add benchmark executable
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5 changed files with 74 additions and 3 deletions
10
CHANGELOG.md
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CHANGELOG.md
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Game store page: https://crispypin.itch.io/marble-machinations
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## [Unreleased]
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- added: changelog file
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- (dev) added: sub-tick visualisation in debug mode
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- fixed: equal comparator did not output one of two incoming signals in some cases, depending on wire length and update order
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### added
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- changelog file
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- (dev) sub-tick visualisation in debug mode
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- (dev) tests and benchmarks
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### fixed
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- equal comparator did not output one of two incoming signals in some cases, depending on wire length and update order
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### changed
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- changed: comparators can now power other tiles without a wire between, including other comparators
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- changed: directly moving marbles (to adjactent tile without anything between) now have priority over new marbles being created, instead of the two events cancelling each other
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name = "marble-machinations"
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version = "0.2.1"
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edition = "2021"
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default-run = "marble-machinations"
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[dependencies]
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raylib = "5.0.2"
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serde = { version = "1.0.210", features = ["derive"] }
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serde_json = "1.0.128"
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[[bin]]
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name = "bench"
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path = "src/benchmark.rs"
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13
benchmarks/aoc_2024_1a_level.json
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benchmarks/aoc_2024_1a_level.json
Normal file
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benchmarks/aoc_2024_1a_solution.json
Normal file
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benchmarks/aoc_2024_1a_solution.json
Normal file
File diff suppressed because one or more lines are too long
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src/benchmark.rs
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src/benchmark.rs
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use std::time::Instant;
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use marble_machinations::{
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level::Level,
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marble_engine::{board::Board, Machine},
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solution::Solution,
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};
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fn main() {
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aoc_2024_1a();
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}
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fn aoc_2024_1a() {
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println!("running aoc_2024_1a");
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benchmark(
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include_str!("../benchmarks/aoc_2024_1a_level.json"),
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include_str!("../benchmarks/aoc_2024_1a_solution.json"),
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);
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}
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fn benchmark(level: &str, solution: &str) {
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let level: Level = serde_json::from_str(level).unwrap();
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let solution: Solution = serde_json::from_str(solution).unwrap();
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let cycle_count = solution.score.unwrap().cycles;
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let mut machine = Machine::new_empty();
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machine.set_board(Board::parse(&solution.board));
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let start_time = Instant::now();
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for (n, stage) in level.stages().iter().enumerate() {
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machine.set_input(stage.input().as_bytes().to_owned());
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for _ in 0..cycle_count {
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machine.step();
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}
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assert_eq!(machine.output(), stage.output().as_bytes());
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println!("passed stage {n}");
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machine.reset();
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}
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let elapsed = start_time.elapsed();
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println!("took {elapsed:?}");
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}
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