reduce magic number constants
This commit is contained in:
parent
59aeeff5b6
commit
092a7b70ff
1 changed files with 45 additions and 48 deletions
|
@ -24,9 +24,13 @@ use crate::{
|
||||||
userdata_dir, Scroll, Textures,
|
userdata_dir, Scroll, Textures,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
const TILE_TEXTURE_SIZE: usize = 16;
|
||||||
const HEADER_HEIGHT: i32 = 40;
|
const HEADER_HEIGHT: i32 = 40;
|
||||||
const FOOTER_HEIGHT: i32 = 95;
|
const FOOTER_HEIGHT: i32 = 95;
|
||||||
const SIDEBAR_WIDTH: i32 = 200 + 32 * 2 + 5 * 4;
|
const SIDEBAR_WIDTH: i32 = 200 + 32 * 2 + 5 * 4;
|
||||||
|
const POPUP_WIDTH: i32 = 320;
|
||||||
|
const POPUP_HEIGHT: i32 = 165;
|
||||||
|
|
||||||
const MAX_ZOOM_IN: i32 = 3;
|
const MAX_ZOOM_IN: i32 = 3;
|
||||||
const BOARD_MARGIN: PosInt = 3;
|
const BOARD_MARGIN: PosInt = 3;
|
||||||
const MAX_SPEED_POWER: u8 = 16;
|
const MAX_SPEED_POWER: u8 = 16;
|
||||||
|
@ -166,7 +170,7 @@ impl Editor {
|
||||||
}
|
}
|
||||||
|
|
||||||
fn pos_to_screen(&self, pos: Vector2) -> Vector2 {
|
fn pos_to_screen(&self, pos: Vector2) -> Vector2 {
|
||||||
pos * (16 << self.zoom) as f32 + self.view_offset
|
pos * (TILE_TEXTURE_SIZE << self.zoom) as f32 + self.view_offset
|
||||||
}
|
}
|
||||||
|
|
||||||
fn start_sim(&mut self) {
|
fn start_sim(&mut self) {
|
||||||
|
@ -234,7 +238,7 @@ impl Editor {
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn center_view(&mut self, d: &RaylibHandle) {
|
pub fn center_view(&mut self, d: &RaylibHandle) {
|
||||||
let tile_size = (16 << self.zoom) as f32;
|
let tile_size = (TILE_TEXTURE_SIZE << self.zoom) as f32;
|
||||||
let tile_x = self.source_board.width() as f32 / 2. * tile_size;
|
let tile_x = self.source_board.width() as f32 / 2. * tile_size;
|
||||||
let tile_y = self.source_board.height() as f32 / 2. * tile_size;
|
let tile_y = self.source_board.height() as f32 / 2. * tile_size;
|
||||||
let screen_x = d.get_screen_width() as f32 / 2.;
|
let screen_x = d.get_screen_width() as f32 / 2.;
|
||||||
|
@ -244,11 +248,11 @@ impl Editor {
|
||||||
}
|
}
|
||||||
|
|
||||||
fn change_zoom_level(&mut self, d: &RaylibHandle, delta: i32) {
|
fn change_zoom_level(&mut self, d: &RaylibHandle, delta: i32) {
|
||||||
let tile_size = (16 << self.zoom) as f32;
|
let tile_size = (TILE_TEXTURE_SIZE << self.zoom) as f32;
|
||||||
let mouse_pos = d.get_mouse_position();
|
let mouse_pos = d.get_mouse_position();
|
||||||
let tile_pos_of_mouse = (mouse_pos - self.view_offset) / tile_size;
|
let tile_pos_of_mouse = (mouse_pos - self.view_offset) / tile_size;
|
||||||
self.zoom += delta;
|
self.zoom += delta;
|
||||||
let tile_size = (16 << self.zoom) as f32;
|
let tile_size = (TILE_TEXTURE_SIZE << self.zoom) as f32;
|
||||||
self.view_offset = mouse_pos - tile_pos_of_mouse * tile_size;
|
self.view_offset = mouse_pos - tile_pos_of_mouse * tile_size;
|
||||||
self.view_offset.x = self.view_offset.x.floor();
|
self.view_offset.x = self.view_offset.x.floor();
|
||||||
