cvr-props/Assets/ABI.CCK/Components/CVRMaterialDriver.cs
2023-01-22 16:38:23 +01:00

111 lines
No EOL
2.9 KiB
C#
Executable file

using System.Collections.Generic;
using UnityEngine;
namespace ABI.CCK.Components
{
public class CVRMaterialDriver : MonoBehaviour
{
public float material01X;
public float material01Y;
public float material01Z;
public float material01W;
public float material02X;
public float material02Y;
public float material02Z;
public float material02W;
public float material03X;
public float material03Y;
public float material03Z;
public float material03W;
public float material04X;
public float material04Y;
public float material04Z;
public float material04W;
public float material05X;
public float material05Y;
public float material05Z;
public float material05W;
public float material06X;
public float material06Y;
public float material06Z;
public float material06W;
public float material07X;
public float material07Y;
public float material07Z;
public float material07W;
public float material08X;
public float material08Y;
public float material08Z;
public float material08W;
public float material09X;
public float material09Y;
public float material09Z;
public float material09W;
public float material10X;
public float material10Y;
public float material10Z;
public float material10W;
public float material11X;
public float material11Y;
public float material11Z;
public float material11W;
public float material12X;
public float material12Y;
public float material12Z;
public float material12W;
public float material13X;
public float material13Y;
public float material13Z;
public float material13W;
public float material14X;
public float material14Y;
public float material14Z;
public float material14W;
public float material15X;
public float material15Y;
public float material15Z;
public float material15W;
public float material16X;
public float material16Y;
public float material16Z;
public float material16W;
[HideInInspector]
public List<CVRMaterialDriverTask> tasks = new List<CVRMaterialDriverTask>();
}
[System.Serializable]
public class CVRMaterialDriverTask
{
public Renderer Renderer;
public int Index = 0;
public string RendererType = "";
public string PropertyName = "";
public CVRMaterialDriverTask.Type PropertyType;
public enum Type
{
Float = 0,
Vector4 = 1,
Color = 2
}
public Vector4 values;
}
}