add text button ui helper
This commit is contained in:
parent
cfadd8a0b6
commit
2ecb86d283
3 changed files with 23 additions and 17 deletions
|
@ -623,7 +623,7 @@ impl Editor {
|
|||
d.draw_rectangle_rec(bounds, BG_DARK);
|
||||
let x = bounds.x as i32;
|
||||
let y = bounds.y as i32;
|
||||
d.draw_text("Menu", x + 5, y+5, 30, Color::LIGHTBLUE);
|
||||
d.draw_text("Menu", x + 5, y + 5, 30, Color::LIGHTBLUE);
|
||||
}
|
||||
Popup::None => (),
|
||||
}
|
||||
|
@ -777,10 +777,9 @@ impl Editor {
|
|||
self.tooltip.add(40, 4, 32, 32, "save");
|
||||
}
|
||||
|
||||
if simple_button(d, &self.mouse, 76, 5, 60, 30) {
|
||||
if text_button(d, &self.mouse, 76, 5, 50, "info") {
|
||||
self.popup = Popup::LevelInfo;
|
||||
}
|
||||
d.draw_text("info", 80, 10, 20, Color::WHITE);
|
||||
|
||||
if self.sim_state == SimState::Editing {
|
||||
self.tooltip.add(150, 4, 32, 32, "Undo");
|
||||
|
|
19
src/main.rs
19
src/main.rs
|
@ -18,7 +18,7 @@ use editor::{Editor, ExitState};
|
|||
use level::{Chapter, Level};
|
||||
use solution::Solution;
|
||||
use theme::*;
|
||||
use ui::{simple_button, simple_option_button, text_input, ShapedText};
|
||||
use ui::{simple_option_button, text_button, text_input, ShapedText};
|
||||
use util::*;
|
||||
|
||||
const TITLE_TEXT: &str = concat!("Marble Machinations v", env!("CARGO_PKG_VERSION"));
|
||||
|
@ -240,24 +240,17 @@ impl Game {
|
|||
}
|
||||
|
||||
let next_id = get_free_id(solutions, Solution::id);
|
||||
if simple_button(
|
||||
if text_button(
|
||||
d,
|
||||
&mouse,
|
||||
level_list_width + 10,
|
||||
solution_y,
|
||||
entry_width,
|
||||
30,
|
||||
"new solution",
|
||||
) {
|
||||
self.selected_solution = solutions.len();
|
||||
solutions.push(Solution::new(level, next_id));
|
||||
}
|
||||
d.draw_text(
|
||||
"new solution",
|
||||
level_list_width + 15,
|
||||
solution_y + 5,
|
||||
20,
|
||||
Color::WHITE,
|
||||
);
|
||||
|
||||
if let Some(solution) = solutions.get_mut(self.selected_solution) {
|
||||
let column_x = level_list_width + entry_width + 20;
|
||||
|
@ -276,20 +269,18 @@ impl Game {
|
|||
let id_text = format!("{}", solution.id());
|
||||
d.draw_text(&id_text, column_x, y + 35, 10, Color::GRAY);
|
||||
|
||||
if simple_button(d, &mouse, column_x, y + 50, 220, 30) {
|
||||
if text_button(d, &mouse, column_x, y + 50, 220, "clone") {
|
||||
let cloned = solution.new_copy(next_id);
|
||||
self.selected_solution = solutions.len();
|
||||
solutions.push(cloned);
|
||||
return;
|
||||
}
|
||||
d.draw_text("clone", column_x + 5, y + 55, 20, Color::WHITE);
|
||||
|
||||
if simple_button(d, &mouse, column_x, y + 85, 220, 30) {
|
||||
if text_button(d, &mouse, column_x, y + 85, 220, "edit") {
|
||||
let mut editor = Editor::new(solution.clone(), level.clone());
|
||||
editor.center_view(d);
|
||||
self.open_editor = Some(editor);
|
||||
}
|
||||
d.draw_text("edit", column_x + 5, y + 90, 20, Color::WHITE);
|
||||
}
|
||||
} else {
|
||||
self.solutions.insert(level.id().to_owned(), Vec::new());
|
||||
|
|
16
src/ui.rs
16
src/ui.rs
|
@ -178,6 +178,22 @@ pub fn simple_button(
|
|||
pressed
|
||||
}
|
||||
|
||||
pub fn text_button(
|
||||
d: &mut RaylibDrawHandle,
|
||||
mouse: &MouseInput,
|
||||
x: i32,
|
||||
y: i32,
|
||||
width: i32,
|
||||
text: &str,
|
||||
) -> bool {
|
||||
let font_size = 20;
|
||||
let margin = font_size / 4;
|
||||
let height = font_size + margin * 2;
|
||||
let clicked = simple_button(d, mouse, x, y, width, height);
|
||||
d.draw_text(text, x + margin, y + margin, font_size, Color::WHITE);
|
||||
clicked
|
||||
}
|
||||
|
||||
pub fn simple_option_button<T>(
|
||||
d: &mut RaylibDrawHandle,
|
||||
mouse: &MouseInput,
|
||||
|
|
Loading…
Reference in a new issue