add button to clone solutions
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1ce5291777
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2720735a58
5 changed files with 42 additions and 29 deletions
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@ -57,7 +57,7 @@ blueprint rotation?
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```json
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{
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"level_id": "00_zeroes",
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"solution_id": "solution_0",
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"solution_id": 0,
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"name": "unnamed 1",
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"board": "oo\nP*\n|-",
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"score": {
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@ -71,7 +71,7 @@ blueprint rotation?
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`blueprints/blueprint_0.json`
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```json
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{
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"id": "blueprint_0",
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"id": 0,
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"name": "zero_printer",
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"board": "o -B I\n> * < \n"
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}
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@ -8,7 +8,7 @@ use raylib::prelude::*;
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use crate::{
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blueprint::Blueprint,
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draw_scaled_texture, draw_usize,
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draw_scaled_texture, draw_usize, get_free_id, get_scroll,
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level::Level,
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marble_engine::{
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board::Board,
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@ -18,7 +18,7 @@ use crate::{
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},
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simple_button, simple_option_button, slider,
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solution::{Score, Solution},
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text_input, texture_option_button, get_scroll, userdata_dir, Scroll, Textures,
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text_input, texture_option_button, userdata_dir, Scroll, Textures,
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};
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const HEADER_HEIGHT: i32 = 40;
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@ -254,16 +254,7 @@ impl Editor {
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}
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}
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board.trim_size(0);
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let mut id = 0;
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'outer: loop {
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for b in &self.blueprints {
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if b.id() == id {
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id += 1;
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continue 'outer;
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}
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}
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break;
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}
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let id = get_free_id(&self.blueprints, Blueprint::id);
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let mut blueprint = Blueprint::new(&board, id);
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if !self.new_blueprint_name.is_empty() {
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blueprint.name = self.new_blueprint_name.clone();
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25
src/main.rs
25
src/main.rs
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@ -203,10 +203,10 @@ impl Game {
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solution_y += solution_entry_height + 10;
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}
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let next_id = get_free_id(solutions, Solution::id);
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if simple_button(d, level_list_width + 10, solution_y, entry_width, 30) {
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let n = solutions.len();
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self.selected_solution = solutions.len();
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solutions.push(Solution::new(level, n));
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solutions.push(Solution::new(level, next_id));
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}
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d.draw_text(
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"new solution",
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@ -227,14 +227,23 @@ impl Game {
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24,
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true,
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);
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d.draw_text(solution.id(), column_x, y + 35, 10, Color::GRAY);
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let id_text = format!("{}", solution.id());
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d.draw_text(&id_text, column_x, y + 35, 10, Color::GRAY);
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if simple_button(d, column_x, y + 50, 220, 30) {
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let cloned = solution.new_copy(next_id);
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self.selected_solution = solutions.len();
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solutions.push(cloned);
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return;
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}
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d.draw_text("clone", column_x + 5, y + 55, 20, Color::WHITE);
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if simple_button(d, column_x, y + 85, 220, 30) {
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let mut editor = Editor::new(solution.clone(), level.clone());
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editor.center_view(d);
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self.open_editor = Some(editor);
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}
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d.draw_text("edit", column_x + 5, y + 55, 20, Color::WHITE);
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d.draw_text("edit", column_x + 5, y + 90, 20, Color::WHITE);
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}
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} else {
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self.solutions.insert(level.id().to_owned(), Vec::new());
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@ -263,7 +272,7 @@ fn get_levels() -> Vec<Level> {
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add_level(d.path());
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}
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}
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levels.sort_by_key(Level::sort_order);
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levels.sort_unstable_by_key(Level::sort_order);
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levels
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}
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@ -275,7 +284,6 @@ fn get_solutions() -> HashMap<String, Vec<Solution>> {
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if dir.path().is_dir() {
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let level_name = dir.file_name().to_string_lossy().to_string();
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let mut solutions = Vec::new();
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if let Ok(files) = read_dir(dir.path()) {
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for file in files.flatten() {
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let s = read_to_string(file.path())
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@ -286,12 +294,11 @@ fn get_solutions() -> HashMap<String, Vec<Solution>> {
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solutions.push(solution)
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}
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}
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solutions.sort_unstable_by_key(Solution::id);
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}
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by_level.insert(level_name, solutions);
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}
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}
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}
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}
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by_level
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}
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@ -9,7 +9,7 @@ use crate::{level::Level, userdata_dir};
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct Solution {
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solution_id: String,
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solution_id: usize,
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level_id: String,
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pub name: String,
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pub board: String,
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@ -25,18 +25,25 @@ pub struct Score {
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}
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impl Solution {
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pub fn new(level: &Level, number: usize) -> Self {
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pub fn new(level: &Level, id: usize) -> Self {
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Self {
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solution_id: format!("solution_{number}"),
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solution_id: id,
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level_id: level.id().to_owned(),
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name: format!("Unnamed {number}"),
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name: format!("Unnamed {id}"),
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board: level.init_board().unwrap_or(String::from(" ")),
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score: None,
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}
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}
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pub fn id(&self) -> &str {
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&self.solution_id
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pub fn new_copy(&self, id: usize) -> Self {
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let mut new = self.clone();
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new.solution_id = id;
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new.score = None;
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new
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}
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pub fn id(&self) -> usize {
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self.solution_id
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}
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pub fn save(&self) {
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@ -307,3 +307,11 @@ pub fn get_scroll(rl: &RaylibHandle) -> Option<Scroll> {
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None
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}
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}
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pub fn get_free_id<T>(items: &[T], id_fn: fn(&T) -> usize) -> usize {
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let mut id = 0;
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while items.iter().any(|i| id_fn(i) == id) {
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id += 1;
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}
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id
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}
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