cvr-props/Assets/ABI.CCK/Components/ObjectHealth.cs
2023-07-30 01:20:46 +02:00

34 lines
No EOL
949 B
C#
Executable file

using System;
using ABI.CCK.Scripts;
using UnityEngine;
using UnityEngine.Events;
namespace ABI.CCK.Components
{
public class ObjectHealth : Health
{
public enum DownBehavior
{
Destroy = 0,
RespawnAfterTime = 1,
RespawnOnRoundStart = 2,
RespawnOnRoundEnd = 3,
RespawnOnGameStart = 4,
RespawnOnGameEnd = 5,
}
[Header("Down Behavior")]
public DownBehavior downBehavior = DownBehavior.Destroy;
public float respawnTime = 10f;
public Transform respawnPoint;
public GameInstanceController connectedGameInstance;
[Header("Events")]
public UnityEvent downEvent = new UnityEvent();
public UnityEvent respawnEvent = new UnityEvent();
private void Reset()
{
referenceID = Guid.NewGuid().ToString();
}
}
}