make colours more consistent
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@ -183,7 +183,14 @@ pub fn texture_option_button<T>(
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width: tex_size + border * 2.,
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height: tex_size + border * 2.,
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};
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d.draw_rectangle_rec(bounds, widget_bg(&option == current));
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d.draw_rectangle_rec(
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bounds,
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if &option == current {
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BG_WIDGET_ACTIVE
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} else {
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gray(16)
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},
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);
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d.draw_texture_ex(
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texture,
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pos + Vector2::new(border, border),
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