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3 commits
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2e35ac133a
Author | SHA1 | Date | |
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2e35ac133a | |||
7e580abdd1 | |||
36e27438a9 |
11 changed files with 96 additions and 83 deletions
2
.nanorc
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2
.nanorc
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@ -0,0 +1,2 @@
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set tabsize 4
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@ -17,6 +17,7 @@ if not is_laptop then
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awful.spawn("vscodium")
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awful.spawn("spotify")
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awful.spawn("firefox")
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awful.spawn("cinny")
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local side_monitor = screen:count()
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awful.spawn(terminal .. " -e fish -C \"sleep 5 && ncpamixer\"",
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@ -24,6 +25,4 @@ if not is_laptop then
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awful.spawn(terminal .. " -e fish -C btop", { tag = "4", screen = side_monitor, urgent = false, focus = false })
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awful.spawn(terminal .. " -e fish -C \"sleep 5 && snoud\"",
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{ tag = "5", screen = side_monitor, urgent = false, focus = false })
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awful.spawn(terminal .. " -e fish -C \"sleep 2 && gomuks\"",
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{ tag = "9", screen = side_monitor, urgent = false, focus = false })
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end
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Binary file not shown.
Before Width: | Height: | Size: 1.5 MiB After Width: | Height: | Size: 2.4 MiB |
BIN
awesome/themes/default/background_julia_bright.png
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BIN
awesome/themes/default/background_julia_bright.png
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@ -1,3 +1,5 @@
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/* select Proton */
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tab-item {
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font-family: sans;
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font-size: 14px;
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@ -16,4 +18,4 @@ tab-item {
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tab-closebox {
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display: none
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}
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*/
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*/
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@ -36,6 +36,7 @@
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~/.steam/debian-installation/steamapps/common/Logic World/settings_profile1.succ: steam/Logic World/settings_profile1.succ
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~/.steam/debian-installation/steamapps/compatdata/661130/pfx/drive_c/users/steamuser/AppData/LocalLow/Alpha Blend Interactive/ChilloutVR/game2.config: steam/ChilloutVR/game.config
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~/.xprofile: xprofile
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~/.nanorc: .nanorc
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~/bin/scripts: scripts
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@ -1,3 +1,4 @@
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# reference is in /usr/share/doc/mpv
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ytdl-format="bestvideo[height<=?1080]+bestaudio/best"
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scale=oversample
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156
picom.conf
156
picom.conf
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@ -3,8 +3,8 @@
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#################################
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# Enabled client-side shadows on windows. Note desktop windows
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# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
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# Enabled client-side shadows on windows. Note desktop windows
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# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
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# unless explicitly requested using the wintypes option.
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#
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# shadow = false
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@ -31,7 +31,7 @@ shadow-offset-y = -15
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#
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# no-dock-shadow = false
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# Don't draw shadows on drag-and-drop windows. This option is deprecated,
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# Don't draw shadows on drag-and-drop windows. This option is deprecated,
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# you should use the *wintypes* option in your config file instead.
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#
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# no-dnd-shadow = false
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@ -48,12 +48,12 @@ shadow-offset-y = -15
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# Blue color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-blue = 0
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# Do not paint shadows on shaped windows. Note shaped windows
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# here means windows setting its shape through X Shape extension.
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# Those using ARGB background is beyond our control.
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# Deprecated, use
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# Do not paint shadows on shaped windows. Note shaped windows
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# here means windows setting its shape through X Shape extension.
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# Those using ARGB background is beyond our control.
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# Deprecated, use
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# shadow-exclude = 'bounding_shaped'
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# or
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# or
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# shadow-exclude = 'bounding_shaped && !rounded_corners'
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# instead.
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#
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@ -74,11 +74,11 @@ shadow-exclude = [
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];
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# Specify a X geometry that describes the region in which shadow should not
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# be painted in, such as a dock window region. Use
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# be painted in, such as a dock window region. Use
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# shadow-exclude-reg = "x10+0+0"
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# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
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#
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# shadow-exclude-reg = ""
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# shadow-exclude-reg = ""
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# Crop shadow of a window fully on a particular Xinerama screen to the screen.
