cvr-props/Assets/ABI.CCK/Dependencies/OpenXR/OpenXR_Configurator.cs

166 lines
No EOL
6.1 KiB
C#
Executable file

#if UNITY_EDITOR
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.PackageManager;
using UnityEngine;
using Object = UnityEngine.Object;
#if CVR_CCK_XRMANAGMENTFOUND && CVR_CCK_OPENXRFOUND
using UnityEditor.XR.Management;
using UnityEngine.XR.Management;
using UnityEngine.XR.OpenXR;
using UnityEngine.Rendering;
#endif
namespace ABI.CCK.Dependencies.OpenXR
{
[InitializeOnLoad]
public static class OpenXR_Configurator
{
static OpenXR_Configurator()
{
RunConfiguration();
}
public static void RunConfiguration()
{
#if CVR_CCK_XRMANAGMENTFOUND && CVR_CCK_OPENXRFOUND
ConfigureXR();
#elif CVR_CCK_EXISTS && PLATFORM_ANDROID // just making sure we dont misfire in weird projects
PromptForImport();
#else
// this is a weird edge case, but it can happen on a fresh import...?
Debug.Log("[CCK :: OpenXR Configurator] Skipped configuration. CCK not found or not set to Android.");
Debug.Log("[CCK :: OpenXR Configurator] If you are troubleshooting, try forcing a reimport using 'Alpha Blend Interactive/Utilities/Refresh CCK'.");
#endif
}
public static bool IsImported()
{
#if CVR_CCK_XRMANAGMENTFOUND && CVR_CCK_OPENXRFOUND
return true;
#else
return false;
#endif
}
public static bool IsConfigured()
{
#if CVR_CCK_XRMANAGMENTFOUND && CVR_CCK_OPENXRFOUND
if (OpenXRSettings.Instance == null
|| OpenXRSettings.ActiveBuildTargetInstance == null)
return false; // death (noaching)
var graphicsAPIs = PlayerSettings.GetGraphicsAPIs(BuildTarget.Android);
if (graphicsAPIs.Length == 0
|| graphicsAPIs[0] != GraphicsDeviceType.Vulkan)
return false;
bool isRenderModeValid = OpenXRSettings.ActiveBuildTargetInstance.renderMode == OpenXRSettings.RenderMode.SinglePassInstanced;
bool isTargetArchitectureValid = PlayerSettings.Android.targetArchitectures == AndroidArchitecture.ARM64;
return isRenderModeValid && isTargetArchitectureValid;
#else
return false;
#endif
}
#region XR Import
private static void PromptForImport()
{
if (!EditorUtility.DisplayDialog("CCK :: OpenXR Required",
"The CCK requires OpenXR to be installed when building Android content. Would you like to install OpenXR now?",
"Yes", "No"))
return;
InstallOpenXR();
}
private static void InstallOpenXR()
{
// Make sure any other Client operations have completed before calling this method.
//Client.Add("com.unity.inputsystem@1.7");
//Client.Add("com.unity.xr.management@4.3");
// XR Plugin Management is required for OpenXR
// so it should import as a dependency.
Client.Add("com.unity.xr.openxr@1.7");
}
#endregion
#region XR Config
#if CVR_CCK_XRMANAGMENTFOUND && CVR_CCK_OPENXRFOUND
private static readonly Dictionary<BuildTarget, GraphicsDeviceType[]> _buildTargetToGraphicsAPI = new()
{
{ BuildTarget.StandaloneWindows64, new[] { GraphicsDeviceType.Direct3D11 } },
{ BuildTarget.Android, new[] { GraphicsDeviceType.Vulkan, GraphicsDeviceType.OpenGLES3 } }
};
private static void ConfigureXR()
{
ConfigureBuildTarget();
ConfigureOpenXR();
SetGraphicsAPIs();
ConfigurePlayerSettings();
// CloseXRWindow();
}
private static void ConfigureBuildTarget()
{
PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64;
}
private static void ConfigureOpenXR()
{
// Settings both just in case, but ActiveBuildTargetInstance should be enough
if (OpenXRSettings.Instance != null)
OpenXRSettings.Instance.renderMode = OpenXRSettings.RenderMode.SinglePassInstanced;
if (OpenXRSettings.ActiveBuildTargetInstance != null)
OpenXRSettings.ActiveBuildTargetInstance.renderMode = OpenXRSettings.RenderMode.SinglePassInstanced;
if (!EditorBuildSettings.TryGetConfigObject(XRGeneralSettings.k_SettingsKey,
out XRGeneralSettingsPerBuildTarget buildTargetSettings)) return;
XRGeneralSettings androidSettings = buildTargetSettings.SettingsForBuildTarget(BuildTargetGroup.Android);
XRGeneralSettings standaloneSettings = buildTargetSettings.SettingsForBuildTarget(BuildTargetGroup.Standalone);
if (androidSettings != null) // Android
androidSettings.InitManagerOnStart = false;
if (standaloneSettings != null) // PC Standalone
standaloneSettings.InitManagerOnStart = false;
}
private static void SetGraphicsAPIs()
{
BuildTarget currentTarget = EditorUserBuildSettings.activeBuildTarget;
if (!_buildTargetToGraphicsAPI.TryGetValue(currentTarget, out var graphicsAPIs))
return;
PlayerSettings.SetGraphicsAPIs(currentTarget, graphicsAPIs);
}
private static void ConfigurePlayerSettings()
{
PlayerSettings[] playerSettingsAsset = Resources.FindObjectsOfTypeAll<PlayerSettings>();
if (playerSettingsAsset == null)
return;
SerializedObject playerSettings = new(playerSettingsAsset);
SerializedProperty activeInputHandlerProp = playerSettings.FindProperty("activeInputHandler");
if (activeInputHandlerProp == null)
return;
activeInputHandlerProp.intValue = 2; // Both
playerSettings.ApplyModifiedPropertiesWithoutUndo();
}
#endif
#endregion
}
}
#endif