19 lines
734 B
C#
Executable file
19 lines
734 B
C#
Executable file
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class CCK_TexImageCreation : MonoBehaviour
|
|
{
|
|
public void SaveTexture (Camera cam, RenderTexture renderTexture,int resWidth = 512, int resHeight = 512) {
|
|
Texture2D screenShot = new Texture2D(resWidth, resHeight, TextureFormat.RGB24, false);
|
|
cam.Render();
|
|
RenderTexture.active = renderTexture;
|
|
screenShot.ReadPixels(new Rect(0, 0, resWidth, resHeight), 0, 0);
|
|
screenShot.Apply();
|
|
cam.targetTexture = null;
|
|
RenderTexture.active = null;
|
|
byte[] bytes = screenShot.EncodeToPNG();
|
|
System.IO.File.WriteAllBytes(Application.persistentDataPath + "/bundle.png", bytes);
|
|
}
|
|
|
|
}
|