self.view_offset.y = self.view_offset.y.floor();
|
self.view_offset.y = self.view_offset.y.floor();
|
||||||
|
@ -288,7 +292,7 @@ impl Editor {
|
||||||
}
|
}
|
||||||
|
|
||||||
fn grow_board_and_update_view(&mut self, pos: &mut Pos) {
|
fn grow_board_and_update_view(&mut self, pos: &mut Pos) {
|
||||||
let tile_size = (16 << self.zoom) as f32;
|
let tile_size = (TILE_TEXTURE_SIZE << self.zoom) as f32;
|
||||||
let (x, y) = self.source_board.grow_to_include(*pos);
|
let (x, y) = self.source_board.grow_to_include(*pos);
|
||||||
if x != 0 || y != 0 {
|
if x != 0 || y != 0 {
|
||||||
self.view_offset.x -= x as f32 * tile_size;
|
self.view_offset.x -= x as f32 * tile_size;
|
||||||
|
@ -315,7 +319,7 @@ impl Editor {
|
||||||
}
|
}
|
||||||
|
|
||||||
fn set_tile(&mut self, mut pos: Pos, tile: Tile) {
|
fn set_tile(&mut self, mut pos: Pos, tile: Tile) {
|
||||||
let tile_size = (16 << self.zoom) as f32;
|
let tile_size = (TILE_TEXTURE_SIZE << self.zoom) as f32;
|
||||||
pos.x -= BOARD_MARGIN;
|
pos.x -= BOARD_MARGIN;
|
||||||
pos.y -= BOARD_MARGIN;
|
pos.y -= BOARD_MARGIN;
|
||||||
self.grow_board_and_update_view(&mut pos);
|
self.grow_board_and_update_view(&mut pos);
|
||||||
|
@ -443,7 +447,7 @@ impl Editor {
|
||||||
d.clear_background(Color::new(64, 64, 64, 255));
|
d.clear_background(Color::new(64, 64, 64, 255));
|
||||||
|
|
||||||
if self.draw_overlay {
|
if self.draw_overlay {
|
||||||
let tile_size = (16 << self.zoom) as f32;
|
let tile_size = (TILE_TEXTURE_SIZE << self.zoom) as f32;
|
||||||
let grid_spill_x = (self.view_offset.x).rem(tile_size) - tile_size;
|
let grid_spill_x = (self.view_offset.x).rem(tile_size) - tile_size;
|
||||||
let grid_spill_y = (self.view_offset.y).rem(tile_size) - tile_size;
|
let grid_spill_y = (self.view_offset.y).rem(tile_size) - tile_size;
|
||||||
d.gui_grid(
|
d.gui_grid(
|
||||||
|
@ -517,48 +521,41 @@ impl Editor {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if self.popup == EndPopup::Success {
|
if matches!(self.popup, EndPopup::Success | EndPopup::Failure) {
|
||||||
let width = 320;
|
let x = d.get_screen_width() / 2 - POPUP_WIDTH / 2;
|
||||||
let height = 165;
|
let y = d.get_screen_height() / 2 - POPUP_HEIGHT / 2;
|
||||||
let x = d.get_screen_width() / 2 - width / 2;
|
d.draw_rectangle(x, y, POPUP_WIDTH, POPUP_HEIGHT, BG_DARK);
|
||||||
let y = d.get_screen_height() / 2 - height / 2;
|
if self.popup == EndPopup::Success {
|
||||||
d.draw_rectangle(x, y, width, height, BG_DARK);
|
d.draw_text("Level Complete!", x + 45, y + 10, 30, Color::LIME);
|
||||||
d.draw_text("Level Complete!", x + 45, y + 10, 30, Color::LIME);
|
if let Some(score) = &self.score {
|
||||||
if let Some(score) = &self.score {
|
d.draw_text("cycles", x + 15, y + 45, 20, Color::WHITE);
|
||||||
d.draw_text("cycles", x + 15, y + 45, 20, Color::WHITE);
|
draw_usize(d, textures, score.cycles, x + 10, y + 70, 9, 2);
|
||||||
draw_usize(d, textures, score.cycles, x + 10, y + 70, 9, 2);
|
d.draw_text("tiles", x + 215, y + 45, 20, Color::WHITE);
