliderObject.transform.localScale = Vector3.one;
|
|
_boxCollider = colliderObject.AddComponent<BoxCollider>();
|
|
_boxCollider.isTrigger = true;
|
|
if (placeFromCenter)
|
|
_boxCollider.center = Vector3.zero;
|
|
else
|
|
_boxCollider.center = Vector3.down * depth * 0.5f;
|
|
_boxCollider.size = new Vector3(extend.x, depth, extend.y);
|
|
}
|
|
|
|
if (volumeType == VolumeType.Sphere)
|
|
{
|
|
colliderObject.transform.localScale = Vector3.one * Mathf.Max(transform.lossyScale.x,
|
|
transform.lossyScale.y, transform.lossyScale.z);
|
|
colliderObject.transform.SetParent(transform);
|
|
colliderObject.transform.localPosition = Vector3.zero;
|
|
colliderObject.transform.localRotation = Quaternion.identity;
|
|
_sphereCollider = colliderObject.AddComponent<SphereCollider>();
|
|
_sphereCollider.isTrigger = true;
|
|
_sphereCollider.center = Vector3.zero;
|
|
_sphereCollider.radius = depth;
|
|
}
|
|
|
|
_renderer = GetComponent<Renderer>();
|
|
if (_renderer == null) _renderer = GetComponentInChildren<Renderer>();
|
|
|
|
UpdateStreamDirection();
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
_streamTime += streamStrength * Time.deltaTime;
|
|
|
|
UpdateStreamDirection();
|
|
UpdateRenderer();
|
|
}
|
|
|
|
private void OnDrawGizmos()
|
|
{
|
|
UpdateStreamDirection();
|
|
UpdateRenderer(true);
|
|
|
|
Gizmos.color = new Color(1f, 1f, 1f, 0.4f);
|
|
|
|
if (volumeType == VolumeType.Box)
|
|
{
|
|
Gizmos.matrix = Matrix4x4.TRS(transform.position, transform.rotation, transform.lossyScale);
|
|
if(placeFromCenter)
|
|
Gizmos.DrawCube(Vector3.zero, new Vector3(extend.x, depth, extend.y));
|
|
else
|
|
Gizmos.DrawCube(Vector3.down * depth * 0.4999999f, new Vector3(extend.x, depth, extend.y));
|
|
}
|
|
|
|
if (volumeType == VolumeType.Sphere)
|
|
{
|
|
Gizmos.matrix = Matrix4x4.TRS(transform.position, transform.rotation,
|
|
Vector3.one * Mathf.Max(transform.lossyScale.x, transform.lossyScale.y, transform.lossyScale.z));
|
|
Gizmos.DrawSphere(Vector3.zero, depth);
|
|
Gizmos.DrawWireSphere(Vector3.zero, depth);
|
|
}
|
|
|
|
if (streamStrength == 0f) return;
|
|
|
|
var size = Mathf.Min(extend.x, extend.y) * 0.1f;
|
|
var length = size * (Mathf.Min(Mathf.Abs(streamStrength), 5f) * 0.05f);
|
|
|
|
var localDirection =
|
|
transform.InverseTransformDirection(_streamDirection * (streamStrength < 0f ? -1f : 1f));
|
|
var localDirectionSide =
|
|
transform.InverseTransformDirection(_streamDirectionSide * (streamStrength < 0f ? -1f : 1f));
|
|
Gizmos.DrawLine((localDirection * 2f + localDirectionSide * 2f) * -size,
|
|
localDirection * 4f * size * length);
|
|
Gizmos.DrawLine((localDirection * 2f + localDirectionSide * -2f) * -size,
|
|
localDirection * 4f * size * length);
|
|
Gizmos.DrawLine((localDirection * 2f + localDirectionSide * 2f) * -size, localDirection * -1f * size);
|
|
Gizmos.DrawLine((localDirection * 2f + localDirectionSide * -2f) * -size, localDirection * -1f * size);
|
|
}
|
|
|
|
private void UpdateRenderer(bool get = false)
|
|
{
|
|
if (get) _renderer = GetComponent<Renderer>();
|
|
|
|
if (_renderer != null)
|
|
{
|
|
_renderer.sharedMaterial.SetVector("_StreamDirection", _streamDirection);
|
|
_renderer.sharedMaterial.SetFloat("_StreamStrength", streamStrength);
|
|
_renderer.sharedMaterial.SetFloat("_StreamTime", _streamTime);
|
|
}
|
|
}
|
|
|
|
private void UpdateStreamDirection()
|
|
{
|
|
Quaternion rot = Quaternion.AngleAxis(streamAngle, Vector3.up);
|
|
Vector3 lDirection = rot * Vector3.forward;
|
|
_streamDirection = transform.TransformDirection(lDirection);
|
|
lDirection = rot * Vector3.right;
|
|
_streamDirectionSide = transform.TransformDirection(lDirection);
|
|
}
|
|
}
|
|
}
|