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lock.anim
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sunset box init, start work on water part of shader
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2023-02-12 14:49:04 +01:00 |
lock.anim.meta
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sunset box init, start work on water part of shader
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2023-02-12 14:49:04 +01:00 |
random_128x128.png
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sunset box init, start work on water part of shader
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2023-02-12 14:49:04 +01:00 |
random_128x128.png.meta
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sunset box init, start work on water part of shader
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2023-02-12 14:49:04 +01:00 |
Sunset Env.mat
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normal based water reflection
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2023-02-12 16:34:03 +01:00 |
Sunset Env.mat.meta
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sunset box init, start work on water part of shader
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2023-02-12 14:49:04 +01:00 |
Sunset.mat
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sunset box init, start work on water part of shader
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2023-02-12 14:49:04 +01:00 |
Sunset.mat.meta
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sunset box init, start work on water part of shader
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2023-02-12 14:49:04 +01:00 |
sunset_box.fbx
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sunset box init, start work on water part of shader
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2023-02-12 14:49:04 +01:00 |
sunset_box.fbx.meta
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sunset box init, start work on water part of shader
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2023-02-12 14:49:04 +01:00 |
sunset_box.unity
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proper water reflections
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2023-02-12 16:13:50 +01:00 |
sunset_box.unity.meta
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sunset box init, start work on water part of shader
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2023-02-12 14:49:04 +01:00 |
sunset_box_anim.controller
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sunset box init, start work on water part of shader
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2023-02-12 14:49:04 +01:00 |
sunset_box_anim.controller.meta
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sunset box init, start work on water part of shader
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2023-02-12 14:49:04 +01:00 |
sunset_dynamic.shader
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sunset box init, start work on water part of shader
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2023-02-12 14:49:04 +01:00 |
sunset_dynamic.shader.meta
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sunset box init, start work on water part of shader
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2023-02-12 14:49:04 +01:00 |
sunset_env_dynamic.shader
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normal based water reflection
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2023-02-12 16:34:03 +01:00 |
sunset_env_dynamic.shader.meta
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sunset box init, start work on water part of shader
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2023-02-12 14:49:04 +01:00 |
water_normal.png
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sunset box init, start work on water part of shader
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2023-02-12 14:49:04 +01:00 |
water_normal.png.meta
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sunset box init, start work on water part of shader
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2023-02-12 14:49:04 +01:00 |