fix bindings not updating blocking data after a binding is deleted
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2 changed files with 6 additions and 1 deletions
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@ -1,6 +1,10 @@
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# Marble Machinations Change Log
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Game store page: https://crispypin.itch.io/marble-machinations
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## [unreleased]
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### fixed
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- after removing a binding that was a superset of another, the remaining one did not stop being blocked by the removed ones additional modifiers until another binding was added or edited
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## v0.3.2 - 2025-04-14
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### added
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- "weird machines" chapter with levels for [deadfish](https://esolangs.org/wiki/Deadfish) and [brainfuck](https://esolangs.org/wiki/Brainfuck)
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@ -10,7 +14,7 @@ Game store page: https://crispypin.itch.io/marble-machinations
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### fixed
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- invalid action ids in the config file key bindings caused everything to revert to default.
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- when start and stop are bound to the same thing (as by default), only start works
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- When two input bindings had the same trigger but one has a strict subset of the others modifiers, both would activate when the one with more modifiers was pressed. For example (Ctrl+S -> Save) would also trigger (S -> Wire Tool). Now, Shift+S will still trigger Wire Tool, unless Shift+S (or eg. Shift+Ctrl+S) is bound to something else.
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- when two input bindings had the same trigger but one has a strict subset of the others modifiers, both would activate when the one with more modifiers was pressed. For example (Ctrl+S -> Save) would also trigger (S -> Wire Tool). Now, Shift+S will still trigger Wire Tool, unless Shift+S (or eg. Shift+Ctrl+S) is bound to something else.
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## v0.3.1 - 2025-04-05
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### fixed
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@ -144,6 +144,7 @@ impl Input {
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for (binding_index, binding) in self.bindings[action_index].iter().enumerate() {
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if text_button(d, &globals.mouse, buttons_x, y, 80, "remove") {
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self.bindings[action_index].remove(binding_index);
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self.update_modifier_blocks();
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return;
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}
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if text_button(d, &globals.mouse, buttons_x + 85, y, 45, "edit") {
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