51 lines
No EOL
1.4 KiB
C#
Executable file
51 lines
No EOL
1.4 KiB
C#
Executable file
using System;
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using UnityEngine;
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namespace ABI.CCK.Components
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{
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public class CVRMaterialUpdater : MonoBehaviour
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{
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public enum UpdateType
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{
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Update = 0,
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FixedUpdate = 1,
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}
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public UpdateType updateType = UpdateType.Update;
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private Renderer renderer;
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private Vector3 lastPos;
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private Vector3 velocity;
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private Vector3 lastRot;
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private Vector3 angularVelocity;
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private void Start()
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{
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renderer = GetComponent<Renderer>();
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}
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private void Update()
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{
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if (updateType == UpdateType.FixedUpdate || renderer == null) return;
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ProcessUpdate();
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}
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private void FixedUpdate()
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{
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if (updateType == UpdateType.Update || renderer == null) return;
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ProcessUpdate();
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}
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private void ProcessUpdate()
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{
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velocity = (lastPos - transform.position) / (updateType == UpdateType.Update?Time.deltaTime:Time.fixedDeltaTime);
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angularVelocity = transform.rotation.eulerAngles - lastRot;
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renderer.material.SetVector("_CVR_Velocity", velocity);
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renderer.material.SetVector("_CVR_Angular_Velocity", angularVelocity);
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lastPos = transform.position;
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lastRot = transform.rotation.eulerAngles;
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}
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}
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} |