cvr-props/Assets/ABI.CCK/Scripts/Editor/CCK_Init.cs
2023-01-22 16:38:23 +01:00

94 lines
3.7 KiB
C#
Executable file

using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
#pragma warning disable
[InitializeOnLoad]
public class CCK_Init
{
static CCK_Init()
{
void SetTag(SerializedProperty tags, string name, int index)
{
SerializedProperty sp = tags.GetArrayElementAtIndex(index);
if (sp != null) sp.stringValue = name;
}
void SetLayer(SerializedProperty layers, string name, int index)
{
SerializedProperty sp = layers.GetArrayElementAtIndex(index);
if (sp != null) sp.stringValue = name;
}
string cckSymbol = "CVR_CCK_EXISTS";
string defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
if (!defines.Contains(cckSymbol))
{
PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, (defines + ";" + cckSymbol));
Debug.Log("[CCK:Init] Added CVR_CCK_EXISTS Scripting Symbol.");
}
if (LayerMask.LayerToName(10) != "PlayerNetwork" || LayerMask.LayerToName(15) != "CVRReserved4" || LayerMask.LayerToName(17) != "CVRPickup")
{
Debug.Log("[CCK:Init] TagManager asset has to be recreated. Now recreating.");
SerializedObject tagManager = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/TagManager.asset")[0]);
SerializedProperty tagProperty = tagManager.FindProperty("tags");
var tagList = new (int, string)[]
{
(0, "CCKEditorUI_Uploader"),
(1, "CCKSerializable"),
(2, "CCKLambda"),
(3, "CCKNetwork_System"),
(4, "CCKNetwork_Routine"),
(5, "ThisIsGarbage")
};
foreach (var tag in tagList) SetTag(tagProperty, tag.Item2, tag.Item1);
SerializedProperty layerProperty = tagManager.FindProperty("layers");
var layerList = new (int, string)[]
{
(8, "PlayerLocal"),
(9, "PlayerClone"),
(10, "PlayerNetwork"),
(11, "MirrorReflection"),
(12, "CVRReserved1"),
(13, "CVRReserved2"),
(14, "CVRReserved3"),
(15, "CVRReserved4"),
(16, "PostProcessing"),
(17, "CVRPickup"),
(18, "CVRInteractable")
};
foreach (var layer in layerList) SetLayer(layerProperty, layer.Item2, layer.Item1);
tagManager.ApplyModifiedProperties();
}
if (!PlayerSettings.virtualRealitySupported)
{
Debug.Log("[CCK:Init] XR and render settings have to be changed. Now changing.");
EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Standalone, BuildTarget.StandaloneWindows64);
PlayerSettings.colorSpace = UnityEngine.ColorSpace.Linear;
PlayerSettings.apiCompatibilityLevel = ApiCompatibilityLevel.NET_4_6;
PlayerSettings.virtualRealitySupported = true;
PlayerSettings.SetVirtualRealitySDKs(BuildTargetGroup.Standalone, new string[] { "None", "Oculus", "OpenVR", "MockHMD" });
PlayerSettings.stereoRenderingPath = StereoRenderingPath.SinglePass;
}
if (LayerMask.LayerToName(10) == "PlayerNetwork" && LayerMask.LayerToName(17) == "CVRPickup" && LayerMask.LayerToName(15) == "CVRReserved4" && PlayerSettings.virtualRealitySupported )
{
Debug.Log("[CCK:Init] Verified TagManager and ProjectSettings. No need to readjust.");
}
}
}