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# xinerama-shadow-crop = false
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@ -121,7 +121,7 @@ fade-out-step = 0.03;
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# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
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inactive-opacity = 0.9
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# inactive-opacity = 0.95
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# inactive-opacity = 0.8;
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# inactive-opacity = 0.85;
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@ -149,9 +149,9 @@ focus-exclude = [ "class_g = 'Cairo-clock'" ];
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# Use fixed inactive dim value, instead of adjusting according to window opacity.
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# inactive-dim-fixed = 1.0
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# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
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# like `50:name *= "Firefox"`. picom-trans is recommended over this.
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# Note we don't make any guarantee about possible conflicts with other
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# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
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# like `50:name *= "Firefox"`. picom-trans is recommended over this.
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# Note we don't make any guarantee about possible conflicts with other
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# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
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# example:
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# opacity-rule = [ "80:class_g = 'URxvt'" ];
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@ -165,20 +165,20 @@ focus-exclude = [ "class_g = 'Cairo-clock'" ];
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# Parameters for background blurring, see the *BLUR* section for more information.
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# blur-method =
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# blur-method =
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# blur-size = 12
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#
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# blur-deviation = false
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# Blur background of semi-transparent / ARGB windows.
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# Bad in performance, with driver-dependent behavior.
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# Blur background of semi-transparent / ARGB windows.
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# Bad in performance, with driver-dependent behavior.
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# The name of the switch may change without prior notifications.
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#
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blur-background = false
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# Blur background of windows when the window frame is not opaque.
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# Blur background of windows when the window frame is not opaque.
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# Implies:
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# blur-background
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# blur-background
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# Bad in performance, with driver-dependent behavior. The name may change.
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#
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# blur-background-frame = false
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@ -224,7 +224,7 @@ vsync = true
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# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
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# dbus = false
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# Try to detect WM windows (a non-override-redirect window with no
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# Try to detect WM windows (a non-override-redirect window with no
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# child that has 'WM_STATE') and mark them as active.
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#
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# mark-wmwin-focused = false
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@ -234,7 +234,7 @@ mark-wmwin-focused = true;
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# mark-ovredir-focused = false
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mark-ovredir-focused = true;
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# Try to detect windows with rounded corners and don't consider them
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# Try to detect windows with rounded corners and don't consider them
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# shaped windows. The accuracy is not very high, unfortunately.
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#
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# detect-rounded-corners = false
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@ -246,28 +246,28 @@ detect-rounded-corners = true;
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# detect-client-opacity = false
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detect-client-opacity = true;
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# Specify refresh rate of the screen. If not specified or 0, picom will
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# Specify refresh rate of the screen. If not specified or 0, picom will
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# try detecting this with X RandR extension.
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#
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# refresh-rate = 60
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refresh-rate = 0
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# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
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# boost performance. This should not be used with
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# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
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# boost performance. This should not be used with
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# vsync drm/opengl/opengl-oml
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# as they essentially does sw-opti's job already,
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# as they essentially does sw-opti's job already,
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# unless you wish to specify a lower refresh rate than the actual value.
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#
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# sw-opti =
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# sw-opti =
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# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
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# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
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# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
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# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
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# provided that the WM supports it.
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#
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# use-ewmh-active-win = false
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# Unredirect all windows if a full-screen opaque window is detected,
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# to maximize performance for full-screen windows. Known to cause flickering
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# Unredirect all windows if a full-screen opaque window is detected,
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# to maximize performance for full-screen windows. Known to cause flickering
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# when redirecting/unredirecting windows.
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#
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# unredir-if-possible = false
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@ -278,52 +278,52 @@ refresh-rate = 0
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# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
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# unredir-if-possible-exclude = []
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# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
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# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
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# in the same group focused at the same time.
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#
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# detect-transient = false
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detect-transient = true
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# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
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# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
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# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
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# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
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# detect-transient is enabled, too.
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#
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# detect-client-leader = false
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detect-client-leader = true
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# Resize damaged region by a specific number of pixels.
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||||
# A positive value enlarges it while a negative one shrinks it.
|
||||
# If the value is positive, those additional pixels will not be actually painted
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# to screen, only used in blur calculation, and such. (Due to technical limitations,
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||||
# with use-damage, those pixels will still be incorrectly painted to screen.)
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||||
# Primarily used to fix the line corruption issues of blur,
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||||
# in which case you should use the blur radius value here
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# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
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||||
# with a 5x5 one you use `--resize-damage 2`, and so on).
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# Resize damaged region by a specific number of pixels.
