368 lines
No EOL
17 KiB
C#
Executable file
368 lines
No EOL
17 KiB
C#
Executable file
using System;
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using System.Collections.Generic;
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using ABI.CCK.Components;
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using ABI.CCK.Scripts.Editor;
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using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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namespace ABI.CCK.Scripts.Editor
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{
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[CustomEditor(typeof(ABI.CCK.Components.CVRObjectLibrary)), CanEditMultipleObjects]
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public class CCK_CVRObjectLibraryEditor : UnityEditor.Editor
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{
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private CVRObjectLibrary _library;
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private ReorderableList CategoryList = null;
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private CVRObjectCatalogCategory objectCatalogCategory = null;
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private List<string> popupListName = new List<string>();
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private List<string> popupListID = new List<string>();
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private ReorderableList objectCatalogList = null;
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private CVRObjectCatalogEntry objectCatalogEntry = null;
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public override void OnInspectorGUI()
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{
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if (_library == null) _library = (CVRObjectLibrary) target;
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EditorGUILayout.LabelField("Object Library");
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InitializeCategoryList();
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CategoryList.DoLayoutList();
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popupListName.Clear();
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popupListID.Clear();
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foreach (var category in _library.objectCatalogCategories)
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{
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if (string.IsNullOrEmpty(category.id)) category.id = "b~" + System.Guid.NewGuid().ToString();
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popupListName.Add(string.IsNullOrEmpty(category.name) ? "-" : category.name);
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popupListID.Add(category.id);
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}
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EditorGUILayout.Space();
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InitializeObjectCatalogList();
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objectCatalogList.displayAdd = _library.objectCatalogCategories.Count > 0;
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objectCatalogList.DoLayoutList();
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}
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private void InitializeCategoryList()
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{
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if (CategoryList != null) return;
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CategoryList = new ReorderableList(_library.objectCatalogCategories, typeof(CVRObjectCatalogCategory),
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false, true, true, true);
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CategoryList.drawHeaderCallback = OnDrawHeaderCategory;
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CategoryList.drawElementCallback = OnDrawElementCategory;
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CategoryList.elementHeightCallback = OnHeightElementCategory;
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CategoryList.onChangedCallback = OnChangedCategory;
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}
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private void OnDrawHeaderCategory(Rect rect)
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{
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Rect _rect = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight);
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GUI.Label(_rect, "Categories");
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EditorGUIExtensions.UtilityMenu(_rect, CategoryList);
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}
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private void OnDrawElementCategory(Rect rect, int index, bool isactive, bool isfocused)
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{
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if (index > _library.objectCatalogCategories.Count) return;
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objectCatalogCategory = _library.objectCatalogCategories[index];
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Rect _rect = new Rect(rect.x + 50, rect.y, 50, EditorGUIUtility.singleLineHeight);
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Rect initialRect = rect;
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EditorGUI.LabelField(_rect, "Name");
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_rect.x += 50;
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_rect.width = rect.width - 50 - 50;
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objectCatalogCategory.name = EditorGUI.TextField(_rect, objectCatalogCategory.name);
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rect.y += EditorGUIUtility.singleLineHeight * 1.25f;
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_rect = new Rect(rect.x + 50, rect.y, 50, EditorGUIUtility.singleLineHeight);
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EditorGUI.LabelField(_rect, "Image");
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_rect.x += 50;
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_rect.width = rect.width - 50 - 50;
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objectCatalogCategory.image = EditorGUI.ObjectField(_rect, objectCatalogCategory.image, typeof(Texture2D), false) as Texture2D;
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if (objectCatalogCategory.image != null)
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{
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GUI.DrawTexture(new Rect(initialRect.x, initialRect.y, 42, 42), objectCatalogCategory.image);
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}
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}
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private float OnHeightElementCategory(int index)
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{
