113 lines
No EOL
5.8 KiB
C#
Executable file
113 lines
No EOL
5.8 KiB
C#
Executable file
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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namespace ABI.CCK.Components
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{
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[System.Serializable]
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public class CVRInteractable : MonoBehaviour
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{
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public string tooltip;
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public List<CVRInteractableAction> actions = new List<CVRInteractableAction>();
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public UnityEvent onEnterSeat;
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public UnityEvent onExitSeat;
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public void CustomTrigger()
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{
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}
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private void OnDrawGizmos()
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{
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foreach (var action in actions)
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{
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foreach (var operation in action.operations)
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{
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if (operation.type == CVRInteractableActionOperation.ActionType.TeleportPlayer)
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{
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Gizmos.color = Color.green;
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if(operation.gameObjectVal == null) continue;
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Gizmos.DrawLine(transform.position, operation.gameObjectVal.transform.position);
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DrawArrow(operation.gameObjectVal.transform.position, new Vector3(0, operation.gameObjectVal.transform.eulerAngles.y, 0), 1);
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}
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if (operation.type == CVRInteractableActionOperation.ActionType.SitAtPosition)
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{
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Gizmos.color = Color.blue;
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if(operation.targets.Count > 0 && operation.targets[0] == null) continue;
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Gizmos.DrawLine(transform.position, operation.targets[0].transform.position);
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DrawArrow(operation.targets[0].transform.position, new Vector3(0, operation.targets[0].transform.eulerAngles.y, 0), 0.5f);
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if (operation.gameObjectVal == null) continue;
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var position = operation.gameObjectVal.transform;
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Gizmos.DrawLine(transform.position, position.position);
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Matrix4x4 rotationMatrix = Matrix4x4.TRS(position.position, position.rotation, Vector3.one);
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Gizmos.matrix = rotationMatrix;
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Gizmos.DrawWireCube(new Vector3(+0.12f, -0.2f, 0.05f), new Vector3(0.1f, 0.4f, 0.1f));
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Gizmos.DrawWireCube(new Vector3(-0.12f, -0.2f, 0.05f), new Vector3(0.1f, 0.4f, 0.1f));
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Gizmos.DrawWireCube(new Vector3(+0.12f, 0.05f, -0.2f), new Vector3(0.1f, 0.1f, 0.6f));
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Gizmos.DrawWireCube(new Vector3(-0.12f, 0.05f, -0.2f), new Vector3(0.1f, 0.1f, 0.6f));
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Gizmos.DrawWireCube(new Vector3(0f, 0.4f, -0.4f), new Vector3(0.34f, 0.6f, 0.2f));
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Gizmos.DrawWireCube(new Vector3(0f, 0.8f, -0.4f), new Vector3(0.2f, 0.2f, 0.2f));
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Gizmos.DrawWireCube(new Vector3(+0.22f, 0.4f, -0.4f), new Vector3(0.1f, 0.4f, 0.1f));
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Gizmos.DrawWireCube(new Vector3(-0.22f, 0.4f, -0.4f), new Vector3(0.1f, 0.4f, 0.1f));
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Gizmos.DrawWireCube(new Vector3(+0.22f, 0.25f, -0.2f), new Vector3(0.1f, 0.1f, 0.3f));
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Gizmos.DrawWireCube(new Vector3(-0.22f, 0.25f, -0.2f), new Vector3(0.1f, 0.1f, 0.3f));
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}
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}
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}
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}
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private void DrawArrow(Vector3 position, Vector3 angle, float size)
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{
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var a1 = position + new Vector3(0, 0.1f * size, 0);
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var a2 = RotatePointAroundPivot(position + new Vector3(0.1f * size, 0, 0), position, angle);
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var a3 = position + new Vector3(0, -0.1f * size, 0);
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var a4 = RotatePointAroundPivot(position + new Vector3(-0.1f * size, 0, 0), position, angle);
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var b1 = RotatePointAroundPivot(position + new Vector3(0, 0.1f * size, 0.3f * size), position, angle);
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var b2 = RotatePointAroundPivot(position + new Vector3(0.1f * size, 0, 0.3f * size), position, angle);
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var b3 = RotatePointAroundPivot(position + new Vector3(0, -0.1f * size, 0.3f * size), position, angle);
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var b4 = RotatePointAroundPivot(position + new Vector3(-0.1f * size, 0, 0.3f * size), position, angle);
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var c1 = RotatePointAroundPivot(position + new Vector3(0, 0.2f * size, 0.3f * size), position, angle);
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var c2 = RotatePointAroundPivot(position + new Vector3(0.2f * size, 0, 0.3f * size), position, angle);
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var c3 = RotatePointAroundPivot(position + new Vector3(0, -0.2f * size, 0.3f * size), position, angle);
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var c4 = RotatePointAroundPivot(position + new Vector3(-0.2f * size, 0, 0.3f * size), position, angle);
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var d = RotatePointAroundPivot(position + new Vector3(0, 0, 0.5f * size), position, angle);
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Gizmos.DrawLine(position, a1);
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Gizmos.DrawLine(position, a2);
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Gizmos.DrawLine(position, a3);
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Gizmos.DrawLine(position, a4);
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Gizmos.DrawLine(a1, b1);
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Gizmos.DrawLine(a2, b2);
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Gizmos.DrawLine(a3, b3);
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Gizmos.DrawLine(a4, b4);
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Gizmos.DrawLine(b1, c1);
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Gizmos.DrawLine(b2, c2);
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Gizmos.DrawLine(b3, c3);
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Gizmos.DrawLine(b4, c4);
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Gizmos.DrawLine(c1, d);
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Gizmos.DrawLine(c2, d);
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Gizmos.DrawLine(c3, d);
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Gizmos.DrawLine(c4, d);
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}
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private Vector3 RotatePointAroundPivot(Vector3 point, Vector3 pivot, Vector3 angles)
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{
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var dir = point - pivot; // get point direction relative to pivot
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dir = Quaternion.Euler(angles) * dir; // rotate it
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point = dir + pivot; // calculate rotated point
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return point; // return it
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}
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}
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} |