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No commits in common. "2e35ac133a934629f01cd518bac897d3404b653a" and "d1418b644460e557474ce8ac8516bd1c6e640ec2" have entirely different histories.

11 changed files with 83 additions and 96 deletions

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@ -1,2 +0,0 @@
set tabsize 4

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@ -17,7 +17,6 @@ if not is_laptop then
awful.spawn("vscodium") awful.spawn("vscodium")
awful.spawn("spotify") awful.spawn("spotify")
awful.spawn("firefox") awful.spawn("firefox")
awful.spawn("cinny")
local side_monitor = screen:count() local side_monitor = screen:count()
awful.spawn(terminal .. " -e fish -C \"sleep 5 && ncpamixer\"", awful.spawn(terminal .. " -e fish -C \"sleep 5 && ncpamixer\"",
@ -25,4 +24,6 @@ if not is_laptop then
awful.spawn(terminal .. " -e fish -C btop", { tag = "4", screen = side_monitor, urgent = false, focus = false }) awful.spawn(terminal .. " -e fish -C btop", { tag = "4", screen = side_monitor, urgent = false, focus = false })
awful.spawn(terminal .. " -e fish -C \"sleep 5 && snoud\"", awful.spawn(terminal .. " -e fish -C \"sleep 5 && snoud\"",
{ tag = "5", screen = side_monitor, urgent = false, focus = false }) { tag = "5", screen = side_monitor, urgent = false, focus = false })
awful.spawn(terminal .. " -e fish -C \"sleep 2 && gomuks\"",
{ tag = "9", screen = side_monitor, urgent = false, focus = false })
end end

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@ -1,5 +1,3 @@
/* select Proton */
tab-item { tab-item {
font-family: sans; font-family: sans;
font-size: 14px; font-size: 14px;
@ -18,4 +16,4 @@ tab-item {
tab-closebox { tab-closebox {
display: none display: none
} }
*/ */

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@ -36,7 +36,6 @@
~/.steam/debian-installation/steamapps/common/Logic World/settings_profile1.succ: steam/Logic World/settings_profile1.succ ~/.steam/debian-installation/steamapps/common/Logic World/settings_profile1.succ: steam/Logic World/settings_profile1.succ
~/.steam/debian-installation/steamapps/compatdata/661130/pfx/drive_c/users/steamuser/AppData/LocalLow/Alpha Blend Interactive/ChilloutVR/game2.config: steam/ChilloutVR/game.config ~/.steam/debian-installation/steamapps/compatdata/661130/pfx/drive_c/users/steamuser/AppData/LocalLow/Alpha Blend Interactive/ChilloutVR/game2.config: steam/ChilloutVR/game.config
~/.xprofile: xprofile ~/.xprofile: xprofile
~/.nanorc: .nanorc
~/bin/scripts: scripts ~/bin/scripts: scripts

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@ -1,4 +1,3 @@
# reference is in /usr/share/doc/mpv # reference is in /usr/share/doc/mpv
ytdl-format="bestvideo[height<=?1080]+bestaudio/best" ytdl-format="bestvideo[height<=?1080]+bestaudio/best"
scale=oversample