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return EditorGUIUtility.singleLineHeight * 2.5f;
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}
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private void OnChangedCategory(ReorderableList list)
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{
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EditorUtility.SetDirty(target);
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}
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private void InitializeObjectCatalogList()
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{
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if (objectCatalogList != null) return;
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objectCatalogList = new ReorderableList(_library.objectCatalogEntries, typeof(CVRObjectCatalogEntry),
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true, true, true, true);
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objectCatalogList.drawHeaderCallback = OnDrawHeaderEntry;
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objectCatalogList.drawElementCallback = OnDrawElementEntry;
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objectCatalogList.elementHeightCallback = OnHeightElementEntry;
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objectCatalogList.onChangedCallback = OnChangedEntry;
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}
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private void OnDrawHeaderEntry(Rect rect)
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{
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Rect _rect = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight);
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GUI.Label(_rect, "Objects");
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EditorGUIExtensions.UtilityMenu(_rect, objectCatalogList);
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}
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private void OnDrawElementEntry(Rect rect, int index, bool isactive, bool isfocused)
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{
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if (index > _library.objectCatalogEntries.Count) return;
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objectCatalogEntry = _library.objectCatalogEntries[index];
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while (objectCatalogEntry.guid == "")
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{
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var guid = "b~" + System.Guid.NewGuid().ToString();
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var guidValid = true;
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foreach (var entry in _library.objectCatalogEntries)
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{
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if (entry.guid == guid) guidValid = false;
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}
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if (!guidValid) continue;
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objectCatalogEntry.guid = guid;
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}
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Rect _rect = new Rect(rect.x + 100, rect.y, 100, EditorGUIUtility.singleLineHeight);
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Rect initialRect = rect;
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EditorGUI.LabelField(_rect, "Name");
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_rect.x += 60;
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_rect.width = rect.width - 160;
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objectCatalogEntry.name = EditorGUI.TextField(_rect, objectCatalogEntry.name);
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rect.y += EditorGUIUtility.singleLineHeight * 1.25f;
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_rect = new Rect(rect.x + 100, rect.y, 100, EditorGUIUtility.singleLineHeight);
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EditorGUI.LabelField(_rect, "Prefab");
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_rect.x += 60;
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_rect.width = rect.width - 160;
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objectCatalogEntry.prefab = EditorGUI.ObjectField(_rect, objectCatalogEntry.prefab, typeof(GameObject), false) as GameObject;
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if (objectCatalogEntry.prefab != null)
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{
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var spawnable = objectCatalogEntry.prefab.GetComponent<CVRSpawnable>();
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var builder = objectCatalogEntry.prefab.GetComponent<CVRBuilderSpawnable>();
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if (spawnable == null && builder == null) objectCatalogEntry.prefab = null;
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}
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rect.y += EditorGUIUtility.singleLineHeight * 1.25f;
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_rect = new Rect(rect.x + 100, rect.y, 100, EditorGUIUtility.singleLineHeight);
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EditorGUI.LabelField(_rect, "Category");
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_rect.x += 60;
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_rect.width = rect.width - 160;
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var catIndex = popupListID.IndexOf(objectCatalogEntry.categoryId);
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catIndex = EditorGUI.Popup(_rect, catIndex, popupListName.ToArray());
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if (catIndex >= 0) objectCatalogEntry.categoryId = popupListID[catIndex];
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rect.y += EditorGUIUtility.singleLineHeight * 1.25f;
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_rect = new Rect(rect.x + 100, rect.y, 100, EditorGUIUtility.singleLineHeight);
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EditorGUI.LabelField(_rect, "Preview");
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_rect.x += 60;
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_rect.width = rect.width - 160;
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objectCatalogEntry.preview = EditorGUI.ObjectField(_rect, objectCatalogEntry.preview, typeof(Texture2D), false) as Texture2D;
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rect.y += EditorGUIUtility.singleLineHeight * 1.25f;
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_rect = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight);
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if (GUI.Button(_rect, "Generate Preview"))
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{
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GeneratePreviewImage(objectCatalogEntry);
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}
