.. |
MultiObject.controller
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so much raymarcing garbage
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2023-07-23 18:31:33 +02:00 |
MultiObject.controller.meta
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so much raymarcing garbage
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2023-07-23 18:31:33 +02:00 |
ObjectA_X.anim
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so much raymarcing garbage
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2023-07-23 18:31:33 +02:00 |
ObjectA_X.anim.meta
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so much raymarcing garbage
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2023-07-23 18:31:33 +02:00 |
ObjectA_Y.anim
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so much raymarcing garbage
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2023-07-23 18:31:33 +02:00 |
ObjectA_Y.anim.meta
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so much raymarcing garbage
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2023-07-23 18:31:33 +02:00 |
ObjectA_Z.anim
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so much raymarcing garbage
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2023-07-23 18:31:33 +02:00 |
ObjectA_Z.anim.meta
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so much raymarcing garbage
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2023-07-23 18:31:33 +02:00 |
ObjectB_X.anim
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so much raymarcing garbage
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2023-07-23 18:31:33 +02:00 |
ObjectB_X.anim.meta
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so much raymarcing garbage
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2023-07-23 18:31:33 +02:00 |
ObjectB_Y.anim
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so much raymarcing garbage
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2023-07-23 18:31:33 +02:00 |
ObjectB_Y.anim.meta
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so much raymarcing garbage
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2023-07-23 18:31:33 +02:00 |
ObjectB_Z.anim
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so much raymarcing garbage
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2023-07-23 18:31:33 +02:00 |
ObjectB_Z.anim.meta
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so much raymarcing garbage
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2023-07-23 18:31:33 +02:00 |
Raymarch_multi.mat
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so much raymarcing garbage
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2023-07-23 18:31:33 +02:00 |
Raymarch_multi.mat.meta
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fix raymarching depth; add old rm shaders
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2023-07-23 12:41:47 +02:00 |
Raymarch_origin.mat
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fix raymarching depth; add old rm shaders
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2023-07-23 12:41:47 +02:00 |
Raymarch_origin.mat.meta
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fix raymarching depth; add old rm shaders
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2023-07-23 12:41:47 +02:00 |
raymarch_origin.shader
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shader integers
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2023-09-22 21:24:21 +02:00 |
raymarch_origin.shader.meta
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fix raymarching depth; add old rm shaders
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2023-07-23 12:41:47 +02:00 |
Raymarch_secondary.mat
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fix raymarching depth; add old rm shaders
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2023-07-23 12:41:47 +02:00 |
Raymarch_secondary.mat.meta
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fix raymarching depth; add old rm shaders
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2023-07-23 12:41:47 +02:00 |
raymarch_secondary.shader
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shader integers
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2023-09-22 21:24:21 +02:00 |
raymarch_secondary.shader.meta
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fix raymarching depth; add old rm shaders
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2023-07-23 12:41:47 +02:00 |
raymarcher.cginc
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fix raymarching depth; add old rm shaders
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2023-07-23 12:41:47 +02:00 |
raymarcher.cginc.meta
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fix raymarching depth; add old rm shaders
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2023-07-23 12:41:47 +02:00 |
rm_combined.shader
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shader integers
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2023-09-22 21:24:21 +02:00 |
rm_combined.shader.meta
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fix raymarching depth; add old rm shaders
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2023-07-23 12:41:47 +02:00 |