This commit is contained in:
Crispy 2024-04-26 22:27:51 +02:00
parent 7e580abdd1
commit 2e35ac133a
6 changed files with 86 additions and 83 deletions

View file

@ -17,6 +17,7 @@ if not is_laptop then
awful.spawn("vscodium")
awful.spawn("spotify")
awful.spawn("firefox")
awful.spawn("cinny")
local side_monitor = screen:count()
awful.spawn(terminal .. " -e fish -C \"sleep 5 && ncpamixer\"",
@ -24,6 +25,4 @@ if not is_laptop then
awful.spawn(terminal .. " -e fish -C btop", { tag = "4", screen = side_monitor, urgent = false, focus = false })
awful.spawn(terminal .. " -e fish -C \"sleep 5 && snoud\"",
{ tag = "5", screen = side_monitor, urgent = false, focus = false })
awful.spawn(terminal .. " -e fish -C \"sleep 2 && gomuks\"",
{ tag = "9", screen = side_monitor, urgent = false, focus = false })
end

View file

@ -1,3 +1,5 @@
/* select Proton */
tab-item {
font-family: sans;
font-size: 14px;
@ -16,4 +18,4 @@ tab-item {
tab-closebox {
display: none
}
*/
*/

View file

@ -1,3 +1,4 @@
# reference is in /usr/share/doc/mpv
ytdl-format="bestvideo[height<=?1080]+bestaudio/best"
scale=oversample