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||||
# A positive value enlarges it while a negative one shrinks it.
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||||
# If the value is positive, those additional pixels will not be actually painted
|
||||
# to screen, only used in blur calculation, and such. (Due to technical limitations,
|
||||
# with use-damage, those pixels will still be incorrectly painted to screen.)
|
||||
# Primarily used to fix the line corruption issues of blur,
|
||||
# in which case you should use the blur radius value here
|
||||
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
|
||||
# with a 5x5 one you use `--resize-damage 2`, and so on).
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||||
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
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||||
#
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# resize-damage = 1
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||||
# Specify a list of conditions of windows that should be painted with inverted color.
|
||||
# Specify a list of conditions of windows that should be painted with inverted color.
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||||
# Resource-hogging, and is not well tested.
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||||
#
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# invert-color-include = []
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||||
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||||
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
|
||||
# Might cause incorrect opacity when rendering transparent content (but never
|
||||
# practically happened) and may not work with blur-background.
|
||||
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
|
||||
# Might cause incorrect opacity when rendering transparent content (but never
|
||||
# practically happened) and may not work with blur-background.
|
||||
# My tests show a 15% performance boost. Recommended.
|
||||
#
|
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# glx-no-stencil = false
|
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|
||||
# GLX backend: Avoid rebinding pixmap on window damage.
|
||||
# Probably could improve performance on rapid window content changes,
|
||||
# GLX backend: Avoid rebinding pixmap on window damage.
|
||||
# Probably could improve performance on rapid window content changes,
|
||||
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
|
||||
# Recommended if it works.
|
||||
#
|
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# glx-no-rebind-pixmap = false
|
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|
||||
# Disable the use of damage information.
|
||||
# Disable the use of damage information.
|
||||
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
|
||||
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
|
||||
# The opposing option is use-damage
|
||||
|
@ -331,31 +331,31 @@ detect-client-leader = true
|
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# no-use-damage = false
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use-damage = true
|
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|
||||
# Use X Sync fence to sync clients' draw calls, to make sure all draw
|
||||
# calls are finished before picom starts drawing. Needed on nvidia-drivers
|
||||
# Use X Sync fence to sync clients' draw calls, to make sure all draw
|
||||
# calls are finished before picom starts drawing. Needed on nvidia-drivers
|
||||
# with GLX backend for some users.
|
||||
#
|
||||
# xrender-sync-fence = false
|
||||
|
||||
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
|
||||
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
|
||||
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
|
||||
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
|
||||
# in the source tree for examples.
|
||||
#
|
||||
# glx-fshader-win = ''
|
||||
|
||||
# Force all windows to be painted with blending. Useful if you
|
||||
# Force all windows to be painted with blending. Useful if you
|
||||
# have a glx-fshader-win that could turn opaque pixels transparent.
|
||||
#
|
||||
# force-win-blend = false
|
||||
|
||||
# Do not use EWMH to detect fullscreen windows.
|
||||
# Do not use EWMH to detect fullscreen windows.
|
||||
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
|
||||
#
|
||||
# no-ewmh-fullscreen = false
|
||||
|
||||
# Dimming bright windows so their brightness doesn't exceed this set value.
|
||||
# Brightness of a window is estimated by averaging all pixels in the window,
|
||||
# so this could comes with a performance hit.
|
||||
# Dimming bright windows so their brightness doesn't exceed this set value.
|
||||
# Brightness of a window is estimated by averaging all pixels in the window,
|
||||
# so this could comes with a performance hit.
|
||||
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
|
||||
#
|
||||
# max-brightness = 1.0
|
||||
|
@ -367,17 +367,17 @@ use-damage = true
|
|||
|
||||
# Set the log level. Possible values are:
|
||||
# "trace", "debug", "info", "warn", "error"
|
||||
# in increasing level of importance. Case doesn't matter.
|
||||
# If using the "TRACE" log level, it's better to log into a file
|
||||
# in increasing level of importance. Case doesn't matter.
|
||||
# If using the "TRACE" log level, it's better to log into a file
|
||||
# using *--log-file*, since it can generate a huge stream of logs.
|
||||
#
|
||||
# log-level = "debug"
|
||||
log-level = "warn";
