This commit is contained in:
Crispy 2025-04-23 21:47:34 +02:00
parent 324d16cfc2
commit 0b2a3991ed
6 changed files with 29 additions and 29 deletions

View file

@ -69,16 +69,16 @@ impl Board {
pub fn draw_comments(&self, offset: Vec2, scale: f32) { pub fn draw_comments(&self, offset: Vec2, scale: f32) {
let tile_size = TILE_TEXTURE_SIZE * scale; let tile_size = TILE_TEXTURE_SIZE * scale;
let font_size = 10. * scale .max(1.); let font_size = 10. * scale.max(1.);
let line_space = 12. * scale .max(1.); let line_space = 12. * scale.max(1.);
for comment in &self.comments { for comment in &self.comments {
let x = comment.x as f32 * tile_size + offset.x ; let x = comment.x as f32 * tile_size + offset.x;
let y = comment.y as f32 * tile_size + offset.y ; let y = comment.y as f32 * tile_size + offset.y;
let y = y + (tile_size - font_size) / 2.; // center vertically in the grid row let y = y + (tile_size - font_size) / 2.; // center vertically in the grid row
for (i, line) in comment.text.lines().enumerate() { for (i, line) in comment.text.lines().enumerate() {
let y = y + line_space * i as f32; let y = y + line_space * i as f32;
draw_text(line, x, y, font_size, colors::ORANGE); draw_text(line, x, y, font_size, colors::ORANGE);
} }
} }
} }

View file

@ -60,7 +60,7 @@ impl Config {
toggle(&mut self.show_debug_timing, "show debug timing"); toggle(&mut self.show_debug_timing, "show debug timing");
// self.input.update(d); // self.input.update(d);
self.input.draw_edit( globals, y); self.input.draw_edit(globals, y);
MenuReturn::Stay MenuReturn::Stay
} }
} }

View file

@ -39,7 +39,6 @@ async fn main() {
// set_window_min_size(640, 480); // set_window_min_size(640, 480);
set_mouse_cursor(miniquad::CursorIcon::Crosshair); set_mouse_cursor(miniquad::CursorIcon::Crosshair);
let mut game = Game::new().await; let mut game = Game::new().await;
game.run().await game.run().await
} }
@ -223,7 +222,13 @@ impl Game {
.get(self.selected_level.0) .get(self.selected_level.0)
.and_then(|c| c.levels.get(self.selected_level.1)) .and_then(|c| c.levels.get(self.selected_level.1))
{ {
draw_text(level.name(), level_list_width + 10., 10., 40., colors::SKYBLUE); draw_text(
level.name(),
level_list_width + 10.,
10.,
40.,
colors::SKYBLUE,
);
draw_text(level.id(), level_list_width + 10., 50., 10., colors::GRAY); draw_text(level.id(), level_list_width + 10., 50., 10., colors::GRAY);
let mut y = 70.; let mut y = 70.;
@ -271,7 +276,7 @@ impl Game {
colors::WHITE, colors::WHITE,
); );
if tex32_button( if tex32_button(
&self.globals.mouse, &self.globals.mouse,
(level_list_width + entry_width + 15., solution_y + 4.), (level_list_width + entry_width + 15., solution_y + 4.),
self.globals.get_tex("cancel"), self.globals.get_tex("cancel"),
(&mut tooltip, "delete"), (&mut tooltip, "delete"),