View file

@ -3,8 +3,8 @@
#################################
# Enabled client-side shadows on windows. Note desktop windows
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
# Enabled client-side shadows on windows. Note desktop windows
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
# unless explicitly requested using the wintypes option.
#
# shadow = false
@ -31,7 +31,7 @@ shadow-offset-y = -15
#
# no-dock-shadow = false
# Don't draw shadows on drag-and-drop windows. This option is deprecated,
# Don't draw shadows on drag-and-drop windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dnd-shadow = false
@ -48,12 +48,12 @@ shadow-offset-y = -15
# Blue color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-blue = 0
# Do not paint shadows on shaped windows. Note shaped windows
# here means windows setting its shape through X Shape extension.
# Those using ARGB background is beyond our control.
# Deprecated, use
# Do not paint shadows on shaped windows. Note shaped windows
# here means windows setting its shape through X Shape extension.
# Those using ARGB background is beyond our control.
# Deprecated, use
# shadow-exclude = 'bounding_shaped'
# or
# or
# shadow-exclude = 'bounding_shaped && !rounded_corners'
# instead.
#
@ -74,11 +74,11 @@ shadow-exclude = [
];
# Specify a X geometry that describes the region in which shadow should not
# be painted in, such as a dock window region. Use
# be painted in, such as a dock window region. Use
# shadow-exclude-reg = "x10+0+0"
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
#
# shadow-exclude-reg = ""
# shadow-exclude-reg = ""
# Crop shadow of a window fully on a particular Xinerama screen to the screen.
# xinerama-shadow-crop = false
@ -121,7 +121,7 @@ fade-out-step = 0.03;
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
inactive-opacity = 0.9
# inactive-opacity = 0.95
# inactive-opacity = 0.8;
# inactive-opacity = 0.85;
@ -149,9 +149,9 @@ focus-exclude = [ "class_g = 'Cairo-clock'" ];
# Use fixed inactive dim value, instead of adjusting according to window opacity.
# inactive-dim-fixed = 1.0
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
# like `50:name *= "Firefox"`. picom-trans is recommended over this.
# Note we don't make any guarantee about possible conflicts with other
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
# like `50:name *= "Firefox"`. picom-trans is recommended over this.
# Note we don't make any guarantee about possible conflicts with other
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
# example:
# opacity-rule = [ "80:class_g = 'URxvt'" ];
@ -165,20 +165,20 @@ focus-exclude = [ "class_g = 'Cairo-clock'" ];
# Parameters for background blurring, see the *BLUR* section for more information.
# blur-method =
# blur-method =
# blur-size = 12
#
# blur-deviation = false
# Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior.
# Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior.
# The name of the switch may change without prior notifications.
#
blur-background = false
# Blur background of windows when the window frame is not opaque.
# Blur background of windows when the window frame is not opaque.
# Implies:
# blur-background
# blur-background
# Bad in performance, with driver-dependent behavior. The name may change.
#
# blur-background-frame = false
@ -224,7 +224,7 @@ vsync = true
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
# dbus = false
# Try to detect WM windows (a non-override-redirect window with no
# Try to detect WM windows (a non-override-redirect window with no
# child that has 'WM_STATE') and mark them as active.
#
# mark-wmwin-focused = false
@ -234,7 +234,7 @@ mark-wmwin-focused = true;
# mark-ovredir-focused = false
mark-ovredir-focused = true;
# Try to detect windows with rounded corners and don't consider them
# Try to detect windows with rounded corners and don't consider them
# shaped windows. The accuracy is not very high, unfortunately.
#
# detect-rounded-corners = false
@ -246,28 +246,28 @@ detect-rounded-corners = true;
# detect-client-opacity = false
detect-client-opacity = true;
# Specify refresh rate of the screen. If not specified or 0, picom will
# Specify refresh rate of the screen. If not specified or 0, picom will
# try detecting this with X RandR extension.
#
# refresh-rate = 60
refresh-rate = 0
# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
# boost performance. This should not be used with
# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
# boost performance. This should not be used with
# vsync drm/opengl/opengl-oml
# as they essentially does sw-opti's job already,
# as they essentially does sw-opti's job already,
# unless you wish to specify a lower refresh rate than the actual value.
#
# sw-opti =
# sw-opti =
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it.
#
# use-ewmh-active-win = false
# Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering
# Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows.
#
# unredir-if-possible = false
@ -278,52 +278,52 @@ refresh-rate = 0
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
# unredir-if-possible-exclude = []
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time.
#
# detect-transient = false
detect-transient = true
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
# detect-transient is enabled, too.
#
# detect-client-leader = false
detect-client-leader = true
# Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it.
# If the value is positive, those additional pixels will not be actually painted
# to screen, only used in blur calculation, and such. (Due to technical limitations,
# with use-damage, those pixels will still be incorrectly painted to screen.)
# Primarily used to fix the line corruption issues of blur,
# in which case you should use the blur radius value here
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
# with a 5x5 one you use `--resize-damage 2`, and so on).
# Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it.
# If the value is positive, those additional pixels will not be actually painted
# to screen, only used in blur calculation, and such. (Due to technical limitations,
# with use-damage, those pixels will still be incorrectly painted to screen.)
# Primarily used to fix the line corruption issues of blur,
# in which case you should use the blur radius value here
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
# with a 5x5 one you use `--resize-damage 2`, and so on).
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
#
# resize-damage = 1
# Specify a list of conditions of windows that should be painted with inverted color.
# Specify a list of conditions of windows that should be painted with inverted color.
# Resource-hogging, and is not well tested.
#
# invert-color-include = []
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
# Might cause incorrect opacity when rendering transparent content (but never
# practically happened) and may not work with blur-background.
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
# Might cause incorrect opacity when rendering transparent content (but never
# practically happened) and may not work with blur-background.
# My tests show a 15% performance boost. Recommended.
#
# glx-no-stencil = false
# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes,
# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes,
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
# Recommended if it works.
#
# glx-no-rebind-pixmap = false
# Disable the use of damage information.
# Disable the use of damage information.
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage
@ -331,31 +331,31 @@ detect-client-leader = true
# no-use-damage = false
use-damage = true
# Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers
# Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users.
#
# xrender-sync-fence = false
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
# in the source tree for examples.
#
# glx-fshader-win = ''
# Force all windows to be painted with blending. Useful if you
# Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent.
#
# force-win-blend = false
# Do not use EWMH to detect fullscreen windows.
# Do not use EWMH to detect fullscreen windows.
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
#
# no-ewmh-fullscreen = false
# Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window,
# so this could comes with a performance hit.
# Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window,
# so this could comes with a performance hit.
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
#
# max-brightness = 1.0
@ -367,17 +367,17 @@ use-damage = true
# Set the log level. Possible values are:
# "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case doesn't matter.
# If using the "TRACE" log level, it's better to log into a file
# in increasing level of importance. Case doesn't matter.
# If using the "TRACE" log level, it's better to log into a file
# using *--log-file*, since it can generate a huge stream of logs.
#
# log-level = "debug"
log-level = "warn";
# Set the log file.
# If *--log-file* is never specified, logs will be written to stderr.
# Otherwise, logs will to written to the given file, though some of the early
# logs might still be written to the stderr.
# If *--log-file* is never specified, logs will be written to stderr.
# Otherwise, logs will to written to the given file, though some of the early
# logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path.
#
# log-file = '/path/to/your/log/file'
@ -389,33 +389,33 @@ log-level = "warn";
# write-pid-path = '/path/to/your/log/file'
# Window type settings
#
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
#
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
# "tooltip", "notification", "combo", and "dnd".
#
#
# Following per window-type options are available: ::
#
#
# fade, shadow:::
# Controls window-type-specific shadow and fade settings.
#
#
# opacity:::
# Controls default opacity of the window type.
#
#
# focus:::
# Controls whether the window of this type is to be always considered focused.
# Controls whether the window of this type is to be always considered focused.
# (By default, all window types except "normal" and "dialog" has this on.)
#
#
# full-shadow:::
# Controls whether shadow is drawn under the parts of the window that you
# normally won't be able to see. Useful when the window has parts of it
# Controls whether shadow is drawn under the parts of the window that you
# normally won't be able to see. Useful when the window has parts of it
# transparent, and you want shadows in those areas.
#
#
# redir-ignore:::
# Controls whether this type of windows should cause screen to become
# Controls whether this type of windows should cause screen to become
# redirected again after been unredirected. If you have unredir-if-possible
# set, and doesn't want certain window to cause unnecessary screen redirection,
# set, and doesn't want certain window to cause unnecessary screen redirection,
# you can set this to `true`.
#
wintypes:

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@ -3,3 +3,5 @@
PROTON_LOG=0 PROTON_LOG_DIR=/tmp %command% -skipsteam --disable-videoplayers --melonloader.hideconsole
--disable-videoplayers --melonloader.hideconsole -skipsteam
--enable-libvlc

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@ -16,7 +16,7 @@
"liveServer.settings.root": "docs/",
"liveServer.settings.donotVerifyTags": true,
"editor.insertSpaces": false,
"editor.fontFamily": "\"-Wingdings\",\"-linja lipamanka\", sasns, mono, \"nasin\\-nanpa\"",
"editor.fontFamily": "Liberation Mono , \"-Wingdings\",\"-linja lipamanka\", sasns, mono, \"nasin\\-nanpa\"",
"Lua.workspace.library": [
"~/proj/forks/awesome"
],
@ -26,7 +26,6 @@
"editor.renderWhitespace": "all",
"terminal.integrated.fontFamily": "monospace",
"markdown.preview.fontFamily": "sans",
"editor.bracketPairColorization.enabled": false,
"rust-analyzer.cargo.buildScripts.enable": true,
"editor.fontLigatures": true,
"redhat.telemetry.enabled": false,