cvr-props/Assets/ABI.CCK/Components/CVRInteractableActionOperation.cs

89 lines
No EOL
3.9 KiB
C#
Executable file

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace ABI.CCK.Components
{
[System.Serializable]
public class CVRInteractableActionOperation
{
#region Filtering Attribute Classes
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public class AllowSpawnable : Attribute { }
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public class AllowWorld : Attribute { }
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public class HideFromSetPropertyByValue : Attribute { }
#endregion
public enum ActionType
{
[AllowWorld, AllowSpawnable] SetGameObjectActive = 1,
[AllowWorld, AllowSpawnable] SetComponentActive = 2,
[AllowWorld, AllowSpawnable] SetAnimatorFloatValue = 3,
[AllowWorld, AllowSpawnable] SetAnimatorBoolValue = 4,
[AllowWorld, AllowSpawnable] SetAnimatorIntValue = 17,
[AllowWorld, AllowSpawnable] TriggerAnimatorTrigger = 18,
[AllowWorld] SpawnObject = 5,
[AllowWorld, AllowSpawnable] TeleportPlayer = 6,
[AllowWorld, AllowSpawnable] TeleportObject = 7,
[AllowWorld, AllowSpawnable] ToggleAnimatorBoolValue = 8,
[AllowWorld, AllowSpawnable] SetAnimatorFloatRandom = 9,
[AllowWorld, AllowSpawnable] SetAnimatorBoolRandom = 10,
[AllowWorld, AllowSpawnable] SetAnimatorIntRandom = 19,
[AllowWorld, AllowSpawnable] SetAnimatorFloatByVar = 11,
[AllowWorld, AllowSpawnable] SetAnimatorIntByVar = 20,
[AllowWorld, AllowSpawnable] VariableBufferArithmetic = 12,
[AllowWorld, AllowSpawnable] DisplayWorldDetailPage = 13,
[AllowWorld, AllowSpawnable] DisplayInstanceDetailPage = 14,
[AllowWorld, AllowSpawnable] DisplayAvatarDetailPage = 15,
[AllowWorld, AllowSpawnable] DisplaySpawnableDetailPage = 37,
[AllowWorld, AllowSpawnable] SitAtPosition = 16,
[AllowWorld, AllowSpawnable] MethodCall = 21,
[AllowWorld, AllowSpawnable] SetSpawnableValue = 22,
[AllowWorld, AllowSpawnable] PlayAudio = 23,
[AllowWorld, AllowSpawnable] StopAudio = 24,
[AllowWorld, AllowSpawnable] SetAnimatorBoolByAPF = 25,
[AllowWorld, AllowSpawnable] SetAnimatorIntByAPF = 26,
[AllowWorld, AllowSpawnable] SetAnimatorFloatByAPF = 27,
[AllowWorld, AllowSpawnable] SetVariableBufferByAPF= 28,
[AllowWorld, AllowSpawnable] UpdateAPFTrigger = 29,
[AllowWorld, AllowSpawnable] UpdateAPFBool = 30,
[AllowWorld, AllowSpawnable] UpdateAPFInt = 31,
[AllowWorld, AllowSpawnable] UpdateAPFFloat = 32,
[AllowWorld, AllowSpawnable] UpdateAPFString = 33,
[AllowWorld, AllowSpawnable] SetPropertyByApf = 34,
[AllowWorld, AllowSpawnable] SetPropertyByValue = 35,
[AllowWorld, AllowSpawnable] DeleteGameObject = 36,
[AllowWorld, AllowSpawnable] LuaFunctionCall = 38,
}
public ActionType type = ActionType.SetGameObjectActive;
public List<GameObject> targets = new List<GameObject>();
public float floatVal;
public string stringVal;
public string stringVal2;
public string stringVal3;
public string stringVal4;
public bool boolVal;
public bool boolVal2;
public GameObject gameObjectVal;
public float floatVal2 = 0f;
public float floatVal3 = 0f;
public float floatVal4 = 0f;
public CVRVariableBuffer varBufferVal;
public CVRVariableBuffer varBufferVal2;
public CVRVariableBuffer varBufferVal3;
public AnimationClip animationVal;
[SerializeField]
public UnityEvent customEvent;
}
}