rename bag and trigger to silo and button
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parent
6dcb6c9dd7
commit
611a02c3b4
3 changed files with 21 additions and 21 deletions
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@ -117,7 +117,7 @@ impl Machine {
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continue;
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}
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}
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Some(Tile::Trigger(true)) => (),
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Some(Tile::Button(true)) => (),
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_ => continue,
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}
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let Some(front_tile) = self.board.get_mut(front_pos) else {
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@ -151,7 +151,7 @@ impl Machine {
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new_marbles.push((front_pos, value, dir));
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}
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}
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PTile::Bag => {
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PTile::Silo => {
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if front_tile == &Tile::BLANK {
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new_marbles.push((front_pos, 0, dir));
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}
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@ -173,7 +173,7 @@ impl Machine {
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}
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}
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}
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Some(Tile::Trigger(_state)) => (),
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Some(Tile::Button(_state)) => (),
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Some(Tile::Wire(_, _state)) => (),
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_ => unreachable!(),
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};
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@ -202,7 +202,7 @@ impl Machine {
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// so they can figure out which directions they are powered from
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for &p in &self.powered {
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match self.board.get_mut(p) {
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Some(Tile::Trigger(state)) => *state = false,
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Some(Tile::Button(state)) => *state = false,
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Some(Tile::Wire(_, state)) => *state = false,
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_ => (),
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}
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@ -298,7 +298,7 @@ impl Machine {
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let target_pos = match front_tile {
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Tile::Arrow(d) => d.step(front_pos),
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Tile::Mirror(m) => m.new_dir(dir).step(front_pos),
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Tile::Trigger(_) => dir.step(front_pos),
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Tile::Button(_) => dir.step(front_pos),
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_ => continue,
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};
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let Some(target_tile) = self.board.get_mut(target_pos) else {
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@ -357,7 +357,7 @@ impl Machine {
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}
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} else {
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let target_pos;
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let mut is_trigger = false;
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let mut is_button = false;
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let mut new_dir = dir;
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match front_tile {
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Tile::Arrow(d) => {
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@ -368,11 +368,11 @@ impl Machine {
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new_dir = m.new_dir(dir);
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target_pos = new_dir.step(front_pos);
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}
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Tile::Trigger(_) => {
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is_trigger = true;
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Tile::Button(_) => {
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is_button = true;
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target_pos = dir.step(front_pos);
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}
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Tile::Powerable(PTile::Bag, _) => {
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Tile::Powerable(PTile::Silo, _) => {
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removed_marbles.push(i);
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continue;
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}
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@ -388,7 +388,7 @@ impl Machine {
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};
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if let Tile::Open(space_type, Claim::ClaimedIndirect) = target_tile {
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move_to(*space_type, target_pos, new_dir, &mut self.board);
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if is_trigger {
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if is_button {
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self.powered.push(front_pos);
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}
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}
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@ -415,7 +415,7 @@ impl Machine {
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unreachable!()
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};
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match tile {
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Tile::Trigger(state) => {
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Tile::Button(state) => {
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*state = true;
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for dir in Direction::ALL {
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let target_pos = dir.step(pos);
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@ -471,7 +471,7 @@ impl Machine {
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continue;
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}
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}
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Some(Tile::Trigger(true)) => (),
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Some(Tile::Button(true)) => (),
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_ => continue,
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}
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let Some(front_tile) = self.board.get_mut(front_pos) else {
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