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GarbageExample.mat
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libgarbage: add some common lighting operations
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2023-07-24 17:14:06 +02:00 |
GarbageExample.mat.meta
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so much raymarcing garbage
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2023-07-23 18:31:33 +02:00 |
libgarbage.cginc
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libgarbage: fix depth when using LIMIT_DEPTH_TO_MESH with SCENE_SCALE
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2023-07-29 17:17:31 +02:00 |
libgarbage.cginc.meta
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so much raymarcing garbage
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2023-07-23 18:31:33 +02:00 |
libgarbage_example.shader
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libgarbage: change default to be only using one sdf function, with materials, since it seems to get optimised out anyway
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2023-07-24 18:15:12 +02:00 |
libgarbage_example.shader.meta
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so much raymarcing garbage
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2023-07-23 18:31:33 +02:00 |
libgarbage_lighting.cginc
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libgarbage: fix default lighting being too bright
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2023-07-29 16:41:50 +02:00 |
libgarbage_lighting.cginc.meta
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libgarbage: add some common lighting operations
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2023-07-24 17:14:06 +02:00 |
libgarbage_operations.cginc
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libgarbage: add some common lighting operations
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2023-07-24 17:14:06 +02:00 |
libgarbage_operations.cginc.meta
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libgarbage: add most operations
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2023-07-24 14:47:24 +02:00 |
libgarbage_shapes.cginc
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libgarbage: add sdfs: hex prism, cylinder, infinite cylinder, helix, line
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2023-07-29 16:43:23 +02:00 |
libgarbage_shapes.cginc.meta
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shell of new raymarching lib
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2023-07-24 08:42:25 +02:00 |