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@ -3,8 +3,8 @@
################################# #################################
# Enabled client-side shadows on windows. Note desktop windows # Enabled client-side shadows on windows. Note desktop windows
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, # (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
# unless explicitly requested using the wintypes option. # unless explicitly requested using the wintypes option.
# #
# shadow = false # shadow = false
@ -31,7 +31,7 @@ shadow-offset-y = -15
# #
# no-dock-shadow = false # no-dock-shadow = false
# Don't draw shadows on drag-and-drop windows. This option is deprecated, # Don't draw shadows on drag-and-drop windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead. # you should use the *wintypes* option in your config file instead.
# #
# no-dnd-shadow = false # no-dnd-shadow = false
@ -48,12 +48,12 @@ shadow-offset-y = -15
# Blue color value of shadow (0.0 - 1.0, defaults to 0). # Blue color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-blue = 0 # shadow-blue = 0
# Do not paint shadows on shaped windows. Note shaped windows # Do not paint shadows on shaped windows. Note shaped windows
# here means windows setting its shape through X Shape extension. # here means windows setting its shape through X Shape extension.
# Those using ARGB background is beyond our control. # Those using ARGB background is beyond our control.
# Deprecated, use # Deprecated, use
# shadow-exclude = 'bounding_shaped' # shadow-exclude = 'bounding_shaped'
# or # or
# shadow-exclude = 'bounding_shaped && !rounded_corners' # shadow-exclude = 'bounding_shaped && !rounded_corners'
# instead. # instead.
# #
@ -74,11 +74,11 @@ shadow-exclude = [
]; ];
# Specify a X geometry that describes the region in which shadow should not # Specify a X geometry that describes the region in which shadow should not
# be painted in, such as a dock window region. Use # be painted in, such as a dock window region. Use
# shadow-exclude-reg = "x10+0+0" # shadow-exclude-reg = "x10+0+0"
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on. # for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
# #
# shadow-exclude-reg = "" # shadow-exclude-reg = ""
# Crop shadow of a window fully on a particular Xinerama screen to the screen. # Crop shadow of a window fully on a particular Xinerama screen to the screen.
# xinerama-shadow-crop = false # xinerama-shadow-crop = false
@ -121,7 +121,7 @@ fade-out-step = 0.03;
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
# inactive-opacity = 0.95 inactive-opacity = 0.9
# inactive-opacity = 0.8; # inactive-opacity = 0.8;
# inactive-opacity = 0.85; # inactive-opacity = 0.85;
@ -149,9 +149,9 @@ focus-exclude = [ "class_g = 'Cairo-clock'" ];
# Use fixed inactive dim value, instead of adjusting according to window opacity. # Use fixed inactive dim value, instead of adjusting according to window opacity.
# inactive-dim-fixed = 1.0 # inactive-dim-fixed = 1.0
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`, # Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
# like `50:name *= "Firefox"`. picom-trans is recommended over this. # like `50:name *= "Firefox"`. picom-trans is recommended over this.
# Note we don't make any guarantee about possible conflicts with other # Note we don't make any guarantee about possible conflicts with other
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. # programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
# example: # example:
# opacity-rule = [ "80:class_g = 'URxvt'" ]; # opacity-rule = [ "80:class_g = 'URxvt'" ];
@ -165,20 +165,20 @@ focus-exclude = [ "class_g = 'Cairo-clock'" ];
# Parameters for background blurring, see the *BLUR* section for more information. # Parameters for background blurring, see the *BLUR* section for more information.
# blur-method = # blur-method =
# blur-size = 12 # blur-size = 12
# #
# blur-deviation = false # blur-deviation = false
# Blur background of semi-transparent / ARGB windows. # Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior. # Bad in performance, with driver-dependent behavior.
# The name of the switch may change without prior notifications. # The name of the switch may change without prior notifications.
# #
blur-background = false blur-background = false
# Blur background of windows when the window frame is not opaque. # Blur background of windows when the window frame is not opaque.
# Implies: # Implies:
# blur-background # blur-background
# Bad in performance, with driver-dependent behavior. The name may change. # Bad in performance, with driver-dependent behavior. The name may change.
# #
# blur-background-frame = false # blur-background-frame = false
@ -224,7 +224,7 @@ vsync = true
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details. # Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
# dbus = false # dbus = false
# Try to detect WM windows (a non-override-redirect window with no # Try to detect WM windows (a non-override-redirect window with no
# child that has 'WM_STATE') and mark them as active. # child that has 'WM_STATE') and mark them as active.
# #
# mark-wmwin-focused = false # mark-wmwin-focused = false
@ -234,7 +234,7 @@ mark-wmwin-focused = true;
# mark-ovredir-focused = false # mark-ovredir-focused = false
mark-ovredir-focused = true; mark-ovredir-focused = true;
# Try to detect windows with rounded corners and don't consider them # Try to detect windows with rounded corners and don't consider them
# shaped windows. The accuracy is not very high, unfortunately. # shaped windows. The accuracy is not very high, unfortunately.
# #
# detect-rounded-corners = false # detect-rounded-corners = false
@ -246,28 +246,28 @@ detect-rounded-corners = true;
# detect-client-opacity = false # detect-client-opacity = false
detect-client-opacity = true; detect-client-opacity = true;
# Specify refresh rate of the screen. If not specified or 0, picom will # Specify refresh rate of the screen. If not specified or 0, picom will
# try detecting this with X RandR extension. # try detecting this with X RandR extension.
# #
# refresh-rate = 60 # refresh-rate = 60
refresh-rate = 0 refresh-rate = 0
# Limit picom to repaint at most once every 1 / 'refresh_rate' second to # Limit picom to repaint at most once every 1 / 'refresh_rate' second to
# boost performance. This should not be used with # boost performance. This should not be used with
# vsync drm/opengl/opengl-oml # vsync drm/opengl/opengl-oml
# as they essentially does sw-opti's job already, # as they essentially does sw-opti's job already,
# unless you wish to specify a lower refresh rate than the actual value. # unless you wish to specify a lower refresh rate than the actual value.
# #
# sw-opti = # sw-opti =
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it. # provided that the WM supports it.
# #
# use-ewmh-active-win = false # use-ewmh-active-win = false
# Unredirect all windows if a full-screen opaque window is detected, # Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering # to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows. # when redirecting/unredirecting windows.
# #
# unredir-if-possible = false # unredir-if-possible = false
@ -278,52 +278,52 @@ refresh-rate = 0
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen. # Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
# unredir-if-possible-exclude = [] # unredir-if-possible-exclude = []
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time. # in the same group focused at the same time.
# #
# detect-transient = false # detect-transient = false
detect-transient = true detect-transient = true
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if # group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
# detect-transient is enabled, too. # detect-transient is enabled, too.
# #
# detect-client-leader = false # detect-client-leader = false
detect-client-leader = true detect-client-leader = true
