47 lines
913 B
GLSL
47 lines
913 B
GLSL
Shader "CrispyPin/LibGarbageExample"
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{
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Properties
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{
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[Header(Raymarcher Properties)]
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_MaxSteps ("Max steps", Int) = 128
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_MaxDist ("Max distance", Float) = 128
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_SurfDist ("Surface distance threshold", Range(0.00001, 0.05)) = 0.001
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}
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SubShader
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{
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Tags { "RenderType"="Opaque" }
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Cull Front
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LOD 100
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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int _MaxSteps;
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#define MAX_STEPS _MaxSteps
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#define REFLECTIONS 1
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#define DISTANCE_FN main_dist
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#define MATERIAL_FN main_mat
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#define DISABLE_DEPTH
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#define DISCARD_ON_MISS
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#define USE_WORLD_SPACE
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#include "libgarbage.cginc"
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float main_dist(float3 p) {
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p = repXYZ(p, 2);
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return qSub(sdSphere(p, 0.5), sdSphere(p - 0.3, 0.2), 0.05);
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}
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SurfacePoint main_mat(float3 p) {
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float3 p2 = repXYZ(p, 2);
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return mSphere(p2, 0.5, mat(clamp(abs(p), 0, 1), 0.1));
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}
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ENDCG
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}
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}
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}
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