update changelog
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# Marble Machinations Change Log
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## [Unreleased]
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- added (dev): sub-tick visualisation in debug mode
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- fixed: equal comparator did not output one of two incoming signals in some cases, depending on wire length and update order
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- changed: comparators can now power other tiles without a wire between, including other comparators
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- changed: directly moving marbles (to adjactent tile without anything between) now have priority over new marbles being created, instead of the two events cancelling each other
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## v0.2.1 - 2025-03-14
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- added "Simple comparison" level
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- fixed phantom marble (empty tile causing other marbles to bounce away) appearing after multiple machines tried to output to the same location at once
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- added: "Simple comparison" level
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- fixed: phantom marble (empty tile causing other marbles to bounce away) appearing after multiple machines tried to output to the same location at once
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## v0.2.0 - 2024-12-24
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