# Resize damaged region by a specific number of pixels. # Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it. # A positive value enlarges it while a negative one shrinks it.
# If the value is positive, those additional pixels will not be actually painted # If the value is positive, those additional pixels will not be actually painted
# to screen, only used in blur calculation, and such. (Due to technical limitations, # to screen, only used in blur calculation, and such. (Due to technical limitations,
# with use-damage, those pixels will still be incorrectly painted to screen.) # with use-damage, those pixels will still be incorrectly painted to screen.)
# Primarily used to fix the line corruption issues of blur, # Primarily used to fix the line corruption issues of blur,
# in which case you should use the blur radius value here # in which case you should use the blur radius value here
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, # (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
# with a 5x5 one you use `--resize-damage 2`, and so on). # with a 5x5 one you use `--resize-damage 2`, and so on).
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. # May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
# #
# resize-damage = 1 # resize-damage = 1
# Specify a list of conditions of windows that should be painted with inverted color. # Specify a list of conditions of windows that should be painted with inverted color.
# Resource-hogging, and is not well tested. # Resource-hogging, and is not well tested.
# #
# invert-color-include = [] # invert-color-include = []
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. # GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
# Might cause incorrect opacity when rendering transparent content (but never # Might cause incorrect opacity when rendering transparent content (but never
# practically happened) and may not work with blur-background. # practically happened) and may not work with blur-background.
# My tests show a 15% performance boost. Recommended. # My tests show a 15% performance boost. Recommended.
# #
# glx-no-stencil = false # glx-no-stencil = false
# GLX backend: Avoid rebinding pixmap on window damage. # GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes, # Probably could improve performance on rapid window content changes,
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). # but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
# Recommended if it works. # Recommended if it works.
# #
# glx-no-rebind-pixmap = false # glx-no-rebind-pixmap = false
# Disable the use of damage information. # Disable the use of damage information.
# This cause the whole screen to be redrawn everytime, instead of the part of the screen # This cause the whole screen to be redrawn everytime, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts. # has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage # The opposing option is use-damage
@ -331,31 +331,31 @@ detect-client-leader = true
# no-use-damage = false # no-use-damage = false
use-damage = true use-damage = true
# Use X Sync fence to sync clients' draw calls, to make sure all draw # Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers # calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users. # with GLX backend for some users.
# #
# xrender-sync-fence = false # xrender-sync-fence = false
# GLX backend: Use specified GLSL fragment shader for rendering window contents. # GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` # See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
# in the source tree for examples. # in the source tree for examples.
# #
# glx-fshader-win = '' # glx-fshader-win = ''
# Force all windows to be painted with blending. Useful if you # Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent. # have a glx-fshader-win that could turn opaque pixels transparent.
# #
# force-win-blend = false # force-win-blend = false
# Do not use EWMH to detect fullscreen windows. # Do not use EWMH to detect fullscreen windows.
# Reverts to checking if a window is fullscreen based only on its size and coordinates. # Reverts to checking if a window is fullscreen based only on its size and coordinates.
# #
# no-ewmh-fullscreen = false # no-ewmh-fullscreen = false
# Dimming bright windows so their brightness doesn't exceed this set value. # Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window, # Brightness of a window is estimated by averaging all pixels in the window,
# so this could comes with a performance hit. # so this could comes with a performance hit.
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) # Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
# #
# max-brightness = 1.0 # max-brightness = 1.0
@ -367,17 +367,17 @@ use-damage = true
# Set the log level. Possible values are: # Set the log level. Possible values are:
# "trace", "debug", "info", "warn", "error" # "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case doesn't matter. # in increasing level of importance. Case doesn't matter.
# If using the "TRACE" log level, it's better to log into a file # If using the "TRACE" log level, it's better to log into a file
# using *--log-file*, since it can generate a huge stream of logs. # using *--log-file*, since it can generate a huge stream of logs.
# #
# log-level = "debug" # log-level = "debug"
log-level = "warn"; log-level = "warn";
# Set the log file. # Set the log file.
# If *--log-file* is never specified, logs will be written to stderr. # If *--log-file* is never specified, logs will be written to stderr.
# Otherwise, logs will to written to the given file, though some of the early # Otherwise, logs will to written to the given file, though some of the early
# logs might still be written to the stderr. # logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path. # When setting this option from the config file, it is recommended to use an absolute path.
# #
# log-file = '/path/to/your/log/file' # log-file = '/path/to/your/log/file'
@ -389,33 +389,33 @@ log-level = "warn";
# write-pid-path = '/path/to/your/log/file' # write-pid-path = '/path/to/your/log/file'
# Window type settings # Window type settings
# #
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: # 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
# "unknown", "desktop", "dock", "toolbar", "menu", "utility", # "unknown", "desktop", "dock", "toolbar", "menu", "utility",
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu", # "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
# "tooltip", "notification", "combo", and "dnd". # "tooltip", "notification", "combo", and "dnd".
# #
# Following per window-type options are available: :: # Following per window-type options are available: ::
# #
# fade, shadow::: # fade, shadow:::
# Controls window-type-specific shadow and fade settings. # Controls window-type-specific shadow and fade settings.
# #
# opacity::: # opacity:::
# Controls default opacity of the window type. # Controls default opacity of the window type.
# #
# focus::: # focus:::
# Controls whether the window of this type is to be always considered focused. # Controls whether the window of this type is to be always considered focused.
# (By default, all window types except "normal" and "dialog" has this on.) # (By default, all window types except "normal" and "dialog" has this on.)
# #
# full-shadow::: # full-shadow:::
# Controls whether shadow is drawn under the parts of the window that you # Controls whether shadow is drawn under the parts of the window that you
# normally won't be able to see. Useful when the window has parts of it # normally won't be able to see. Useful when the window has parts of it
# transparent, and you want shadows in those areas. # transparent, and you want shadows in those areas.
# #
# redir-ignore::: # redir-ignore:::
# Controls whether this type of windows should cause screen to become # Controls whether this type of windows should cause screen to become
# redirected again after been unredirected. If you have unredir-if-possible # redirected again after been unredirected. If you have unredir-if-possible
# set, and doesn't want certain window to cause unnecessary screen redirection, # set, and doesn't want certain window to cause unnecessary screen redirection,
# you can set this to `true`. # you can set this to `true`.
# #
wintypes: wintypes:

