marble-machinations/src/marble_engine/board.rs

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2.9 KiB
Rust
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use crate::Textures;
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use super::tile::*;
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use raylib::prelude::*;
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#[derive(Debug, Default, Clone, Copy, PartialEq)]
pub struct Pos {
pub x: isize,
pub y: isize,
}
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impl Pos {
pub const fn to_vec(&self) -> Vector2 {
Vector2 {
x: self.x as f32,
y: self.y as f32,
}
}
}
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impl From<(usize, usize)> for Pos {
fn from(value: (usize, usize)) -> Self {
Self {
x: value.0 as isize,
y: value.1 as isize,
}
}
}
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impl From<Vector2> for Pos {
fn from(vec: Vector2) -> Self {
Self {
x: vec.x as isize,
y: vec.y as isize,
}
}
}
#[derive(Debug, Clone)]
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pub struct Board {
rows: Vec<Vec<Tile>>,
width: usize,
height: usize,
}
impl Board {
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pub fn parse(source: &str) -> Self {
let mut rows = Vec::new();
let mut width = 0;
for line in source.lines() {
width = width.max(line.len());
let mut tiles = Vec::new();
for char in line.chars() {
tiles.push(Tile::from_char(char));
}
rows.push(tiles);
}
for line in &mut rows {
line.resize(width, Tile::Blank);
}
Board::new(rows)
}
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pub fn new_empty(width: usize, height: usize) -> Self {
let rows = vec![vec![Tile::Blank; width]; height];
Self {
rows,
width,
height,
}
}
pub fn new(rows: Vec<Vec<Tile>>) -> Self {
Self {
width: rows[0].len(),
height: rows.len(),
rows,
}
}
pub fn in_bounds(&self, p: Pos) -> bool {
p.x >= 0 && p.y >= 0 && p.x < self.width as isize && p.y < self.height as isize
}
pub fn get(&self, p: Pos) -> Option<Tile> {
if self.in_bounds(p) {
Some(self.rows[p.y as usize][p.x as usize])
} else {
None
}
}
pub fn get_or_blank(&self, p: Pos) -> Tile {
if self.in_bounds(p) {
self.rows[p.y as usize][p.x as usize]
} else {
Tile::default()
}
}
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pub fn get_mut(&mut self, p: Pos) -> Option<&mut Tile> {
if self.in_bounds(p) {
Some(&mut self.rows[p.y as usize][p.x as usize])
} else {
None
}
}
pub fn get_mut_unchecked(&mut self, p: Pos) -> &mut Tile {
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if self.in_bounds(p) {
&mut self.rows[p.y as usize][p.x as usize]
} else {
panic!(
"position {p:?} out of bounds, size is {}x{}",
self.width, self.height
);
}
}
pub fn set(&mut self, p: Pos, tile: Tile) {
if self.in_bounds(p) {
self.rows[p.y as usize][p.x as usize] = tile;
}
}
pub fn width(&self) -> usize {
self.width
}
pub fn height(&self) -> usize {
self.height
}
pub fn draw(&self, d: &mut RaylibDrawHandle, textures: &Textures, offset: Vector2, zoom: i32) {
let tile_size = 16 << zoom;
for x in 0..self.width {
for y in 0..self.height {
if let Some(tile) = self.get((x, y).into()) {
let px = x as i32 * tile_size + offset.x as i32 + tile_size / 2;
let py = y as i32 * tile_size + offset.y as i32 + tile_size / 2;
let texture = textures.get(&tile.texture());
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d.draw_texture_ex(
texture,
Vector2::new((px - tile_size / 2) as f32, (py - tile_size / 2) as f32),
0.0,
(1 << zoom) as f32,
Color::WHITE,
);
}
}
}
}
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}