2024-10-04 22:10:00 +02:00
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use std::collections::HashMap;
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2024-10-03 22:59:49 +02:00
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use super::tile::*;
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2024-10-04 22:35:15 +02:00
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use raylib::prelude::*;
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2024-10-03 22:59:49 +02:00
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#[derive(Debug, Default, Clone, Copy, PartialEq)]
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pub struct Pos {
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pub x: isize,
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pub y: isize,
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}
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impl From<(usize, usize)> for Pos {
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fn from(value: (usize, usize)) -> Self {
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Self {
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x: value.0 as isize,
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y: value.1 as isize,
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}
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}
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}
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2024-10-04 22:10:00 +02:00
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#[derive(Debug, Clone)]
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2024-10-03 22:59:49 +02:00
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pub struct Board {
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rows: Vec<Vec<Tile>>,
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width: usize,
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height: usize,
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}
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impl Board {
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pub fn new_empty(width: usize, height: usize) -> Self {
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let rows = vec![vec![Tile::Blank; width]; height];
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Self {
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rows,
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width,
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height,
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}
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}
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pub fn new(rows: Vec<Vec<Tile>>) -> Self {
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Self {
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width: rows[0].len(),
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height: rows.len(),
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rows,
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}
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}
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pub fn in_bounds(&self, p: Pos) -> bool {
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p.x >= 0 && p.y >= 0 && p.x < self.width as isize && p.y < self.height as isize
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}
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pub fn get(&self, p: Pos) -> Option<Tile> {
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if self.in_bounds(p) {
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Some(self.rows[p.y as usize][p.x as usize])
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} else {
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None
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}
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}
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pub fn get_or_blank(&self, p: Pos) -> Tile {
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if self.in_bounds(p) {
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self.rows[p.y as usize][p.x as usize]
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} else {
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Tile::default()
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}
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}
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pub fn get_mut(&mut self, p: Pos) -> &mut Tile {
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if self.in_bounds(p) {
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&mut self.rows[p.y as usize][p.x as usize]
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} else {
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panic!(
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"position {p:?} out of bounds, size is {}x{}",
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self.width, self.height
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);
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}
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}
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pub fn set(&mut self, p: Pos, tile: Tile) {
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if self.in_bounds(p) {
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self.rows[p.y as usize][p.x as usize] = tile;
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}
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}
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pub fn width(&self) -> usize {
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self.width
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}
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pub fn height(&self) -> usize {
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self.height
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}
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2024-10-04 22:10:00 +02:00
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pub fn draw(
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&self,
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d: &mut RaylibDrawHandle,
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textures: &HashMap<String, Texture2D>,
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offset: Vector2,
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zoom: i32,
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2024-10-04 22:35:15 +02:00
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) {
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2024-10-04 22:10:00 +02:00
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let tile_size = 16 << zoom;
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for x in 0..self.width {
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for y in 0..self.height {
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if let Some(tile) = self.get((x, y).into()) {
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let px = x as i32 * tile_size + offset.x as i32 + tile_size / 2;
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let py = y as i32 * tile_size + offset.y as i32 + tile_size / 2;
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tile.draw(d, textures, px, py, tile_size, zoom);
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}
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}
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}
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}
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2024-10-03 22:59:49 +02:00
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}
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