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if (objectCatalogEntry.preview != null)
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{
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GUI.DrawTexture(new Rect(initialRect.x, initialRect.y, 88, 88), objectCatalogEntry.preview);
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}
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}
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private void GeneratePreviewImage(CVRObjectCatalogEntry objectCatalogEntry)
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{
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if (objectCatalogEntry.prefab == null) return;
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var path = "Assets/ABI.CCK/Resources/WorldObjectCatalog";
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var objectPosition = Vector3.down * 1000f;
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var rt = new RenderTexture(256, 256, 32);
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if (!AssetDatabase.IsValidFolder(path))
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AssetDatabase.CreateFolder("Assets/ABI.CCK/Resources", "WorldObjectCatalog");
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var obj = Instantiate(objectCatalogEntry.prefab, objectPosition, Quaternion.identity);
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var renderers = obj.GetComponentsInChildren<Renderer>();
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Bounds b = new Bounds(Vector3.zero, Vector3.zero);
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foreach (var renderer in renderers)
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{
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if (b.size.y == 0f)
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{
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b = renderer.bounds;
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}
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else
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{
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b.Encapsulate(renderer.bounds);
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}
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}
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var transforms = obj.GetComponentsInChildren<Transform>();
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foreach (var transform in transforms)
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{
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transform.gameObject.layer = 12;
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}
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var cam = new GameObject("Preview Capture", new[] {typeof(Camera), typeof(Light)}).GetComponent<Camera>();
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var light = cam.gameObject.GetComponent<Light>();
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light.type = LightType.Directional;
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light.cullingMask = 1 << 12;
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cam.aspect = 1f;
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cam.targetTexture = rt;
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cam.clearFlags = CameraClearFlags.Color;
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cam.backgroundColor = Color.black;
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cam.cullingMask = 1 << 12;
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cam.transform.position = objectPosition + new Vector3(0f, b.extents.y, b.extents.y * 2f);
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cam.transform.eulerAngles = new Vector3(0f, 180f, 0f);
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Texture2D screenShot1 = new Texture2D(256, 256, TextureFormat.RGB24, false);
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cam.Render();
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RenderTexture.active = rt;
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screenShot1.ReadPixels(new Rect(0, 0, 256, 256), 0, 0);
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AssetDatabase.CreateAsset(screenShot1, path + "/ObjectCatalog_temp_1.asset");
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AssetDatabase.ImportAsset(path + "/ObjectCatalog_temp_1.asset", ImportAssetOptions.ForceUpdate);
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RenderTexture.active = null;
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cam.transform.position = objectPosition + new Vector3(b.extents.y * 1.41f, b.extents.y, b.extents.y * 1.41f);
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cam.transform.eulerAngles = new Vector3(0f, 225f, 0f);
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Texture2D screenShot2 = new Texture2D(256, 256, TextureFormat.RGB24, false);
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cam.Render();
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RenderTexture.active = rt;
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screenShot2.ReadPixels(new Rect(0, 0, 256, 256), 0, 0);
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AssetDatabase.CreateAsset(screenShot2, path + "/ObjectCatalog_temp_2.asset");
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AssetDatabase.ImportAsset(path + "/ObjectCatalog_temp_2.asset", ImportAssetOptions.ForceUpdate);
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RenderTexture.active = null;
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cam.transform.position = objectPosition + new Vector3(b.extents.y * 2f, b.extents.y, 0f);
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cam.transform.eulerAngles = new Vector3(0f, 270f, 0f);
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Texture2D screenShot3 = new Texture2D(256, 256, TextureFormat.RGB24, false);
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cam.Render();
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RenderTexture.active = rt;
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screenShot3.ReadPixels(new Rect(0, 0, 256, 256), 0, 0);
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AssetDatabase.CreateAsset(screenShot3, path + "/ObjectCatalog_temp_3.asset");
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AssetDatabase.ImportAsset(path + "/ObjectCatalog_temp_3.asset", ImportAssetOptions.ForceUpdate);
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RenderTexture.active = null;
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cam.transform.position = objectPosition + new Vector3(b.extents.y * 1.41f, b.extents.y, b.extents.y * -1.41f);
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cam.transform.eulerAngles = new Vector3(0f, 315f, 0f);
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Texture2D screenShot4 = new Texture2D(256, 256, TextureFormat.RGB24, false);
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cam.Render();
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RenderTexture.active = rt;
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screenShot4.ReadPixels(new Rect(0, 0, 256, 256), 0, 0);
