make all powerable tiles also store a powered state that can be rendered
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bf46a3e7c3
commit
12bd19a7f3
3 changed files with 152 additions and 144 deletions
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@ -67,7 +67,7 @@ impl Machine {
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for y in 0..self.board.height() {
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for x in 0..self.board.width() {
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match self.board.get_mut((x, y).into()) {
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Tile::Wire(_, state) => *state = false,
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Tile::Powerable(_, state) => *state = false,
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Tile::Trigger(state) => *state = false,
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_ => (),
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}
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@ -103,7 +103,7 @@ impl Machine {
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self.marbles[i] = next_pos;
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new_tile = Some(Tile::Blank);
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}
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Tile::Bag => {
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Tile::Powerable(PTile::Bag, _) => {
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to_remove.push(i);
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new_tile = Some(Tile::Blank);
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}
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@ -190,107 +190,102 @@ impl Machine {
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}
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let tile = self.board.get_mut(pos);
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let front_pos = dir.step(pos);
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match tile {
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Tile::Wire(wiretype, state) => {
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if *state {
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return;
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}
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*state = true;
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let dirs = wiretype.directions();
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for d in dirs {
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self.propagate_power(*d, d.step(pos));
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}
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if let Tile::Powerable(tile, state) = tile {
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if *state {
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return;
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}
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Tile::Print => {
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let sample = self.board.get_or_blank(front_pos);
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if let Tile::Marble { value, dir: _ } = sample {
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self.output.push(value as u8);
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*state = true;
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match tile {
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PTile::Wire(wiretype) => {
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let dirs = wiretype.directions();
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for d in dirs {
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self.propagate_power(*d, d.step(pos));
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}
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}
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}
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Tile::Bag => {
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if let Some(Tile::Blank) = self.board.get(front_pos) {
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*self.board.get_mut(front_pos) = Tile::Marble { value: 0, dir };
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self.marbles.push(front_pos);
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PTile::Output => {
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let sample = self.board.get_or_blank(front_pos);
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if let Tile::Marble { value, dir: _ } = sample {
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self.output.push(value as u8);
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}
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}
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}
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Tile::Input => {
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if self.input_index < self.input.len()
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&& self.board.get_or_blank(front_pos).is_blank()
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{
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let value = self.input[self.input_index] as MarbleValue;
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*self.board.get_mut(front_pos) = Tile::Marble { value, dir };
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self.marbles.push(front_pos);
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self.input_index += 1;
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PTile::Bag => {
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if let Some(Tile::Blank) = self.board.get(front_pos) {
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*self.board.get_mut(front_pos) = Tile::Marble { value: 0, dir };
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self.marbles.push(front_pos);
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}
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}
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}
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Tile::Math(op) => {
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let op = *op;
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let pos_a = dir.left().step(pos);
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let pos_b = dir.right().step(pos);
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let val_a = self.board.get_or_blank(pos_a).read_value();
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let val_b = self.board.get_or_blank(pos_b).read_value();
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if (!self.board.get_or_blank(pos_a).is_blank()
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|| !self.board.get_or_blank(pos_b).is_blank())
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&& self.board.get_or_blank(front_pos).is_blank()
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{
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let result = match op {
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MathOp::Add => val_a.wrapping_add(val_b),
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MathOp::Sub => val_a.wrapping_sub(val_b),
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MathOp::Mul => val_a.wrapping_mul(val_b),
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MathOp::Div => val_a.checked_div(val_b).unwrap_or_default(),
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MathOp::Rem => val_a.checked_rem(val_b).unwrap_or_default(),
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PTile::Input => {
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if self.input_index < self.input.len()
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&& self.board.get_or_blank(front_pos).is_blank()
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{
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let value = self.input[self.input_index] as MarbleValue;
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*self.board.get_mut(front_pos) = Tile::Marble { value, dir };
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self.marbles.push(front_pos);
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self.input_index += 1;
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}
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}
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PTile::Math(op) => {
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let op = *op;
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let pos_a = dir.left().step(pos);
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let pos_b = dir.right().step(pos);
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let val_a = self.board.get_or_blank(pos_a).read_value();
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let val_b = self.board.get_or_blank(pos_b).read_value();
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if (!self.board.get_or_blank(pos_a).is_blank()
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|| !self.board.get_or_blank(pos_b).is_blank())
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&& self.board.get_or_blank(front_pos).is_blank()
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{
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let result = match op {
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MathOp::Add => val_a.wrapping_add(val_b),
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MathOp::Sub => val_a.wrapping_sub(val_b),
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MathOp::Mul => val_a.wrapping_mul(val_b),
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MathOp::Div => val_a.checked_div(val_b).unwrap_or_default(),
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MathOp::Rem => val_a.checked_rem(val_b).unwrap_or_default(),
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};
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// println!("{op:?} a:{val_a} b:{val_b}");
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*self.board.get_mut(front_pos) = Tile::Marble { value: result, dir };
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self.marbles.push(front_pos);
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}
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}
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PTile::Flipper => {
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let m = self.board.get_mut(front_pos);
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match m {
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Tile::Powerable(PTile::Wire(wire_type), _) => {
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*wire_type = match *wire_type {
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WireType::Vertical => WireType::Horizontal,