|
||||||
d.draw_text("tiles", x + 215, y + 45, 20, Color::WHITE);
|
draw_usize(d, textures, score.tiles, x + 210, y + 70, 5, 2);
|
||||||
draw_usize(d, textures, score.tiles, x + 210, y + 70, 5, 2);
|
}
|
||||||
}
|
if simple_button(d, x + 10, y + 110, 140, 45) {
|
||||||
if simple_button(d, x + 10, y + 110, 140, 45) {
|
self.popup = EndPopup::Dismissed;
|
||||||
self.popup = EndPopup::Dismissed;
|
}
|
||||||
}
|
d.draw_text("continue\nediting", x + 15, y + 115, 20, Color::WHITE);
|
||||||
d.draw_text("continue\nediting", x + 15, y + 115, 20, Color::WHITE);
|
|
||||||
|
|
||||||
if simple_button(d, x + width / 2 + 5, y + 110, 140, 45) {
|
if simple_button(d, x + POPUP_WIDTH / 2 + 5, y + 110, 140, 45) {
|
||||||
self.exit_state = ExitState::ExitAndSave;
|
self.exit_state = ExitState::ExitAndSave;
|
||||||
|
}
|
||||||
|
d.draw_text(
|
||||||
|
"return to\nlevel list",
|
||||||
|
x + POPUP_WIDTH / 2 + 10,
|
||||||
|
y + 115,
|
||||||
|
20,
|
||||||
|
Color::WHITE,
|
||||||
|
);
|
||||||
|
} else {
|
||||||
|
d.draw_text("Level Failed!", x + 45, y + 10, 30, Color::RED);
|
||||||
|
d.draw_text("incorrect output", x + 45, y + 45, 20, Color::WHITE);
|
||||||
|
if simple_button(d, x + 10, y + 110, 300, 25) {
|
||||||
|
self.popup = EndPopup::Dismissed;
|
||||||
|
}
|
||||||
|
d.draw_text("ok :(", x + 15, y + 115, 20, Color::WHITE);
|
||||||
}
|
}
|
||||||
d.draw_text(
|
|
||||||
"return to\nlevel list",
|
|
||||||
x + width / 2 + 10,
|
|
||||||
y + 115,
|
|
||||||
20,
|
|
||||||
Color::WHITE,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
if self.popup == EndPopup::Failure {
|
|
||||||
let width = 320;
|
|
||||||
let height = 165;
|
|
||||||
let x = d.get_screen_width() / 2 - width / 2;
|
|
||||||
let y = d.get_screen_height() / 2 - height / 2;
|
|
||||||
d.draw_rectangle(x, y, width, height, BG_DARK);
|
|
||||||
d.draw_text("Level Failed!", x + 45, y + 10, 30, Color::RED);
|
|
||||||
d.draw_text("incorrect output", x + 45, y + 45, 20, Color::WHITE);
|
|
||||||
if simple_button(d, x + 10, y + 110, 300, 25) {
|
|
||||||
self.popup = EndPopup::Dismissed;
|
|
||||||
}
|
|
||||||
d.draw_text("ok :(", x + 15, y + 115, 20, Color::WHITE);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -904,7 +901,7 @@ impl Editor {
|
||||||
let mouse_pos = d.get_mouse_position();
|
let mouse_pos = d.get_mouse_position();
|
||||||
let scroll_delta = d.get_mouse_wheel_move();
|
let scroll_delta = d.get_mouse_wheel_move();
|
||||||
let tile_scale = (1 << self.zoom) as f32;
|
let tile_scale = (1 << self.zoom) as f32;
|
||||||
let tile_size = 16 << self.zoom;
|
let tile_size = TILE_TEXTURE_SIZE << self.zoom;
|
||||||
if self.sim_state == SimState::Editing {
|
if self.sim_state == SimState::Editing {
|
||||||
if let Some(board) = &self.pasting_board {
|
if let Some(board) = &self.pasting_board {
|
||||||
if d.is_key_pressed(KeyboardKey::KEY_ESCAPE) {
|
if d.is_key_pressed(KeyboardKey::KEY_ESCAPE) {
|
||||||
|
|
Loading…
Reference in a new issue