make all powerable tiles also store a powered state that can be rendered

This commit is contained in:
Crispy 2024-10-03 23:34:16 +02:00
parent bf46a3e7c3
commit 12bd19a7f3
3 changed files with 152 additions and 144 deletions

View file

@ -13,22 +13,28 @@ pub type MarbleValue = u32;
pub enum Tile {
#[default]
Blank,
Block,
Comment(u8),
Bag,
Marble {
value: MarbleValue,
dir: Direction,
},
Trigger(bool),
Digit(u8),
Wire(WireType, bool),
Gate(GateType),
Print,
Input,
Flip,
Math(MathOp),
Mirror(MirrorType),
Arrow(Direction),
Powerable(PTile, bool),
}
#[derive(Debug, Clone, Copy)]
pub enum PTile {
Wire(WireType),
Gate(GateType),
Math(MathOp),
Bag,
Flipper,
Input,
Output,
}
#[derive(Debug, Clone, Copy)]
@ -89,16 +95,17 @@ impl Tile {
let right = x + size / 2 - 1;
match self {
Tile::Blank => (),
Tile::Block => d.draw_rectangle(x - size / 2, y - size / 2, size, size, Color::DIMGRAY),
Tile::Comment(c) => {
d.draw_text(&format!("{}", *c as char), x - 10, y - 10, 20, Color::RED)
d.draw_rectangle(x-size/2, y-size/2, size, size, Color::DIMGRAY);
d.draw_text(&format!("{}", *c as char), x - 10, y - 10, 20, Color::WHITE);
}
Tile::Bag => d.draw_circle_lines(x, y, size as f32 * 0.4, Color::CYAN),
Tile::Marble { value, dir } => {
d.draw_circle(x, y, size as f32 * 0.35, Color::new(15, 15, 15, 255));
d.draw_text(
&format!("{value}"),
x - size / 2,
y - size / 2,
x - size / 2 + 2,
y - size / 2 + 2,
20,
Color::MAGENTA,
);
@ -110,24 +117,6 @@ impl Tile {
Tile::Digit(n) => {
d.draw_text(&String::from(*n as char), x - 10, y - 10, 20, Color::ORANGE)
}
Tile::Wire(wire, state) => {
let color = if *state { Color::RED } else { Color::WHITE };
let vertical = !matches!(wire, WireType::Horizontal);
let horizontal = !matches!(wire, WireType::Vertical);
if vertical {
// d.draw_line(x, up, x, down, color);
d.draw_rectangle(x - size / 8, y - size / 2, size / 4, size, color)
}
if horizontal {
// d.draw_line(left, y, right, y, color);
d.draw_rectangle(x - size / 2, y - size / 8, size, size / 4, color)
}
}
// Tile::Gate(_) => todo!(),
// Tile::Print => todo!(),
// Tile::Input => todo!(),
// Tile::Flip => todo!(),
// Tile::Math(_) => todo!(),
Tile::Mirror(mirror) => {
let height = size as f32 * 1.25;
let width = (size / 4) as f32;
@ -156,7 +145,32 @@ impl Tile {
};
d.draw_triangle(v1, v2, v3, Color::CYAN);
}
_ => d.draw_rectangle(x - size / 2, y - size / 2, size, size, Color::YELLOW),
Tile::Powerable(tile, state) => {
let color = if *state { Color::RED } else { Color::LIGHTGRAY };
match tile {
PTile::Bag => {
d.draw_circle(x, y, size as f32 * 0.4, color);
d.draw_circle(x, y, size as f32 * 0.2, Color::GRAY);
}
PTile::Wire(wire) => {
let vertical = !matches!(wire, WireType::Horizontal);
let horizontal = !matches!(wire, WireType::Vertical);
if vertical {
d.draw_rectangle(x - size / 8, y - size / 2, size / 4, size, color)
}
if horizontal {
d.draw_rectangle(x - size / 2, y - size / 8, size, size / 4, color)
}
}
// PTile::Gate(_) => todo!(),
// PTile::Math(_) => todo!(),
// PTile::Print => todo!(),
// PTile::Input => todo!(),
// PTile::Flip => todo!(),
_ => d.draw_rectangle(x - size / 2, y - size / 2, size, size, color),
}
}
}
}
}