44 lines
1.2 KiB
C#
Executable file
44 lines
1.2 KiB
C#
Executable file
using ABI.CCK.Scripts;
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using UnityEngine;
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namespace ABI.CCK.Components
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{
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[AddComponentMenu("")]
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[DisallowMultipleComponent]
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[HelpURL("https://developers.abinteractive.net/cck/components/asset-info/")]
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public class CVRAssetInfo : MonoBehaviour, ICCK_Component
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{
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public enum AssetType
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{
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Avatar = 1,
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World = 2,
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Spawnable = 3
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}
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public AssetType type;
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public string objectId;
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[HideInInspector]
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public string randomNum;
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[HideInInspector]
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public string unityVersion;
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[HideInInspector]
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public string cckVersion;
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// just to make sure
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private void OnValidate() => Reset();
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private void Reset()
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{
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unityVersion = Application.unityVersion;
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cckVersion = $"{CVRCommon.CCK_VERSION_NUMBER}:{CVRCommon.CCK_BUILD_NUMBER}";
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if (TryGetComponent(out CVRAvatar _))
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type = AssetType.Avatar;
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if (TryGetComponent(out CVRWorld _))
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type = AssetType.World;
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if (TryGetComponent(out CVRSpawnable _))
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type = AssetType.Spawnable;
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}
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}
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}
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