cvr-props/Assets/ABI.CCK/Scripts/Runtime/CCK_TexImageCreation.cs
2023-01-22 16:38:23 +01:00

19 lines
734 B
C#
Executable file

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CCK_TexImageCreation : MonoBehaviour
{
public void SaveTexture (Camera cam, RenderTexture renderTexture,int resWidth = 512, int resHeight = 512) {
Texture2D screenShot = new Texture2D(resWidth, resHeight, TextureFormat.RGB24, false);
cam.Render();
RenderTexture.active = renderTexture;
screenShot.ReadPixels(new Rect(0, 0, resWidth, resHeight), 0, 0);
screenShot.Apply();
cam.targetTexture = null;
RenderTexture.active = null;
byte[] bytes = screenShot.EncodeToPNG();
System.IO.File.WriteAllBytes(Application.persistentDataPath + "/bundle.png", bytes);
}
}