cvr-props/Assets/ABI.CCK/Components/CVRInteractable.cs
2023-01-22 16:38:23 +01:00

113 lines
No EOL
5.8 KiB
C#
Executable file

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace ABI.CCK.Components
{
[System.Serializable]
public class CVRInteractable : MonoBehaviour
{
public string tooltip;
public List<CVRInteractableAction> actions = new List<CVRInteractableAction>();
public UnityEvent onEnterSeat;
public UnityEvent onExitSeat;
public void CustomTrigger()
{
}
private void OnDrawGizmos()
{
foreach (var action in actions)
{
foreach (var operation in action.operations)
{
if (operation.type == CVRInteractableActionOperation.ActionType.TeleportPlayer)
{
Gizmos.color = Color.green;
if(operation.gameObjectVal == null) continue;
Gizmos.DrawLine(transform.position, operation.gameObjectVal.transform.position);
DrawArrow(operation.gameObjectVal.transform.position, new Vector3(0, operation.gameObjectVal.transform.eulerAngles.y, 0), 1);
}
if (operation.type == CVRInteractableActionOperation.ActionType.SitAtPosition)
{
Gizmos.color = Color.blue;
if(operation.targets.Count > 0 && operation.targets[0] == null) continue;
Gizmos.DrawLine(transform.position, operation.targets[0].transform.position);
DrawArrow(operation.targets[0].transform.position, new Vector3(0, operation.targets[0].transform.eulerAngles.y, 0), 0.5f);
if (operation.gameObjectVal == null) continue;
var position = operation.gameObjectVal.transform;
Gizmos.DrawLine(transform.position, position.position);
Matrix4x4 rotationMatrix = Matrix4x4.TRS(position.position, position.rotation, Vector3.one);
Gizmos.matrix = rotationMatrix;
Gizmos.DrawWireCube(new Vector3(+0.12f, -0.2f, 0.05f), new Vector3(0.1f, 0.4f, 0.1f));
Gizmos.DrawWireCube(new Vector3(-0.12f, -0.2f, 0.05f), new Vector3(0.1f, 0.4f, 0.1f));
Gizmos.DrawWireCube(new Vector3(+0.12f, 0.05f, -0.2f), new Vector3(0.1f, 0.1f, 0.6f));
Gizmos.DrawWireCube(new Vector3(-0.12f, 0.05f, -0.2f), new Vector3(0.1f, 0.1f, 0.6f));
Gizmos.DrawWireCube(new Vector3(0f, 0.4f, -0.4f), new Vector3(0.34f, 0.6f, 0.2f));
Gizmos.DrawWireCube(new Vector3(0f, 0.8f, -0.4f), new Vector3(0.2f, 0.2f, 0.2f));
Gizmos.DrawWireCube(new Vector3(+0.22f, 0.4f, -0.4f), new Vector3(0.1f, 0.4f, 0.1f));
Gizmos.DrawWireCube(new Vector3(-0.22f, 0.4f, -0.4f), new Vector3(0.1f, 0.4f, 0.1f));
Gizmos.DrawWireCube(new Vector3(+0.22f, 0.25f, -0.2f), new Vector3(0.1f, 0.1f, 0.3f));
Gizmos.DrawWireCube(new Vector3(-0.22f, 0.25f, -0.2f), new Vector3(0.1f, 0.1f, 0.3f));
}
}
}
}
private void DrawArrow(Vector3 position, Vector3 angle, float size)
{
var a1 = position + new Vector3(0, 0.1f * size, 0);
var a2 = RotatePointAroundPivot(position + new Vector3(0.1f * size, 0, 0), position, angle);
var a3 = position + new Vector3(0, -0.1f * size, 0);
var a4 = RotatePointAroundPivot(position + new Vector3(-0.1f * size, 0, 0), position, angle);
var b1 = RotatePointAroundPivot(position + new Vector3(0, 0.1f * size, 0.3f * size), position, angle);
var b2 = RotatePointAroundPivot(position + new Vector3(0.1f * size, 0, 0.3f * size), position, angle);
var b3 = RotatePointAroundPivot(position + new Vector3(0, -0.1f * size, 0.3f * size), position, angle);
var b4 = RotatePointAroundPivot(position + new Vector3(-0.1f * size, 0, 0.3f * size), position, angle);
var c1 = RotatePointAroundPivot(position + new Vector3(0, 0.2f * size, 0.3f * size), position, angle);
var c2 = RotatePointAroundPivot(position + new Vector3(0.2f * size, 0, 0.3f * size), position, angle);
var c3 = RotatePointAroundPivot(position + new Vector3(0, -0.2f * size, 0.3f * size), position, angle);
var c4 = RotatePointAroundPivot(position + new Vector3(-0.2f * size, 0, 0.3f * size), position, angle);
var d = RotatePointAroundPivot(position + new Vector3(0, 0, 0.5f * size), position, angle);
Gizmos.DrawLine(position, a1);
Gizmos.DrawLine(position, a2);
Gizmos.DrawLine(position, a3);
Gizmos.DrawLine(position, a4);
Gizmos.DrawLine(a1, b1);
Gizmos.DrawLine(a2, b2);
Gizmos.DrawLine(a3, b3);
Gizmos.DrawLine(a4, b4);
Gizmos.DrawLine(b1, c1);
Gizmos.DrawLine(b2, c2);
Gizmos.DrawLine(b3, c3);
Gizmos.DrawLine(b4, c4);
Gizmos.DrawLine(c1, d);
Gizmos.DrawLine(c2, d);
Gizmos.DrawLine(c3, d);
Gizmos.DrawLine(c4, d);
}
private Vector3 RotatePointAroundPivot(Vector3 point, Vector3 pivot, Vector3 angles)
{
var dir = point - pivot; // get point direction relative to pivot
dir = Quaternion.Euler(angles) * dir; // rotate it
point = dir + pivot; // calculate rotated point
return point; // return it
}
}
}