|
||||
|
||||
# Set the log file.
|
||||
# If *--log-file* is never specified, logs will be written to stderr.
|
||||
# Otherwise, logs will to written to the given file, though some of the early
|
||||
# logs might still be written to the stderr.
|
||||
# If *--log-file* is never specified, logs will be written to stderr.
|
||||
# Otherwise, logs will to written to the given file, though some of the early
|
||||
# logs might still be written to the stderr.
|
||||
# When setting this option from the config file, it is recommended to use an absolute path.
|
||||
#
|
||||
# log-file = '/path/to/your/log/file'
|
||||
|
@ -389,33 +389,33 @@ log-level = "warn";
|
|||
# write-pid-path = '/path/to/your/log/file'
|
||||
|
||||
# Window type settings
|
||||
#
|
||||
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
|
||||
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
|
||||
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
|
||||
#
|
||||
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
|
||||
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
|
||||
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
|
||||
# "tooltip", "notification", "combo", and "dnd".
|
||||
#
|
||||
#
|
||||
# Following per window-type options are available: ::
|
||||
#
|
||||
#
|
||||
# fade, shadow:::
|
||||
# Controls window-type-specific shadow and fade settings.
|
||||
#
|
||||
#
|
||||
# opacity:::
|
||||
# Controls default opacity of the window type.
|
||||
#
|
||||
#
|
||||
# focus:::
|
||||
# Controls whether the window of this type is to be always considered focused.
|
||||
# Controls whether the window of this type is to be always considered focused.
|
||||
# (By default, all window types except "normal" and "dialog" has this on.)
|
||||
#
|
||||
#
|
||||
# full-shadow:::
|
||||
# Controls whether shadow is drawn under the parts of the window that you
|
||||
# normally won't be able to see. Useful when the window has parts of it
|
||||
# Controls whether shadow is drawn under the parts of the window that you
|
||||
# normally won't be able to see. Useful when the window has parts of it
|
||||
# transparent, and you want shadows in those areas.
|
||||
#
|
||||
#
|
||||
# redir-ignore:::
|
||||
# Controls whether this type of windows should cause screen to become
|
||||
# Controls whether this type of windows should cause screen to become
|
||||
# redirected again after been unredirected. If you have unredir-if-possible
|
||||
# set, and doesn't want certain window to cause unnecessary screen redirection,
|
||||
# set, and doesn't want certain window to cause unnecessary screen redirection,
|
||||
# you can set this to `true`.
|
||||
#
|
||||
wintypes:
|
||||
|
|
|
@ -3,3 +3,5 @@
|
|||
PROTON_LOG=0 PROTON_LOG_DIR=/tmp %command% -skipsteam --disable-videoplayers --melonloader.hideconsole
|
||||
|
||||
--disable-videoplayers --melonloader.hideconsole -skipsteam
|
||||
|
||||
--enable-libvlc
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
"liveServer.settings.root": "docs/",
|
||||
"liveServer.settings.donotVerifyTags": true,
|
||||
"editor.insertSpaces": false,
|
||||
"editor.fontFamily": "\"-Wingdings\",\"-linja lipamanka\", sasns, mono, \"nasin\\-nanpa\"",
|
||||
"editor.fontFamily": "Liberation Mono , \"-Wingdings\",\"-linja lipamanka\", sasns, mono, \"nasin\\-nanpa\"",
|
||||
"Lua.workspace.library": [
|
||||
"~/proj/forks/awesome"
|
||||
],
|
||||
|
@ -26,7 +26,6 @@
|
|||
"editor.renderWhitespace": "all",
|
||||
"terminal.integrated.fontFamily": "monospace",
|
||||
"markdown.preview.fontFamily": "sans",
|
||||
"editor.bracketPairColorization.enabled": false,
|
||||
"rust-analyzer.cargo.buildScripts.enable": true,
|
||||
"editor.fontLigatures": true,
|
||||
"redhat.telemetry.enabled": false,
|
||||
|
|
7
x-solvespace.xml
Normal file
7
x-solvespace.xml
Normal file
|
@ -0,0 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<mime-info xmlns="http://www.freedesktop.org/standards/shared-mime-info">
|
||||
<mime-type type="application/x-solvespace">
|
||||
<comment>SolveSpace file</comment>
|
||||
<glob pattern="*.slvs" />
|
||||
</mime-type>
|
||||
</mime-info>
|
Loading…
Reference in a new issue