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AssetDatabase.CreateAsset(screenShot4, path + "/ObjectCatalog_temp_4.asset");
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AssetDatabase.ImportAsset(path + "/ObjectCatalog_temp_4.asset", ImportAssetOptions.ForceUpdate);
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RenderTexture.active = null;
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cam.transform.position = objectPosition + new Vector3(0f, b.extents.y, b.extents.y * -2f);
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cam.transform.eulerAngles = new Vector3(0f, 0f, 0f);
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Texture2D screenShot5 = new Texture2D(256, 256, TextureFormat.RGB24, false);
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cam.Render();
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RenderTexture.active = rt;
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screenShot5.ReadPixels(new Rect(0, 0, 256, 256), 0, 0);
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AssetDatabase.CreateAsset(screenShot5, path + "/ObjectCatalog_temp_5.asset");
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AssetDatabase.ImportAsset(path + "/ObjectCatalog_temp_5.asset", ImportAssetOptions.ForceUpdate);
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RenderTexture.active = null;
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cam.transform.position = objectPosition + new Vector3(b.extents.y * -1.41f, b.extents.y, b.extents.y * -1.41f);
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cam.transform.eulerAngles = new Vector3(0f, 45f, 0f);
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Texture2D screenShot6 = new Texture2D(256, 256, TextureFormat.RGB24, false);
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cam.Render();
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RenderTexture.active = rt;
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screenShot6.ReadPixels(new Rect(0, 0, 256, 256), 0, 0);
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AssetDatabase.CreateAsset(screenShot6, path + "/ObjectCatalog_temp_6.asset");
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AssetDatabase.ImportAsset(path + "/ObjectCatalog_temp_6.asset", ImportAssetOptions.ForceUpdate);
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RenderTexture.active = null;
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cam.transform.position = objectPosition + new Vector3(b.extents.y * -2f, b.extents.y, 0f);
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cam.transform.eulerAngles = new Vector3(0f, 90f, 0f);
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Texture2D screenShot7 = new Texture2D(256, 256, TextureFormat.RGB24, false);
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cam.Render();
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RenderTexture.active = rt;
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screenShot7.ReadPixels(new Rect(0, 0, 256, 256), 0, 0);
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AssetDatabase.CreateAsset(screenShot7, path + "/ObjectCatalog_temp_7.asset");
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AssetDatabase.ImportAsset(path + "/ObjectCatalog_temp_7.asset", ImportAssetOptions.ForceUpdate);
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RenderTexture.active = null;
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cam.transform.position = objectPosition + new Vector3(b.extents.y * -1.41f, b.extents.y, b.extents.y * 1.41f);
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cam.transform.eulerAngles = new Vector3(0f, 135f, 0f);
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Texture2D screenShot8 = new Texture2D(256, 256, TextureFormat.RGB24, false);
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cam.Render();
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RenderTexture.active = rt;
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screenShot8.ReadPixels(new Rect(0, 0, 256, 256), 0, 0);
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AssetDatabase.CreateAsset(screenShot8, path + "/ObjectCatalog_temp_8.asset");
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AssetDatabase.ImportAsset(path + "/ObjectCatalog_temp_8.asset", ImportAssetOptions.ForceUpdate);
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RenderTexture.active = null;
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DestroyImmediate(obj);
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DestroyImmediate(cam.gameObject);
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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WorldObjectCatalogPreviewSelector window = (WorldObjectCatalogPreviewSelector) EditorWindow.GetWindow (
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typeof(WorldObjectCatalogPreviewSelector),
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true,
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"Select Catalog Object Preview"
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);
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window.objectCatalogEntry = objectCatalogEntry;
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window.previewOption1 = screenShot1;
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window.previewOption2 = screenShot2;
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window.previewOption3 = screenShot3;
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window.previewOption4 = screenShot4;
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window.previewOption5 = screenShot5;
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window.previewOption6 = screenShot6;
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window.previewOption7 = screenShot7;
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window.previewOption8 = screenShot8;
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var scale = WorldObjectCatalogPreviewSelector.previewWindowScale;
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window.minSize = new Vector2(1152 * scale, 576 * scale);
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window.maxSize = new Vector2(1152 * scale, 576 * scale);
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window.Show();
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}
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private float OnHeightElementEntry(int index)
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{
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return EditorGUIUtility.singleLineHeight * 6.25f;
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}
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private void OnChangedEntry(ReorderableList list)
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{
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EditorUtility.SetDirty(target);
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}
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}
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} |