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@ -3,5 +3,3 @@
PROTON_LOG=0 PROTON_LOG_DIR=/tmp %command% -skipsteam --disable-videoplayers --melonloader.hideconsole PROTON_LOG=0 PROTON_LOG_DIR=/tmp %command% -skipsteam --disable-videoplayers --melonloader.hideconsole
--disable-videoplayers --melonloader.hideconsole -skipsteam --disable-videoplayers --melonloader.hideconsole -skipsteam
--enable-libvlc

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@ -16,7 +16,7 @@
"liveServer.settings.root": "docs/", "liveServer.settings.root": "docs/",
"liveServer.settings.donotVerifyTags": true, "liveServer.settings.donotVerifyTags": true,
"editor.insertSpaces": false, "editor.insertSpaces": false,
"editor.fontFamily": "Liberation Mono , \"-Wingdings\",\"-linja lipamanka\", sasns, mono, \"nasin\\-nanpa\"", "editor.fontFamily": "\"-Wingdings\",\"-linja lipamanka\", sasns, mono, \"nasin\\-nanpa\"",
"Lua.workspace.library": [ "Lua.workspace.library": [
"~/proj/forks/awesome" "~/proj/forks/awesome"
], ],
@ -26,6 +26,7 @@
"editor.renderWhitespace": "all", "editor.renderWhitespace": "all",
"terminal.integrated.fontFamily": "monospace", "terminal.integrated.fontFamily": "monospace",
"markdown.preview.fontFamily": "sans", "markdown.preview.fontFamily": "sans",
"editor.bracketPairColorization.enabled": false,
"rust-analyzer.cargo.buildScripts.enable": true, "rust-analyzer.cargo.buildScripts.enable": true,
"editor.fontLigatures": true, "editor.fontLigatures": true,
"redhat.telemetry.enabled": false, "redhat.telemetry.enabled": false,

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@ -1,7 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<mime-info xmlns="http://www.freedesktop.org/standards/shared-mime-info">
<mime-type type="application/x-solvespace">
<comment>SolveSpace file</comment>
<glob pattern="*.slvs" />
</mime-type>
</mime-info>