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Interactive
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shader integers
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2023-09-22 21:24:21 +02:00 |
lib
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libgarbage: clamp lighting to 0..1
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2024-08-11 13:33:20 +02:00 |
bocs.mat
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add bocs shader
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2024-08-10 03:04:46 +02:00 |
bocs.mat.meta
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add bocs shader
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2024-08-10 03:04:46 +02:00 |
bocs.shader
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port flesh cube to libgarbage, update bocs, create glitch sphere
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2024-08-10 10:45:04 +02:00 |
bocs.shader.meta
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add bocs shader
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2024-08-10 03:04:46 +02:00 |
Distortion.mat
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add wip raymarching shaders
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2023-07-29 21:05:57 +02:00 |
Distortion.mat.meta
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add wip raymarching shaders
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2023-07-29 21:05:57 +02:00 |
distortion.shader
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shader integers
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2023-09-22 21:24:21 +02:00 |
distortion.shader.meta
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add wip raymarching shaders
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2023-07-29 21:05:57 +02:00 |
flesh_cube.mat
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port flesh cube to libgarbage, update bocs, create glitch sphere
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2024-08-10 10:45:04 +02:00 |
flesh_cube.mat.meta
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port flesh cube to libgarbage, update bocs, create glitch sphere
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2024-08-10 10:45:04 +02:00 |
flesh_cube.shader
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cleanup flesh cube
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2024-08-10 10:53:16 +02:00 |
flesh_cube.shader.meta
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port flesh cube to libgarbage, update bocs, create glitch sphere
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2024-08-10 10:45:04 +02:00 |
glitch_sphere.mat
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port flesh cube to libgarbage, update bocs, create glitch sphere
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2024-08-10 10:45:04 +02:00 |
glitch_sphere.mat.meta
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port flesh cube to libgarbage, update bocs, create glitch sphere
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2024-08-10 10:45:04 +02:00 |
glitch_sphere.shader
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port flesh cube to libgarbage, update bocs, create glitch sphere
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2024-08-10 10:45:04 +02:00 |
glitch_sphere.shader.meta
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port flesh cube to libgarbage, update bocs, create glitch sphere
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2024-08-10 10:45:04 +02:00 |
Gyroid.mat
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libgarbage: better metallic reflections, fix colour space
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2023-08-08 20:22:50 +02:00 |
Gyroid.mat.meta
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libgarbage: better metallic reflections, fix colour space
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2023-08-08 20:22:50 +02:00 |
gyroid.shader
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shader integers
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2023-09-22 21:24:21 +02:00 |
gyroid.shader.meta
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libgarbage: better metallic reflections, fix colour space
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2023-08-08 20:22:50 +02:00 |
Interactive.meta
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fix raymarching depth; add old rm shaders
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2023-07-23 12:41:47 +02:00 |
lib.meta
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so much raymarcing garbage
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2023-07-23 18:31:33 +02:00 |
loops.mat
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a
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2024-08-10 15:40:07 +02:00 |
loops.mat.meta
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create loops shader
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2024-08-10 12:36:47 +02:00 |
loops.shader
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a
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2024-08-10 15:40:07 +02:00 |
loops.shader.meta
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create loops shader
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2024-08-10 12:36:47 +02:00 |
Nut.mat
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Raymarch Nut: add player hand positions; libgarbage example: add big cutter
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2023-07-30 17:00:22 +02:00 |
Nut.mat.meta
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add wip raymarching shaders
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2023-07-29 21:05:57 +02:00 |
nut.shader
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shader integers
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2023-09-22 21:24:21 +02:00 |
nut.shader.meta
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add wip raymarching shaders
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2023-07-29 21:05:57 +02:00 |
Raymarching.unity
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libgarbage: clamp lighting to 0..1
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2024-08-11 13:33:20 +02:00 |
Raymarching.unity.meta
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raymarching
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2023-06-10 18:53:00 +02:00 |
sphere_0.2m.fbx
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so much raymarcing garbage
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2023-07-23 18:31:33 +02:00 |
sphere_0.2m.fbx.meta
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so much raymarcing garbage
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2023-07-23 18:31:33 +02:00 |
sphere_1m.fbx
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raymarching stuff
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2023-06-17 21:13:30 +02:00 |
sphere_1m.fbx.meta
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raymarching stuff
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2023-06-17 21:13:30 +02:00 |
sphere_2m.fbx
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so much raymarcing garbage
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2023-07-23 18:31:33 +02:00 |
sphere_2m.fbx.meta
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so much raymarcing garbage
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2023-07-23 18:31:33 +02:00 |
Spinny Sunset.mat
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add wip raymarching shaders
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2023-07-29 21:05:57 +02:00 |
Spinny Sunset.mat.meta
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add wip raymarching shaders
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2023-07-29 21:05:57 +02:00 |
Spinny.mat
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add wip raymarching shaders
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2023-07-29 21:05:57 +02:00 |
Spinny.mat.meta
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add wip raymarching shaders
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2023-07-29 21:05:57 +02:00 |
spinny.shader
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shader integers
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2023-09-22 21:24:21 +02:00 |
spinny.shader.meta
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add wip raymarching shaders
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2023-07-29 21:05:57 +02:00 |
Spinny_Sunset.shader
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shader integers
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2023-09-22 21:24:21 +02:00 |
Spinny_Sunset.shader.meta
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add wip raymarching shaders
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2023-07-29 21:05:57 +02:00 |