View file

@ -285,17 +285,11 @@ impl Grid {
out out
} }
pub fn draw( pub fn draw(&self, textures: &Textures, offset: Vec2, scale: f32, power_directions: bool) {
&self,
textures: &Textures,
offset: Vec2,
scale: f32,
power_directions: bool,
) {
let tile_size = (TILE_TEXTURE_SIZE * scale) as i32; let tile_size = (TILE_TEXTURE_SIZE * scale) as i32;
let start_x = (-offset.x as i32) / tile_size - 1; let start_x = (-offset.x as i32) / tile_size - 1;
let tiles_width = screen_width() as i32/ tile_size + 3; let tiles_width = screen_width() as i32 / tile_size + 3;
let start_y = (-offset.y as i32) / tile_size - 1; let start_y = (-offset.y as i32) / tile_size - 1;
let tiles_height = screen_height() as i32 / tile_size + 3; let tiles_height = screen_height() as i32 / tile_size + 3;
@ -309,19 +303,25 @@ impl Grid {
continue; continue;
} }
let texture = textures.get(texname); let texture = textures.get(texname);
draw_scaled_texture( texture, px, py, scale); draw_scaled_texture(texture, px, py, scale);
if power_directions { if power_directions {
if let Tile::Powerable(_, state) = &tile { if let Tile::Powerable(_, state) = &tile {
for dir in Direction::ALL { for dir in Direction::ALL {
if state.get_dir(dir) { if state.get_dir(dir) {
let texture = textures.get(dir.debug_arrow_texture_name()); let texture = textures.get(dir.debug_arrow_texture_name());
draw_scaled_texture( texture, px, py, scale); draw_scaled_texture(texture, px, py, scale);
} }
} }
} }
} }
} else { } else {
draw_rectangle(px, py, tile_size as _, tile_size as _, Color::from_rgba(0, 0, 0, 80)); draw_rectangle(
px,
py,
tile_size as _,
tile_size as _,
Color::from_rgba(0, 0, 0, 80),
);
} }
} }
} }

View file

@ -12,7 +12,7 @@ pub const BG_WIDGET: Color = gray(64);
pub const BG_WIDGET_ACTIVE: Color = rgb(80, 120, 180); pub const BG_WIDGET_ACTIVE: Color = rgb(80, 120, 180);
pub const FG_MARBLE_VALUE: Color = rgb(255, 80, 40); pub const FG_MARBLE_VALUE: Color = rgb(255, 80, 40);
pub const FG_CHAPTER_TITLE: Color = rgb(255, 160, 40); pub const FG_CHAPTER_TITLE: Color = rgb(255, 160, 40);
pub const SLIDER_FILL: Color = rgb(255, 160, 40); pub const SLIDER_FILL: Color = rgb(255, 160, 40);
pub const LIGHTBLUE: Color = rgb(80, 190, 230); pub const LIGHTBLUE: Color = rgb(80, 190, 230);
pub const fn widget_bg(highlight: bool) -> Color { pub const fn widget_bg(highlight: bool) -> Color {

View file

@ -31,15 +31,11 @@ pub fn userdata_dir() -> PathBuf {
PathBuf::from("user") PathBuf::from("user")
} }
pub fn draw_rectangle_rec(bounds: Rect, color: Color){ pub fn draw_rectangle_rec(bounds: Rect, color: Color) {
draw_rectangle( draw_rectangle(bounds.x, bounds.y, bounds.w, bounds.h, color);
bounds.x,
bounds.y,
bounds.w,
bounds.h,color);
} }
pub fn draw_scaled_texture_c(texture: &Texture2D, x: f32, y: f32, scale: f32, color:Color) { pub fn draw_scaled_texture_c(texture: &Texture2D, x: f32, y: f32, scale: f32, color: Color) {
let params = DrawTextureParams { let params = DrawTextureParams {
dest_size: Some(Vec2::new(texture.width() * scale, texture.height() * scale)), dest_size: Some(Vec2::new(texture.width() * scale, texture.height() * scale)),
..Default::default() ..Default::default()
@ -47,7 +43,6 @@ pub fn draw_scaled_texture_c(texture: &Texture2D, x: f32, y: f32, scale: f32, co
draw_texture_ex(texture, x, y, color, params); draw_texture_ex(texture, x, y, color, params);
} }
pub fn draw_scaled_texture(texture: &Texture2D, x: f32, y: f32, scale: f32) { pub fn draw_scaled_texture(texture: &Texture2D, x: f32, y: f32, scale: f32) {
let params = DrawTextureParams { let params = DrawTextureParams {
dest_size: Some(Vec2::new(texture.width() * scale, texture.height() * scale)), dest_size: Some(Vec2::new(texture.width() * scale, texture.height() * scale)),