cvr-props/Assets/ABI.CCK/Components/CVRParameterStream.cs
2023-01-22 16:38:23 +01:00

100 lines
No EOL
2.9 KiB
C#
Executable file

using System.Collections.Generic;
using UnityEngine;
namespace ABI.CCK.Components
{
public class CVRParameterStream : MonoBehaviour
{
public enum ReferenceType
{
World = 0,
Avatar = 1,
Spawnable = 2
}
public ReferenceType referenceType = ReferenceType.World;
public List<CVRParameterStreamEntry> entries = new List<CVRParameterStreamEntry>();
}
[System.Serializable]
public class CVRParameterStreamEntry
{
public enum Type
{
TimeSeconds = 0,
TimeSecondsUtc = 10,
DeviceMode = 20,
HeadsetOnHead = 30,
ZoomFactor = 40,
ZoomFactorCurve = 50,
EyeMovementLeftX = 60,
EyeMovementLeftY = 70,
EyeMovementRightX = 80,
EyeMovementRightY = 90,
EyeBlinkingLeft = 100,
EyeBlinkingRight = 110,
VisemeLevel = 120,
TimeSinceHeadsetRemoved = 130,
TimeSinceLocalAvatarLoaded = 140,
LocalWorldDownloadPercentage = 150,
LocalFPS = 160,
LocalPing = 170,
LocalPlayerCount = 180,
LocalTimeSinceFirstWorldJoin = 190,
LocalTimeSinceWorldJoin = 200,
LocalPlayerMuted = 210,
LocalPlayerHudEnabled = 220,
LocalPlayerNameplatesEnabled = 230,
LocalPlayerHeight = 240,
LocalPlayerControllerType = 250,
LocalPlayerFullBodyEnabled = 260,
TriggerLeftValue = 270,
TriggerRightValue = 280,
GripLeftValue = 290,
GripRightValue = 300,
GrippedObjectLeft = 310,
GrippedObjectRight = 320
}
public Type type = Type.TimeSeconds;
public enum TargetType
{
Animator = 0,
VariableBuffer = 1,
AvatarAnimator = 2,
CustomFloat = 3,
}
public TargetType targetType = TargetType.Animator;
public enum ApplicationType
{
Override = 0,
AddToCurrent = 10,
AddToStatic = 21,
SubtractFromCurrent = 30,
SubtractFromStatic = 41,
SubtractWithCurrent = 50,
SubtractWithStatic = 61,
MultiplyWithCurrent = 70,
MultiplyWithStatic = 81,
CompareLessThen = 91,
CompareLessThenEquals = 101,
CompareEquals = 111,
CompareMoreThenEquals = 121,
CompareMoreThen = 131,
Mod = 141,
Pow = 151,
}
public ApplicationType applicationType = ApplicationType.Override;
public float staticValue;
public GameObject target;
public string parameterName;
}
}