add index_camera_passthrough config
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index_camera_passthrough/index_camera_passthrough.toml
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index_camera_passthrough/index_camera_passthrough.toml
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## This is the configuration file for index_camera_passthrough.
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## This file should live at ~/.config/index_camera_passthrough.toml
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backend = "openvr"
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## camera device to use. auto detect if not set
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camera_device = ""
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## which button should toggle the overlay visibility. press things
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## button on both controllers to toggle the overlay.
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## possible values: "Menu" | "Grip" | "Trigger" | "A" | "B"
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toggle_button = "Menu"
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## how long does the button need to be held before the overlay open,
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## closing the overlay is always instantaneous
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open_delay = "0s"
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[overlay.position]
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## how will the overlay be positioned.
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## possible values:
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## - "Hmd": stay in front of your Hmd
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## - "Absolute": fixed place in VR space
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mode = "Hmd"
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## how far away should the overlay be placed
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## only meaningful if mode is "Hmd"
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distance = 1.0
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## transformation matrix for absolute position, column-major
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## only meaningful if mode is "Absolute"
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# transform = [ [1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1] ]
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[display_mode]
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## the display mode.
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## possible values:
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## - "Stereo": show a 3D image, how much you can see is limited by how
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## big the overlay is in your field of view.
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## - "Flat": show a flat image
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mode = "Flat"
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## which camera's image to display in Flat mode
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## only meaningful if mode is "Flat"
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eye = "Left"
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## Because your eyes and the cameras are at different physical locations, it is impossible
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## to project camera view into VR space perfectly. There are trade offs approximating
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## this projection.
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##
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## possible values:
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## (a smaller viewing range here means things too close to you will give you double vision).
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##
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## - "FromCamera": in this mode, we assume your eyes are at the cameras' physical location. this mode
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## has larger viewing range, but everything will look smaller to you.
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## - "FromEye": in this mode, we assume your cameras are at your eyes' physical location. everything will
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## have the right scale in this mode, but the viewing range is smaller.
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##
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## only available if mode is "Stereo"
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# projection_mode = "FromCamera"
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@ -17,6 +17,7 @@
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~/.config/fastfetch/config.conf: fastfetch.conf
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~/.config/fastfetch/config.conf: fastfetch.conf
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~/.config/fish: fish
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~/.config/fish: fish
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~/.config/fontconfig: fontconfig
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~/.config/fontconfig: fontconfig
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~/.config/index_camera_passthrough: index_camera_passthrough
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~/.config/kitty/kitty.conf: kitty.conf
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~/.config/kitty/kitty.conf: kitty.conf
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~/.config/mpv: mpv
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~/.config/mpv: mpv
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~/.config/picom/picom.conf: picom.conf
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~/.config/picom/picom.conf: picom.conf
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@ -25,8 +26,8 @@
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~/.config/sxhkd: sxhkd
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~/.config/sxhkd: sxhkd
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~/.config/templates: templates
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~/.config/templates: templates
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~/.config/user-dirs.dirs: user-dirs.dirs
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~/.config/user-dirs.dirs: user-dirs.dirs
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~/.config/warpd/config: warpd_config
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~/.config/VSCodium/User/settings.json: vscodium.json
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~/.config/VSCodium/User/settings.json: vscodium.json
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~/.config/warpd/config: warpd_config
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~/.local/share/ovr-utils/overlay_data.json: ovr-utils/overlay_data.json
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~/.local/share/ovr-utils/overlay_data.json: ovr-utils/overlay_data.json
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~/.steam/debian-installation/steamapps/common/Logic World/componentrestrictions.succ: steam/Logic World/componentrestrictions.succ
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~/.steam/debian-installation/steamapps/common/Logic World/componentrestrictions.succ: steam/Logic World/componentrestrictions.succ
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~/.steam/debian-installation/steamapps/common/Logic World/FavoriteSimulationSpeeds.succ: steam/Logic World/FavoriteSimulationSpeeds.succ
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~/.steam/debian-installation/steamapps/common/Logic World/FavoriteSimulationSpeeds.succ: steam/Logic World/FavoriteSimulationSpeeds.succ
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