cvr-props/Assets/raymarched
2023-07-29 16:41:50 +02:00
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Interactive so much raymarcing garbage 2023-07-23 18:31:33 +02:00
lib libgarbage: fix default lighting being too bright 2023-07-29 16:41:50 +02:00
Interactive.meta fix raymarching depth; add old rm shaders 2023-07-23 12:41:47 +02:00
lib.meta so much raymarcing garbage 2023-07-23 18:31:33 +02:00
Raymarching.unity libgarbage: change default to be only using one sdf function, with materials, since it seems to get optimised out anyway 2023-07-24 18:15:12 +02:00
Raymarching.unity.meta raymarching 2023-06-10 18:53:00 +02:00
sphere_0.2m.fbx so much raymarcing garbage 2023-07-23 18:31:33 +02:00
sphere_0.2m.fbx.meta so much raymarcing garbage 2023-07-23 18:31:33 +02:00
sphere_1m.fbx raymarching stuff 2023-06-17 21:13:30 +02:00
sphere_1m.fbx.meta raymarching stuff 2023-06-17 21:13:30 +02:00
sphere_2m.fbx so much raymarcing garbage 2023-07-23 18:31:33 +02:00
sphere_2m.fbx.meta so much raymarcing garbage 2023-07-23 18:31:33 +02:00