diff --git a/index_camera_passthrough/index_camera_passthrough.toml b/index_camera_passthrough/index_camera_passthrough.toml index 66d4378..e7e3d06 100644 --- a/index_camera_passthrough/index_camera_passthrough.toml +++ b/index_camera_passthrough/index_camera_passthrough.toml @@ -1,15 +1,17 @@ ## This is the configuration file for index_camera_passthrough. -## This file should live at ~/.config/index_camera_passthrough.toml +## This file should live at ~/.config/index_camera_passthrough/index_camera_passthrough.toml -backend = "openvr" +## This is your selected backend +## possible values: "openxr" | "openvr" +backend="openxr" ## camera device to use. auto detect if not set -camera_device = "" +# camera_device = "/dev/video0" ## which button should toggle the overlay visibility. press things ## button on both controllers to toggle the overlay. ## possible values: "Menu" | "Grip" | "Trigger" | "A" | "B" -toggle_button = "Menu" +toggle_button = "B" ## how long does the button need to be held before the overlay open, ## closing the overlay is always instantaneous @@ -19,12 +21,13 @@ open_delay = "0s" ## how will the overlay be positioned. ## possible values: ## - "Hmd": stay in front of your Hmd +## - "Sticky": will remain in place upon the location of activation ## - "Absolute": fixed place in VR space mode = "Hmd" ## how far away should the overlay be placed ## only meaningful if mode is "Hmd" -distance = 1.0 +distance = 0.7 ## transformation matrix for absolute position, column-major ## only meaningful if mode is "Absolute" @@ -36,11 +39,11 @@ distance = 1.0 ## - "Stereo": show a 3D image, how much you can see is limited by how ## big the overlay is in your field of view. ## - "Flat": show a flat image -mode = "Flat" +mode = "Stereo" ## which camera's image to display in Flat mode ## only meaningful if mode is "Flat" -eye = "Left" +# eye = "Left" ## Because your eyes and the cameras are at different physical locations, it is impossible ## to project camera view into VR space perfectly. There are trade offs approximating @@ -55,4 +58,4 @@ eye = "Left" ## have the right scale in this mode, but the viewing range is smaller. ## ## only available if mode is "Stereo" -# projection_mode = "FromCamera" +projection_mode = "FromEye"