99 lines
No EOL
2.4 KiB
GLSL
99 lines
No EOL
2.4 KiB
GLSL
Shader "CrispyPin/QRCode" {
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Properties {
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[HideInInspector]
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_("",2D)=""
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_Version("Version", Integer) = 1
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}
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SubShader {
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Tags { "RenderType"="Opaque" }
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LOD 100
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CGPROGRAM
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#pragma surface s Standard
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struct Input{float2 uv_;};
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uint _Version;
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// #define VERSION 15
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#define VERSION _Version
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#define WIDTH (21 + (VERSION-1)*4)
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#define ALIGNERS ((VERSION / 7) + 2)
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#define ALIGNER_SPACING ((WIDTH - 8 - 5) / (ALIGNERS-1))
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#define MISALIGNMENT ((WIDTH - 13) % (ALIGNERS-1))
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/*
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v = 15
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width = 77
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aligners = 4
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spacing = (77-13)/3
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*/
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#define WHITE 1
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#define BLACK 0
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#define PINK float4(1, .3, .5, 1)
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float4 finder_pattern(uint x, uint y) {
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if (x < 6 && x > 0 && y < 6 && y > 0) return !(x < 5 && x > 1 && y < 5 && y > 1);
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return (x > 6 || y > 6);
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}
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float4 main (float2 uv){
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const uint data[] = {0x68656c6c,0x6f20776f,0x726c6421};
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uv.y = 1 - uv.y;
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uv = uv * 1.5 - 0.25;
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// Quiet zone
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if (uv.x < 0 || uv.x > 1 || uv.y < 0 || uv.y > 1) return 1;
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uint px = uv.x * WIDTH;
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uint py = uv.y * WIDTH;
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// Finder patterns
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if (px < 8 && py < 8) return finder_pattern(px, py);
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if (px < 8 && py > WIDTH - 9) return finder_pattern(px, py - WIDTH + 7);
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if (px > WIDTH - 9 && py < 8) return finder_pattern(px - WIDTH + 7, py);
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// Timing patterns
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if (px == 6) return py & 1;
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if (py == 6) return px & 1;
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// Aligners
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if (VERSION > 1
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&& (px > 8 || py > 8) // top left
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&& (px < WIDTH - 9 || py > 8) // top right
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&& (py < WIDTH - 9 || px > 8) // bottom left
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) {
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// if (MISALIGNMENT != 0) return PINK;
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uint x = px + ALIGNER_SPACING - 4;// - MISALIGNMENT;
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uint y = py + ALIGNER_SPACING - 4;// - MISALIGNMENT;
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// if (px > WIDTH-15) x -= MISALIGNMENT;
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// if (py > WIDTH-15) y -= MISALIGNMENT;
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// if (px < 10) {
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// x += MISALIGNMENT;
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// }
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// if (py < 10) {
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// y += MISALIGNMENT;
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// }
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uint ax = x % ALIGNER_SPACING;
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uint ay = y % ALIGNER_SPACING;
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if (ax < 5 && ay < 5){
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// return PINK;
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// return (ax|ay) & 1;
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return (ax < 4 && ax > 0 && ay < 4 && ay > 0 && !(ax == 2 && ay == 2));
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}
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}
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// Format bits
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if (px == 8 && (py < 9 || py > WIDTH - 9)) return 0.8;
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if (py == 8 && (px < 9 || px > WIDTH - 9)) return 0.8;
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uint column = (WIDTH - px - (px > 6))/2;
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uint direction_up = column & 1;
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return column / 10.;
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// return direction_up;
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return 0.5;
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}
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void s (Input IN, inout SurfaceOutputStandard o) {o.Albedo = main(IN.uv_); }
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ENDCG
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}} |