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WireType::Horizontal => WireType::Vertical,
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WireType::Cross => WireType::Cross,
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};
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}
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Tile::Mirror(mirror) => {
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*mirror = match *mirror {
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MirrorType::Forward => MirrorType::Back,
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MirrorType::Back => MirrorType::Forward,
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};
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}
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Tile::Arrow(dir) => {
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*dir = dir.opposite();
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}
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_ => (),
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};
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// println!("{op:?} a:{val_a} b:{val_b}");
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*self.board.get_mut(front_pos) = Tile::Marble { value: result, dir };
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self.marbles.push(front_pos);
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}
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}
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Tile::Flip => {
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let m = self.board.get_mut(front_pos);
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match m {
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Tile::Wire(wire_type, _) => {
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*wire_type = match *wire_type {
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WireType::Vertical => WireType::Horizontal,
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WireType::Horizontal => WireType::Vertical,
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WireType::Cross => WireType::Cross,
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};
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}
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Tile::Mirror(mirror) => {
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*mirror = match *mirror {
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MirrorType::Forward => MirrorType::Back,
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MirrorType::Back => MirrorType::Forward,
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};
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}
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Tile::Arrow(dir) => {
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*dir = dir.opposite();
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}
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_ => (),
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};
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}
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Tile::Gate(gate) => {
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let gate = *gate;
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let pos_a = dir.left().step(pos);
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let pos_b = dir.right().step(pos);
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let val_a = self.board.get_or_blank(pos_a).read_value();
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let val_b = self.board.get_or_blank(pos_b).read_value();
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PTile::Gate(gate) => {
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let gate = *gate;
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let pos_a = dir.left().step(pos);
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let pos_b = dir.right().step(pos);
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let val_a = self.board.get_or_blank(pos_a).read_value();
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let val_b = self.board.get_or_blank(pos_b).read_value();
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let result = match gate {
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GateType::LessThan => val_a < val_b,
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GateType::GreaterThan => val_a > val_b,
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GateType::Equal => val_a == val_b,
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GateType::NotEqual => val_a != val_b,
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};
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if result {
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self.propagate_power(dir, dir.step(pos));
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let result = match gate {
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GateType::LessThan => val_a < val_b,
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GateType::GreaterThan => val_a > val_b,
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GateType::Equal => val_a == val_b,
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GateType::NotEqual => val_a != val_b,
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};
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if result {
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self.propagate_power(dir, dir.step(pos));
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}
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}
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}
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Tile::Marble { value: _, dir: _ }
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| Tile::Trigger(_)
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| Tile::Digit(_)
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| Tile::Mirror(_)
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| Tile::Arrow(_)
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| Tile::Comment(_)
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| Tile::Blank => (),
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}
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}
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}
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@ -322,30 +317,30 @@ pub fn parse(source: &str) -> Board {
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dir: Direction::Down,
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},
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'*' => Tile::Trigger(false),
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'-' => Tile::Wire(WireType::Horizontal, false),
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'|' => Tile::Wire(WireType::Vertical, false),
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'+' => Tile::Wire(WireType::Cross, false),
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'-' => Tile::Powerable(PTile::Wire(WireType::Horizontal), false),
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'|' => Tile::Powerable(PTile::Wire(WireType::Vertical), false),
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'+' => Tile::Powerable(PTile::Wire(WireType::Cross), false),
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'/' => Tile::Mirror(MirrorType::Forward),
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'\\' => Tile::Mirror(MirrorType::Back),
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'^' => Tile::Arrow(Direction::Up),
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'v' => Tile::Arrow(Direction::Down),
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'<' => Tile::Arrow(Direction::Left),
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'>' => Tile::Arrow(Direction::Right),
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'=' => Tile::Gate(GateType::Equal),
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'!' => Tile::Gate(GateType::NotEqual),
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'L' => Tile::Gate(GateType::LessThan),
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'G' => Tile::Gate(GateType::GreaterThan),
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'P' => Tile::Print,
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'I' => Tile::Input,
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'F' => Tile::Flip,
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'A' => Tile::Math(MathOp::Add),
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'S' => Tile::Math(MathOp::Sub),
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'M' => Tile::Math(MathOp::Mul),
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'D' => Tile::Math(MathOp::Div),
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'R' => Tile::Math(MathOp::Rem),
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'B' => Tile::Bag,
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'=' => Tile::Powerable(PTile::Gate(GateType::Equal), false),
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'!' => Tile::Powerable(PTile::Gate(GateType::NotEqual), false),
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'L' => Tile::Powerable(PTile::Gate(GateType::LessThan), false),
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'G' => Tile::Powerable(PTile::Gate(GateType::GreaterThan), false),
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'P' => Tile::Powerable(PTile::Output, false),
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'I' => Tile::Powerable(PTile::Input, false),
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'F' => Tile::Powerable(PTile::Flipper, false),
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'A' => Tile::Powerable(PTile::Math(MathOp::Add), false),
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'S' => Tile::Powerable(PTile::Math(MathOp::Sub), false),
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'M' => Tile::Powerable(PTile::Math(MathOp::Mul), false),
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'D' => Tile::Powerable(PTile::Math(MathOp::Div), false),
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'R' => Tile::Powerable(PTile::Math(MathOp::Rem), false),
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'B' => Tile::Powerable(PTile::Bag, false),
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d @ '0'..='9' => Tile::Digit(d as u8),
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'#' => Tile::Comment(b'#'),
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'#' => Tile::Block,
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' ' => Tile::Blank,
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'(' => {
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in_comment = true;
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