cvr-props/Assets/raymarched
2024-08-10 10:53:16 +02:00
..
Interactive shader integers 2023-09-22 21:24:21 +02:00
lib port flesh cube to libgarbage, update bocs, create glitch sphere 2024-08-10 10:45:04 +02:00
bocs.mat add bocs shader 2024-08-10 03:04:46 +02:00
bocs.mat.meta add bocs shader 2024-08-10 03:04:46 +02:00
bocs.shader port flesh cube to libgarbage, update bocs, create glitch sphere 2024-08-10 10:45:04 +02:00
bocs.shader.meta add bocs shader 2024-08-10 03:04:46 +02:00
Distortion.mat add wip raymarching shaders 2023-07-29 21:05:57 +02:00
Distortion.mat.meta add wip raymarching shaders 2023-07-29 21:05:57 +02:00
distortion.shader shader integers 2023-09-22 21:24:21 +02:00
distortion.shader.meta add wip raymarching shaders 2023-07-29 21:05:57 +02:00
flesh_cube.mat port flesh cube to libgarbage, update bocs, create glitch sphere 2024-08-10 10:45:04 +02:00
flesh_cube.mat.meta port flesh cube to libgarbage, update bocs, create glitch sphere 2024-08-10 10:45:04 +02:00
flesh_cube.shader cleanup flesh cube 2024-08-10 10:53:16 +02:00
flesh_cube.shader.meta port flesh cube to libgarbage, update bocs, create glitch sphere 2024-08-10 10:45:04 +02:00
glitch_sphere.mat port flesh cube to libgarbage, update bocs, create glitch sphere 2024-08-10 10:45:04 +02:00
glitch_sphere.mat.meta port flesh cube to libgarbage, update bocs, create glitch sphere 2024-08-10 10:45:04 +02:00
glitch_sphere.shader port flesh cube to libgarbage, update bocs, create glitch sphere 2024-08-10 10:45:04 +02:00
glitch_sphere.shader.meta port flesh cube to libgarbage, update bocs, create glitch sphere 2024-08-10 10:45:04 +02:00
Gyroid.mat libgarbage: better metallic reflections, fix colour space 2023-08-08 20:22:50 +02:00
Gyroid.mat.meta libgarbage: better metallic reflections, fix colour space 2023-08-08 20:22:50 +02:00
gyroid.shader shader integers 2023-09-22 21:24:21 +02:00
gyroid.shader.meta libgarbage: better metallic reflections, fix colour space 2023-08-08 20:22:50 +02:00
Interactive.meta fix raymarching depth; add old rm shaders 2023-07-23 12:41:47 +02:00
lib.meta so much raymarcing garbage 2023-07-23 18:31:33 +02:00
Nut.mat Raymarch Nut: add player hand positions; libgarbage example: add big cutter 2023-07-30 17:00:22 +02:00
Nut.mat.meta add wip raymarching shaders 2023-07-29 21:05:57 +02:00
nut.shader shader integers 2023-09-22 21:24:21 +02:00
nut.shader.meta add wip raymarching shaders 2023-07-29 21:05:57 +02:00
Raymarching.unity cleanup flesh cube 2024-08-10 10:53:16 +02:00
Raymarching.unity.meta raymarching 2023-06-10 18:53:00 +02:00
sphere_0.2m.fbx so much raymarcing garbage 2023-07-23 18:31:33 +02:00
sphere_0.2m.fbx.meta so much raymarcing garbage 2023-07-23 18:31:33 +02:00
sphere_1m.fbx raymarching stuff 2023-06-17 21:13:30 +02:00
sphere_1m.fbx.meta raymarching stuff 2023-06-17 21:13:30 +02:00
sphere_2m.fbx so much raymarcing garbage 2023-07-23 18:31:33 +02:00
sphere_2m.fbx.meta so much raymarcing garbage 2023-07-23 18:31:33 +02:00
Spinny Sunset.mat add wip raymarching shaders 2023-07-29 21:05:57 +02:00
Spinny Sunset.mat.meta add wip raymarching shaders 2023-07-29 21:05:57 +02:00
Spinny.mat add wip raymarching shaders 2023-07-29 21:05:57 +02:00
Spinny.mat.meta add wip raymarching shaders 2023-07-29 21:05:57 +02:00
spinny.shader shader integers 2023-09-22 21:24:21 +02:00
spinny.shader.meta add wip raymarching shaders 2023-07-29 21:05:57 +02:00
Spinny_Sunset.shader shader integers 2023-09-22 21:24:21 +02:00
Spinny_Sunset.shader.meta add wip raymarching shaders 2023-07-29 21:05:57 +02:00