marble-machinations/README.md

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# marble machinations
(working title)
logic mostly like https://git.crispypin.cc/CrispyPin/marble
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## todo
- show level info in editor
- comments
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- accessibility
- ui scaling
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- background colour setting
- hotkeys for everything
- more levels
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- scroll output bytes
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- make direct power (comparator -> machine) work, (needs storing power direction in machine tiles)
- cut selections, copy to system clipboard
- timestamps in solutions and blueprints
- lock tile types for early levels to make it less overwhelming
- display tool variant more clearly (it's not obvious there are more states)
- option to use 8-bit marbles?
- blueprint rotation?
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# physics
- find direct bounces (todo consistency)
- execute direct bounces
- mark tiles as Claimed, ClaimedIndirect, BlockedIndirect, Blocked
- direct movements can move to any but Blocked tiles
- indirect movements can only move to ClaimedIndirect
- Claimed + ClaimedIndirect = BlockedIndirect
- ClaimedIndirect + ClaimedIndirect = BlockedIndirect
- Claimed + Claimed = Blocked
- BlockedIndirect + Claimed = Claimed
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## file hierarchy
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```
- assets/
- levels/
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- chapter_01.json
- chapter_02.json
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- sandbox.json
- user/
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- solutions/
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- output/
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- solution_0.json
- solution_1.json
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- copy_input/
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- solution_0.json
- solution_3.json
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- blueprints
- blueprint_0.json
```
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## levels
### intro, basic mechanics
- output a zero (marble, io)
- output multiple numbers in sequence (digits)
- output zeroes forever (looping, button, silo output)
- copy the input (input)
- copy only odd input numbers (comparator, math, flipper)
### 0-terminated list processing
- copy the second list
- calculate list length (math, silo input)
- count instances of 5 in a list
- reverse a list (bouncing)
### user-friendly numbers
- convert a number to decimal ascii
- parse an ascii number
- convert text to lowercase
### advanced list processing
- index a list
- search a list
- add two lists element-wise
- sort list