cvr-props/Assets/raymarched/lib
2023-07-29 17:17:31 +02:00
..
GarbageExample.mat libgarbage: add some common lighting operations 2023-07-24 17:14:06 +02:00
GarbageExample.mat.meta so much raymarcing garbage 2023-07-23 18:31:33 +02:00
libgarbage.cginc libgarbage: fix depth when using LIMIT_DEPTH_TO_MESH with SCENE_SCALE 2023-07-29 17:17:31 +02:00
libgarbage.cginc.meta so much raymarcing garbage 2023-07-23 18:31:33 +02:00
libgarbage_example.shader libgarbage: change default to be only using one sdf function, with materials, since it seems to get optimised out anyway 2023-07-24 18:15:12 +02:00
libgarbage_example.shader.meta so much raymarcing garbage 2023-07-23 18:31:33 +02:00
libgarbage_lighting.cginc libgarbage: fix default lighting being too bright 2023-07-29 16:41:50 +02:00
libgarbage_lighting.cginc.meta libgarbage: add some common lighting operations 2023-07-24 17:14:06 +02:00
libgarbage_operations.cginc libgarbage: add some common lighting operations 2023-07-24 17:14:06 +02:00
libgarbage_operations.cginc.meta libgarbage: add most operations 2023-07-24 14:47:24 +02:00
libgarbage_shapes.cginc libgarbage: add sdfs: hex prism, cylinder, infinite cylinder, helix, line 2023-07-29 16:43:23 +02:00
libgarbage_shapes.cginc.meta shell of new raymarching lib 2023-07-24 08:42:25 +02:00